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[PS2] Ace Combat Thread (a.k.a. We Do Not Have Air Superiority)
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seanne
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Old Mar 4, 2006, 05:48 PM Local time: Mar 5, 2006, 12:48 AM #1 of 637
Originally Posted by Stealth
I want to know your reasoning on seeing the Yuke Major in AC0. I fail to see it.
Pops says at one time that "He used to have a ladyfriend over in Yuktobania". So one can only assume that they met (in Yuktobania?) during the war. So if the game will feature Bartlett she might be in it as well.


Originally Posted by Metal Sphere
Bartlett and Pops are a given, since they met in the war 15 years ago. I don't remember how they met, but didn't one or the other say that they shot each other down?
I believe Pops said he shot Bartlett down and that he then helped Pops defect. Though this doesn't exactly make sense since Pops must have been a bomber pilot during the war.

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seanne
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Old Mar 4, 2006, 06:03 PM Local time: Mar 5, 2006, 01:03 AM #2 of 637
Originally Posted by Skwerl
I dont think pop shot bartlett down. Didnt the grabacr leader said "I was the one who shot bartlett and huckabein down, and you were no match to them"
Oh yes, that's how it was.

Originally Posted by Metal Sphere
Well, the MiG-29 is capable of carrying and firing nuclear warheads, so it doesn't need to be a bomber. And as you've seen in shots the ole Fulcrum is shown quite a bit.
You could be right. I was thinking that that big-black-flying-doomsday-device looking thing would be what was used for the nuclear bombings at girst. But on second thought it's more likely that it is something you actually get to take on.

There's nowhere I can't reach.

Last edited by seanne; Mar 4, 2006 at 06:40 PM.
seanne
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Old Mar 11, 2006, 01:38 PM Local time: Mar 11, 2006, 08:38 PM #3 of 637
Originally Posted by Spatula
I'm currently playing AC5 and in mission # 18 - FORTRESS right now. I selected our team of 3 (sup chopper) with the JAS fighter, according to one of the gamewalkthroughs on gamefaqs. One thing though, I keep running out of missiles and find myself pretty screwed for the mission. So. How do I get more ammo and restock? I'm on the easiest difficulty, perhaps that's why.
I disagree with the choice of using the JAS on this stage. In my experiance the F-117 is perfect for this stage. It's air-to-ground weaponry (GPB) is capable of destroying any target of this stage in one hit, which comes in very useful since many of the stationary targets would require several missiles otherwise (pillboxes, bunkers, etc). And since this is an air-to-ground battle (it's not really necessary to attack the enemy aircraft on this stage) with a rather small target area it comes in handy since it excels at low speeds as well.

And as usual it doesn't really matter what aircraft you choose for the rest of the squad as they won't really be doing much.

Oh, and if you tend to run out of ammo, try to use the gun on some of the stationary targets, like the control towers and the bunkers overlaying the fortress. And another thing, after the ground force has entered the fortress six tanks will appear on the ground just by the gate. You can save some ammo by hitting the middle ones with one GPB each. Two will be enough to destroy all six.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by seanne; Mar 11, 2006 at 01:56 PM.
seanne
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Old Mar 11, 2006, 02:11 PM Local time: Mar 11, 2006, 09:11 PM #4 of 637
Originally Posted by Metal Sphere
If he's playing in Campaign mode, he's going to get raped in the following mission if he uses the F-117.
Oh yeah, I forgot about about that. Well in that case Spatula, use whatever high-speed aircraft you feel most comfortable with as you should be able to make due with just a decent amount of regular missiles.

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seanne
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Old Mar 11, 2006, 05:11 PM Local time: Mar 12, 2006, 12:11 AM #5 of 637
Originally Posted by Musharraf
Okay why do I fail at the Hrimfaxi mission; "cuz you suck" doesn't count, btw.
How do you fail then?

I was speaking idiomatically.
seanne
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Old Mar 20, 2006, 08:02 AM Local time: Mar 20, 2006, 03:02 PM #6 of 637
Originally Posted by Timberwolf
I know the point is to re-arm the plane. But the game gives you the option to press "Start" and skip the landing sequence. I was just wondering about that.
There's nothing to be gained by landing (or taking off for that matter) in AC4. It's basicly just a waste of time, which is why they give you the option to skip it. In AC5 however there is a medal to be earned by succefully clearing all landing and mid-air refueling 'missions' within a certain timelimit.

What kind of toxic man-thing is happening now?
seanne
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Old Mar 20, 2006, 02:04 PM Local time: Mar 20, 2006, 09:04 PM #7 of 637
Originally Posted by Spatula
Landing isn't very difficult, but a lot is riding along with landings.
It's possible to fail at landing?

FELIPE NO
seanne
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Old Mar 20, 2006, 02:46 PM Local time: Mar 20, 2006, 09:46 PM #8 of 637
Originally Posted by Timberwolf
I've crashed many times while trying to land re-arming trips. The game just lets you attempt the landing again, while giving you the option of skipping it at any time.
You must really suck at landing then

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seanne
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Old Mar 21, 2006, 01:53 PM Local time: Mar 21, 2006, 08:53 PM #9 of 637
And here is a torrent for it. Currently no seeders though, but only one I could find.

Jam it back in, in the dark.
seanne
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Old Mar 22, 2006, 11:55 AM Local time: Mar 22, 2006, 06:55 PM #10 of 637
Originally Posted by Rock
Can you confirm that the game has a BGM player/sound test mode?
No, there isn't any sound test I'm afraid.

There's nowhere I can't reach.

Last edited by seanne; Mar 22, 2006 at 11:57 AM.
seanne
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Old Mar 22, 2006, 12:28 PM Local time: Mar 22, 2006, 07:28 PM #11 of 637
Originally Posted by Metal Sphere
But don't you have to beat the game in order to unlock it? This was the case in 05, and IIRC, in 4 as well.
Yeah, now that you mention it. Hopefully this is the case with this game as well then.

This thing is sticky, and I don't like it. I don't appreciate it.
seanne
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Old Mar 22, 2006, 02:30 PM Local time: Mar 22, 2006, 09:30 PM #12 of 637
Quote:
BTW, the trailer back there, maybe that's simply the movie that plays before the title screen like in 05?
That's correct. If you wait a bit on the title screen it'll be shown.

Hmm, I'm not too fond of Pixie so far. He's really pretty boring. (can I have the motormouth back please) Apart from that though there's isn't much to complain about <3

I am a dolphin, do you want me on your body?
seanne
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Old Mar 22, 2006, 05:40 PM Local time: Mar 23, 2006, 12:40 AM #13 of 637
Originally Posted by Metal Sphere
From what I've read, this dude flew the plane back missing one wing, so it looks like they took the hardcore route with him. And that's not wrong at all, considering most of Ustio's air force is gone so only the best are left.
I wasn't expecting him to be like Chopper, exactly, but even Nagase and Archer have some sort of personality. Though it has to do with the voice actor as well partly. It's hard to become engaged with the story if the characters and voiceactors are boring as shit (e.g AC04).

But it seems I spoke to soon actually, as it gets better later on.


Rock: Thanks for doing this. The sounds quality is pretty damn good as far as I can tell.

I was speaking idiomatically.

Last edited by seanne; Mar 22, 2006 at 05:45 PM.
seanne
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Old Mar 23, 2006, 09:30 AM Local time: Mar 23, 2006, 04:30 PM #14 of 637
When in the hangar, choosing a plane for the coming mission, there are these markings in the description, under where it says FIGHTER, ATTACKER, etc. They seem to appear after you've used that particular plane a few times. Anyone figured out what they mean? Perhaps they have to do with enemy kills or something as they also seem to change ever so often.

What kind of toxic man-thing is happening now?
seanne
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Old Mar 23, 2006, 01:42 PM Local time: Mar 23, 2006, 08:42 PM #15 of 637
Originally Posted by He Is Legend
I think it's less cheesy this way.
In my opinion cheesy would be comments like: "If I'm with you I know I can do it!" or "I wish I could adapt to the flow of battle like Cypher!". I much prefer the lighthearted and somewhat laidback atmosphere from AC5.

Originally Posted by Rock
Is it just me or are the dogfights (especially those against the ace squadrons) considerably harder this time around?
I haven't noticed any big differances, though I've only played on normal so far. But if anything I think that the named (non squadron) planes are somewhat easier to shoot down this time around.

Quote:
I had a feeling that you're just flying mission after mission in the beginning without even a glimpse of story involved.
Also, the fact that they seemingly got rid of "YES/NO" interactive cockpit chatter makes me sad.[/QUOTE]

I definitely agree with you on all of this. I keep getting a feeling that things, events in the game, are very much rushed. Many of the "key" points in the game come and pass way to quickly.

And the lack of non-generic radio chatter is a big disappointment too. I hadn't thought of the "YES/NO" thing (now it's an even bigger one )

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seanne
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Old Mar 24, 2006, 03:26 PM Local time: Mar 24, 2006, 10:26 PM #16 of 637
i like how some ascpects of the game seemingly change depending on what ace style you're currenctly at when beginning a mission. for instance on stages where you duke it out with a squadron of named enemy aces, the squadron you meet can vary depending on your ace style. and subsequent interview sequences change accordingly as well.

this means that there are basicly three variations to every stage, and though the variations aren't exactly major, this definitely makes additional playthroughs much more rewarding and fun.

also, i just had a run-in with SWORDSMAN =o

What, you don't want my bikini-clad body?
seanne
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Old Mar 31, 2006, 06:52 AM Local time: Mar 31, 2006, 01:52 PM #17 of 637
Originally Posted by YUKTOBANIA
Same here. I've been told that the folder you extracted that from was actually an ISO you were supposed to burn.

I have no idea how this shit works, so don't take my word for it.

EDIT: Yeah, burn the cven-acez.iso
He was trying to find out how to extract the music files, not how to burn the ISO.

Jam it back in, in the dark.
seanne
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Old Apr 3, 2006, 02:12 PM Local time: Apr 3, 2006, 09:12 PM #18 of 637
I've got that soundtrack on my server Nosferatu. Feel free to pick it up.

How ya doing, buddy?
seanne
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Old Apr 4, 2006, 07:21 PM Local time: Apr 5, 2006, 02:21 AM #19 of 637
Originally Posted by Rock
I didn't notice any differences, but I can confirm that the unnamed track 17 from my rip is actually

Spoiler:
the ambient/noise that plays in mission 12 "Waldreich Mountains" right after the Belkans set off their nukes. It's a pretty scary moment in the game with the radio jammed, HUD going crazy and all. Very intense.

I wish I had already completed the game to verify this with the BGM player option.
Ah, of course. I should have thought about that. I still don't understand why the first part is no where to be found though.

This thing is sticky, and I don't like it. I don't appreciate it.
seanne
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Old Apr 5, 2006, 04:58 PM Local time: Apr 5, 2006, 11:58 PM #20 of 637
Originally Posted by Tails
Quick question here, why is it exactly that Gelb 2 is referred to as "The Fallen"? I didn't really get anything relating to that out of his post-defeat interview, so maybe one of you knows something I don't?
To me it feels like he "fell" both fysically and spiritually when he was shot down. It's pretty apparent (when you've watched all the interviews) that he has been affected negatively by what happened to him during the war much more than any of the other ace aquad leaders. But yeah, it is a pretty ambigious title, like many if the others. And as far as I've been able to tell no specifics are given regarding why he's referred to as such.

I am a dolphin, do you want me on your body?
seanne
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Old Apr 5, 2006, 05:33 PM Local time: Apr 6, 2006, 12:33 AM #21 of 637
Originally Posted by Rock
In other news, is it just me or is Ace Combat Zero shorter than its predecessors?
I feels shorter, I agree. I don't know if feel that way because of the high expectations I had on the game or if it's because of my lacking feel of involvment and the shortidge of story sequences, but eitherway a couple of money missions would have been in order.

Originally Posted by Megalith
I like how there's actually a mission after Zero, called Gauntlet.
Not much of a mission though, but a good way of earning money.

I was speaking idiomatically.
seanne
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Old Apr 9, 2006, 08:07 AM Local time: Apr 9, 2006, 03:07 PM #22 of 637
Originally Posted by Rock
Guys, I fucked up royally. Why isn't there an option to buy new planes and weapons prior to the final mission? I sold all my planes so I could afford a better one and now I'm stuck with the standard planes. I'm not feeling like flying a MiG-21 into Avalon.

Am I forced to start from scratch (this is my only savegame) or is there an option to go back to previous missions?
You can't replay old missions during a campaign. And since free mission is only unlocked after you've beaten the game once, you're stuck with what you have. But if you have the Su-37 it shouldn't be a problem right? That's like the best plane you can have at that point.

Double Post:
Originally Posted by Rock
I tried again with the Su-37 and failed miserably, mainly because I'm stuck with ordinary missiles and XLAAs. Taking out the control locks in the Avalon trench is a pain without unguided bombs and 7 minutes isn't exactly plenty of time.
How many passes through Avalon do you need to destroy it with the Su-37? If come in slowly (close to stalling) you can take out atleast two locks in every room on each pass through Avalon. So in three passes through you should be able to completely destroy all three facilities. And even if you need more passes than that it shouldn't be a problem as I can't see how one pass could take more than at the most one minute.

What kind of toxic man-thing is happening now?

Last edited by seanne; Apr 9, 2006 at 08:29 AM. Reason: Automerged additional post.
seanne
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Old Apr 9, 2006, 09:19 AM Local time: Apr 9, 2006, 04:19 PM #23 of 637
Originally Posted by Ray Prower
You can do it in two.
Yeah, no doubt. But since he is having problems clearing it at all it might be better to aim for three or four passes.

FELIPE NO
seanne
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Old Apr 22, 2006, 11:57 AM Local time: Apr 22, 2006, 06:57 PM #24 of 637
Originally Posted by Rei no Otaku
http://ps2.ign.com/articles/702/702736p1.html

There's the IGN review, if anyone really cares.
Wow, that was a pretty hilarious review. It makes me wonder if we even played the same game.

What, you don't want my bikini-clad body?
seanne
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Old Apr 29, 2006, 05:45 AM Local time: Apr 29, 2006, 12:45 PM #25 of 637
Originally Posted by Mobius One
One thing I don't quite get:
Spoiler:
So Pixie tries to nuke the whole goddamn world, and yet he gets off scott free at the end. WTF man? Hey "buddy", you should be in a prison for supervillains something!
Spoiler:
I think it can be assumed that his whereabouts since the ned of the war have been unknown (but yeah, if "the interviewer" could find him...). What's more is that other surviving members (ESPADA 2 and SORCERER 1) seemingly got off the hook free of any charges, while WIZARD 1 was sent of to jail. But still, as the interviews are made 10 years after the end of the war it isn't impossible that they were in fact in jail sometime during this 10 year period.


Jam it back in, in the dark.
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