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Mabinogi
I never thought I'd see this game get a North American release.
Mabinogi - Fantasy Life Mabinogi is a Korean Grindan Gaem (MMORPG) in which there are no character classes and more than one walk of life to choose from. You can explore dungeons and fight monsters to level up, or you can be a cook, or a bard, or a fisherman, or a farmer, or a tailor, or a smith, or any number of other things. What skills you focus on determine your character's stats, and ultimately what you'll spend the majority of your time doing. Another feature of the game is age: Every two weeks your character gets a year older. With age comes higher stats, more HP, and more stamina but at the same time the opportunity for growth decreases. Hence you can choose to start young (as low as 10 years old) and suffer through the early years of being squishy, or you can choose to start more mature (as high as 17 years old) and have an easier time progressing. The choice is yours. I've played Mabinogi on the Korean Test Servers off and on for a year and a half or so, and it's one of the more interesting grindan gaems I've played. Each time I play I try to do something different, and actually being able to read the game will make this much, much easier (It's very text-heavy). Is this up any other GFFers' alley? Most amazing jew boots ![]()
Last edited by Taco; Dec 26, 2007 at 10:19 PM.
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Beats me. This is the english localized version though, and I really doubt they'd force game time restrictions on the North American version. Self-neglecting online gaming isn't nearly as big of a problem stateside.
As far as cash shop things go, I played the test servers just fine without any need for a cash shop item (and since it was the monthly-wiped test servers, no age reset either). It'll be interesting to see what's offered, though. There's nowhere I can't reach. ![]() |
Yeah, I've seen games go P2P + Cash. My MMORPG gateway drugs, Dark Ages and Nexus:TK just recently did this and the thought of paying monthly and then paying more for special items just boggles my mind.
I thought that the korean Mabinogi had some optional-payment bonuses though, like longer play time on the servers that don't wipe, more pets and/or character design options, age reset, and the like? This thing is sticky, and I don't like it. I don't appreciate it. ![]() |
He means stats and ability points gained by growth. You can still level up and gain small amounts of stats, but the rest of your character's attributes will come from the skills you invest your Ability Points into.
How ya doing, buddy? ![]() |
Is it that you stop gaining stats from leveling or that you stop gaining stats from aging? I could've sworn that you could still gain the tiny amount of stats you get from leveling after 25.
I was speaking idiomatically. ![]() |
Most recently from the game's website
What kind of toxic man-thing is happening now? ![]() |
Sometimes I think I'd trade the 4chan crowd for the creepy bunch of roleplayers that seems to be all over Rauiri. Nothing like seeing a "couple" being "in-character" with their polygonal anime avatars.
FELIPE NO ![]() |
A lot of people know how to solo efficiently, myself included. However, many, myself also included, lack the necessary teamwork to tackle the tougher dungeons without too much trouble. This game would be great to be played with Teamspeak or Ventrilo, as sometimes typing out directions or warnings can be far too slow.
Most amazing jew boots ![]() |
The time-tested boss strategy is simple enough. Don't let it get up.
Have melee users spam Smash as the primary damage dealers, have archers spam Magnum Arrow, and have casters spam level 1 firebolts. With enough people a boss can't get a single move off. This only is a problem if there's more than one boss, like Ciar Basic's 2 golems or the three Hellhounds in Math (But it's easy if you can pull them one at at ime) Jam it back in, in the dark. ![]() |