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[DS] Castlevania: Symphony of the Tits
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Single Elbow
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Member 707

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Mar 2006


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Old May 15, 2008, 05:38 PM Local time: May 15, 2008, 03:38 PM #1 of 129
Excited already. Hope the multiplayer aspect will be done good. Also hoping for cameos.

And lollin' at the "she's not belmont so it's ok". Man, Morris, Lecarde and those main heroes in every GBA and DS Castlevania aren't too.

Jam it back in, in the dark.
Single Elbow
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Old May 15, 2008, 06:08 PM Local time: May 15, 2008, 04:08 PM #2 of 129
Juste Belmont ring any bells?
Harmony of Dissonance is a disappointment.

Not really. The guy just eluded me. My bad.

There's nowhere I can't reach.
Single Elbow
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Old May 15, 2008, 09:05 PM Local time: May 15, 2008, 07:05 PM 1 1 #3 of 129
Fuck Harmony of Dissonance.

Of all the "Metroidvanias" they've done, that one is easily the worst of the bunch. I should have known something was wrong when the first area's theme was total garbage. I guess they were going for the whole Symphony of the Night thing by revisiting the two castles, but at least SOTN made it interesting by flipping the castle upside down, providing a different geometry to the game. Words cannot even begin to describe how bored I got playing through the BLACK AND WHITE castle in HoD.

That said, I really don't have much frame of reference here. I missed Portrait of Ruin, but I guess I could still get in on it, but I did have fun with Dawn of Sorrow, even though the stylus parts were kind of lame. Just based on what's out there so far, this doesn't look any different from the others, but there also doesn't appear to be any more on it than just pictures.

All the same, I'll be watching this one.
Garr, the only lame thing about Dissonance is its soundtrack. Everything else was decent (and it's pretty fun as well).

That aside, I hope it has an interesting "combat system" (Like the cards in Circle of the Moon or Portrait of Ruin's weapon mastery or Aria and Dawn of Sorrow's Monster Soul ability etc).

This thing is sticky, and I don't like it. I don't appreciate it.
Single Elbow
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Old May 19, 2008, 05:10 PM Local time: May 19, 2008, 03:10 PM #4 of 129
Curse of Darkness was almost 40 hours but in 3D. It's still dull as all-know fuck though.

Also travel outside the castle walls? I hope they expand on that, not just "you go to this town to do all the mission pertaining to this stage. Finish these missions and you'll never set foot on this town again."-type.

I am a dolphin, do you want me on your body?
Single Elbow
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Old May 27, 2008, 11:10 PM Local time: May 27, 2008, 09:10 PM #5 of 129
Quote:
constant barrage of knife hits -requires hearts
But we have this already. It's called item crashing.

But can't wait due to said descriptions.

I was speaking idiomatically.
Single Elbow
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Old Oct 25, 2008, 05:17 PM Local time: Oct 25, 2008, 03:17 PM #6 of 129
With the exception of the current lighthouse crab problem, I'm doing A-ok. Good balance of difficulty and fun all around in this game.

Currently level 15 and just rescued like.. 2 villagers even (the old man doesn't count). Will grind more until I can defeat that pesky crab with either the axe glyph or the lightning glyph.

Most amazing jew boots
Single Elbow
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Old Oct 26, 2008, 12:11 AM Local time: Oct 25, 2008, 10:11 PM #7 of 129
I used the crystal glyph you get after rescuing the old man in the village. It drops pretty much straight down and deals 10-12 damage to the crab.
Used this on the third try after trying (with little luck) on the axe; defeated him with that. All boils down to evading his attacks mostly (with the crystal shedding 15 HP per hit).


A combination of the Scythe and Lightning glyphs worked well for me. The special attack the lightning will give you is sooo useful.
Quite true. The lightning one is darned useful against a lot of enemies. Then again, since my heart meter is quite low for now, I mostly depend on the X and Y buttons to do the work (plus the occasional special).

Also set the sword/sword/magnet set for A, lance/lance/magnet for B and either axe/axe/magnet, lightning/lightning/magnet or any type of close-range weaponry for C for now, until I find a combination better. Also will use that zombie glyph sooner or later.

FELIPE NO
Single Elbow
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Old Oct 27, 2008, 07:54 PM Local time: Oct 27, 2008, 05:54 PM #8 of 129
Oh lol. Got the bad ending myself.

Now to play it all over again.

What, you don't want my bikini-clad body?
Single Elbow
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Old Oct 28, 2008, 03:35 AM Local time: Oct 28, 2008, 01:35 AM #9 of 129
So I just decided to check this out, the game seems pretty fun, standard fare so far... but what the fuck do I do at that boss in the prison? The giant skeleton. Getting killed in 3-4 hits isn't fun.
Use the 3 magnets to your advantage. And don't forget the backdash/stepping away as far as possible.

If still hard then well.. time to grind a bit. Fought the giant skeleton at around level 5-6.

Jam it back in, in the dark.
Single Elbow
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Old Oct 28, 2008, 03:45 AM Local time: Oct 28, 2008, 01:45 AM #10 of 129
Alright, will do then. The problem with the magnets for me is that sometimes if the skeleton gets too close, Shona or whatever her name is, will get hit and then automatically fall back in a "hurt" pose, which is like,
counter-productive to me getting onto the bloody magnet in the first place. Maybe I'm just rusty in 'Vanias.
If the boss is too close, backdash/step back. Magnet when he stoops down, then back to his front since fighting with his back turned to you is challenging enough.

Also don't rush here dude. Take your time. Memorize attack patterns and if you die, apply learned patterns. That's what I did even if it took me numerous tries. Game's challenging as heck but satisfyingly rewarding when you kick that boss' ass.

Also what glyphs are you using dude?

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] Castlevania: Symphony of the Tits

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