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[Multiplatform] Fallout 3 - Guns with Oblivion
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Skexis
Beyond


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Old Oct 29, 2008, 09:24 PM Local time: Oct 29, 2008, 09:24 PM #1 of 244
I haven't played much past all the intro and tutorial stuff, but I did manage to get through the first dungeon the game throws at you, so I feel like I have a sense of it.

Oblivion with guns pretty much holds true, because, well, it was based on the same engine and uses a lot of the same tropes like fast travel, random encounters, and deathcam.

I feel like just the addition of the guns themselves as well as the VATS system makes this game play out a lot better, though. The Bethesda guys obviously learned from some of their mistakes in Oblivion and so some of the tedium is removed simply because you have an active role in the aiming department.

There are a couple of things people might have problems with-- first and foremost being the morality system. It seems fairly strict as to whether you're being good or bad, so if the main draw for you is the shades of grey, you might want to rent first. As a reference, the first morality choice I found outside the vault, I thought to myself "This could easily be a KOTOR quest."

Also, when it comes to melee, it's still pretty much the "hope and swing" of Oblivion, where you might end up catching the AI off guard, or you might end up swinging fruitlessly and getting potshotted to boot. Enemies tend to come in groups, so melee is obviously a last ditch thing, but I found myself using melee a lot at the beginning of the game.

I haven't made it to Megaton yet, so I haven't seen how the town or story parts of the game play out, but in general this is still a really good game. With a few key tweaks, they've managed to make Oblivion with guns seem a lot less like a dirty phrase, for me.

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Skexis
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Old Oct 29, 2008, 10:29 PM Local time: Oct 29, 2008, 10:29 PM #2 of 244
The world environment/atmosphere has a lot going for it. If you've played Fallout 1 and 2, then there might be clashes over the "authenticity" of things, but the move to Capital area was the right thing to do. It lets this world still relate, but not have to worry about adhering to that frivolous fan canon bullshit. I loved going through mail boxes and finding letters from Vault-Tec or reading transcripts/emails on broken computers from various people. Going through the remains of houses and finding a corpse in bed, with a rejection letter from Vault-Tec in their mailbox just really gives a sense of how terrible the previous world was going into the new one.
I think that's what really sells it for me. The basic change in scenery did wonders for both the combat and the gameplay.

There's nowhere I can't reach.
Skexis
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Old Nov 8, 2008, 03:00 AM Local time: Nov 8, 2008, 03:00 AM #3 of 244
Regarding PC version: I lucked out for about 17 hours and had only the occasional CTD when I was already quitting, or a random crash here or there, but it seems like they're increasing in frequency now.

Codec Investigation Project - Bethesda Game Studios Forums

Bethesda says they think it's codec related, but the bottom line is that no one's isolated the problem yet, so us PC users are getting the shaft for now.

There's a patch up that claims to fix some of the CTD issues, but by no means all of them.Hopefully that thread helps some of you that are having problems.

This thing is sticky, and I don't like it. I don't appreciate it.
Skexis
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Old Nov 8, 2008, 12:59 PM Local time: Nov 8, 2008, 12:59 PM #4 of 244
Quote:
4. Update 1.0.0.15 Notes

Bug Fixes

Fixed occasional crashes when exiting the game or using Alt F4 to exit.

Fixed crashes when using Alt-Tab while binks or credits were playing.

The game now restarts properly after title updates finish installing.
Patch release notes are neat!

How ya doing, buddy?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Fallout 3 - Guns with Oblivion

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