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Castlevania: Symphony of the Tits
All snatched from Cherrn at Highervoltage in the quotations, will also be stealing some translated info. Some more screen shots at the secondary link.
It was pretty aptly put in my eyes when a guy said "I wish Konami would make one good metroidvania, instead of 40 not bad ones." Colors, as pointed out by yet another guy look a bit more vibrant here, and in a surprise twist to me, Igarashi apparently put in a female lead. I guess since she isn't a Belmont, it's "ok." Quote:
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Why not put it on the 360 with high def sprites and 2D artwork?
Use particle effects and all the other nifty tech for whiz bang shiney? Have more on the screen? ZOMBIE HORDE! |
You got Ayami Kojima back, be grateful.
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That would mean something if I could view the game outside of a 2.5 inch screen.
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Meh, I eat these Metroidvania games up, so I can't help but be somewhat excited for this. I do think they need to start taking these games to the next level, though (they've basically all been the same with different gimmicks thrown in), so let's just hope this is the one that does it.
As for multiplayer, I hope it's real multiplayer instead of another cheap boss rush mode (PoR would have been awesome if it was co-op all the way through the main story). Even if it's only local, it'd still be better than nothing. |
Excited already. Hope the multiplayer aspect will be done good. Also hoping for cameos.
And lollin' at the "she's not belmont so it's ok". Man, Morris, Lecarde and those main heroes in every GBA and DS Castlevania aren't too. |
Juste Belmont ring any bells?
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Anyway, I absolutely loved PoR, and honestly, I always love these games, so complaining about it seems a bit silly. As long as the music is good! I do agree that it would be awesome to see some forward development in the series again, though. Or even backwards--I'd love to see a classic CV3-style platformer, but updated and supercharged. But I shouldn't really be singing this song every time a Castlevania-related thread comes along, so I'll leave it at that. :D PS. Not related, but Sonia Belmont! <3 |
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He does? But I... She... :(
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I know, man. I know. That's what I made the comment I did about it being "ok" that this female lead isn't a Belmont. That's right, I'm :mad:! Not :glad:, :mad:!
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Not really. The guy just eluded me. My bad. |
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As for this... I'm kinda surprised that we finally get to see a female character take an independant role in a castlevania game since Sonia Belmont. Looking forward to it and the music <3. |
They've all been solid games for the most part, but I know a lot of us feel that we want to see some kind of movement forward. Hell, that's been said already in this thread as well. I just get tired of playing damn near the same game over and over.
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At least we can all agree that the ditching of that shitty generic-anime artwork is a smart move. I'm looking forward to seeing the box for this game, just because Kojima usually comes up with awesome cover art.
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I love those Metroid-vanias, although I've actually only played three of them (CotN, PoR and SotN). I wanted to play more but they're pretty hard now in stores.
That said, I'm looking forward to this new one. I am glad they're ditching the generic anime artwork as well. Gah. The older artwork was cooler. |
Wasn't really "older", they claim she was just busy doing the art for those half-assed PS2 titles is why she wasn't able to do the DS games. Either way, I'm glad she's doing the art for this game.
Sure, this is the third game they've made for the DS but I can't help but get excited for the same reason as most anybody else I suppose; I love me some Metroidvania gameplays, it just never seems to get tiresome. :( |
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That aside, I hope it has an interesting "combat system" (Like the cards in Circle of the Moon or Portrait of Ruin's weapon mastery or Aria and Dawn of Sorrow's Monster Soul ability etc). |
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Zzzzz...What's that!? NEW Castlevania! OMG!
... Oh wait, it's just another Metrovania...Thanks Igarashi! First one was fun, second was decent, couldn't stand the third or beyond. Just too repetitive mapping and collecting. Wake me up when you build off Castlevania 3 or Super Castlevania's greatness. Zzzzzz... |
The only thing that bothers me about these Castlevanias (lololo, Metroidvania) is the absurd drops rates some items have on certain enemies (fuck you Alastor and your goddamn Damascus Sword). It's one thing for it to be a rare drop, but it shouldn't be like... the drop rate of rare items in an MMORPG. As stunned as I am to be saying this, they really should take a page from Square-Enix and what was done with The World Ends with You-- allow the player to fiddle with the difficulty in various ways to manipulate drop rates.
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Castlevania: Order of Ecclesia Impressions - Shacknews - PC Games, PlayStation, Xbox 360 and Wii video game news, previews and downloads
Even more impressions! And god help us, Glyphs sound like the Soul Absorption from Aria and Dawn of Sorrow. Well, here's hoping for the best, in any case. Quote:
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...A world map is nice, though I know it will be painfully underutilized. Can't be worse than Dracula's Castle acting as a hub, though.
The Glyph system sounds like a combination of weapon mastery and soul absorption. All weapon attacks use MP, though? I hope that's not the case. |
Probably only when Glyphs are activated, I imagine. I don't know, there are so many things I expect weapons to do in Castlevania, rather I would like weapons to do, and yet here I am swing gigantic cleavers into foes and having numbers pop up. My favorite weapon moments are when you actually do things like toss enemies across the room. A sense of somewhat visceral combat would be very refreshing, in my opinion.
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