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[DnD] D&D Arena Signups and Discussion
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Zergrinch
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Old Sep 22, 2010, 01:43 AM Local time: Sep 22, 2010, 02:43 PM #151 of 618
Nah, you'll probably be scrupulously honest, and might well be inclined to point out anything I missed. Even if it's disadvantageous to yourself, such as an enemy forgetting to do an OA.

Once you two are done tweaking, please post the dnd4e files here (need to check the value of gear - hope you understand). I'm thinking of dropping you both directly into an arena environment, and then you can take it from there. Subject to change depending on your backgrounds, of course.

Both of you will get a chance to post in the thread before the first encounter starts up, so feel free to develop any kind of backstory as desired.

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Old Sep 22, 2010, 09:01 AM Local time: Sep 22, 2010, 10:01 PM #152 of 618
As far as I can tell, the implement's enchantment bonus applies only to powers that have the "Implement" keyword. The only one among your choices which does so is the aforementioned "Radiant Delirium".

Of course, correct me if I'm wrong, Deni, Pang.

Gloves of Giantkind seems to be a rather lousy way to give yourself a decent ranged attack. Consider a throwing hammer instead.

As for your implement dilemma, you can buy enchanted weapons that double as implements too (take a look at Vigilant Blade +2, Crusader's Weapon +2 and Holy Avenger can't afford). We can reflavor them to deal necrotic, as per your specifications.

What, you don't want my bikini-clad body?
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Old Sep 22, 2010, 05:45 PM Local time: Sep 23, 2010, 06:45 AM #153 of 618
I misread the glove's powers actually. I thought it's +2 vs. AC when it's strength + 2 vs AC (around +8). Use it, by all means. (You'll have to carry improvised thrown weapons around though, maybe like a sack of rocks?)

Anyhow, alright. Gimme a few days to bring things together. Then we can start the second Arena.

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Old Sep 22, 2010, 06:52 PM Local time: Sep 23, 2010, 07:52 AM #154 of 618
Pang, your inventory sans the free Adventurer's Kit tallies up to 12,205 GP. You're a bit over the 12,100 GP limit, sorry

There's nowhere I can't reach.
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Old Sep 24, 2010, 01:50 AM Local time: Sep 24, 2010, 02:50 PM #155 of 618
Can I get both your iPlay4e handles? Wanna mess around with campaigning there

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Old Sep 26, 2010, 08:57 AM Local time: Sep 26, 2010, 09:57 PM #156 of 618
You can either put in a standing if-then statement (if Cyrus gets hit by any attack that deals more than x damage, I use y power). Alternatively if there aren't too many posts out, we can always rewrite the past. There's only two of you, it's not as confusing as processing edits for five

Though, do note that once you had decided to use Counterstrike guards, you're not able to use Martyr's Blessing until you take another turn. Only one immediate action between turns, not counting opportunity attacks.

Also, I probably goofed by allowing you to use the counterstrike guards on your own turn. You're not supposed to be able to take those on your turn. But, eh, it missed, so I guess that's something to note for next time

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Old Sep 26, 2010, 09:08 AM Local time: Sep 26, 2010, 10:08 PM #157 of 618
Also, I could have been unfairly jumping the gun by posting before you folks have completed editing your posts to your full satisfaction (I'm an inveterate editor myself). To prevent this, may I request that you mark a finalized post with an emoticon, say, like the savepoint one? ()

A question for Paladin Players. Martyr's Blessing says any melee/ranged attacks that hit your allies hits you instead. Does this necessitate another attack/damage roll, or is this taken literally (you get hit, and thus take the damage the ally would've taken - even if that attack roll would have missed you)?

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Old Sep 27, 2010, 06:45 PM Local time: Sep 28, 2010, 07:45 AM #158 of 618
Well, Horrifying Mockery allows the bugbear to shift 3 squares if successful. So nope.

Also: You actually have 2x +1 tokens. Just forgot to update the first post

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Old Sep 27, 2010, 08:33 PM Local time: Sep 28, 2010, 09:33 AM #159 of 618
Ok, I didn't know that. Are all the monster abilities listed somewhere or are we not supposed to be able to know about their effects unless we use skill checks to figure them out, or some such thing
But I gave the effects on this post.

You can always make a knowledge check (free action - once per type of enemy) to this end. Depending on the monster origin, this can either be a nature, religion, or arcana check. You can get anything from background fluff to the full monster card. See previous example.

Note that the example covers lower-leveled characters. I reserve the right to modify the DCs as necessary

But ehh, you're playing with a DM. I think you're covered on monster knowledge ;-)

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Old Sep 28, 2010, 09:12 PM Local time: Sep 29, 2010, 10:12 AM #160 of 618
Thanks.

I'm also assuming that opportunity attacks against targets other than the marker are subject to mark penalties, since they're "attacks that don't include the marker as a target". Which means that Divine Sanction, and not Whirlwind, killed the last minion. Is this corrent?

This mark thing is confusing

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Old Sep 28, 2010, 09:21 PM Local time: Sep 29, 2010, 10:21 AM #161 of 618
If I'm remembering correctly (no DMG right now at hand), minions take no damage from a miss. I don't know about (automatic) damage that don't require attack rolls though. Or heck, even auto-hit attacks like Magic Missile.

Gonna check it later.

Jam it back in, in the dark.
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Old Sep 29, 2010, 06:21 PM Local time: Sep 30, 2010, 07:21 AM #162 of 618
You add the level modifier unless the description specifies strength modifier. So yeah, +8 as I've said before.

Note that you'll be taking a -5 penalty due to being blind. That is, if Pang doesn't finish it first.

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Old Oct 1, 2010, 06:15 PM Local time: Oct 2, 2010, 07:15 AM #163 of 618
I'm going to say the effects end immediately after battle. You're going to make saves that have a 55% chance of succeeding every six seconds anyway.

The armor thing's fixed. Pang, I also made a mistake with tracking Cyrus' HP. I neglected to update the 10 damage from the Assassin, and the 5 ongoing at the beginning of your turn. The 2 surges will heal him back to 33/54.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 4, 2010, 09:00 AM Local time: Oct 4, 2010, 10:00 PM #164 of 618
And here I was thinking I could safely rachet up enemy tactics because we've got a very experienced player here, with characters all optimized and stuff.

Shows how much I know.

So uh, I'm still totally adhering to the same experience point quota system as in the first Arena game. Why's this a seeming curbstomp?

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Old Oct 4, 2010, 12:12 PM Local time: Oct 5, 2010, 01:12 AM #165 of 618
Why yes, it should!

Apologies for the inconvenience.

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Old Oct 5, 2010, 12:04 AM Local time: Oct 5, 2010, 01:04 PM #166 of 618
Oh boy... and am I right in thinking I may have been neglecting to add my weapon's enhancement bonus to my attacks? As in, am I supposed to do that?
Enchantment bonuses are already incorporated into the power cards produced by Character Builder. Of course, the +1/+2 tokens aren't factored in.

I leave the choice up to you. We can multiply the 3d6 results by 2, add the static damage, and halve that. Or you can re-roll a 6d6.

What kind of toxic man-thing is happening now?
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Old Oct 6, 2010, 05:36 AM Local time: Oct 6, 2010, 06:36 PM #167 of 618
P.S. Dragon had 50 hp after Cyrus' daily (mistakenly thought it was before). Sooo... I miscalculated on that death thing. I was totally hoping Von Brandt's OA wouldn't hit - 9 HP left and all. Wanted to have a few recurring antagonists this time

Haven't decided on the monsters yet. Any special requests? Afraid I can't use the Tarrasque. Even a level 7 one is brutal (15 aura damage wtf).

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Old Oct 6, 2010, 11:05 PM Local time: Oct 7, 2010, 12:05 PM #168 of 618
At least they're vulnerable to necrotic!

I'm not THAT cruel.

P.S. Strange things may happen with necrotic damage though.


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Old Oct 6, 2010, 11:26 PM Local time: Oct 7, 2010, 12:26 PM #169 of 618
Oh no no no. Strange doesn't mean disadvantageous against you. Nope, not at all.

No mechanical disadvantage, yup.

Given the right skills, it might even be a teensy bit favorable!

Jam it back in, in the dark.
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Old Oct 7, 2010, 12:02 AM Local time: Oct 7, 2010, 01:02 PM #170 of 618
Speaking of d100s, I believe Beegraks may now cash in his 9x +1 tokens for a free spin!

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Old Oct 7, 2010, 12:09 AM Local time: Oct 7, 2010, 01:09 PM #171 of 618
Let Beegraks kill it, naturally.

Von Brandt has an acid attack. All hope is not lost.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 7, 2010, 12:10 AM Local time: Oct 7, 2010, 01:10 PM #172 of 618
Nope. It's all metagame, see?

But... using whatever fun fun prize you get may cost you actions, depending on what it is.

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Old Oct 7, 2010, 12:36 AM Local time: Oct 7, 2010, 01:36 PM #173 of 618
Bishop's Move

Move action: shift up to your speed diagonally. Once during
this movement, you may make a melee basic attack as a
free action against a creature adjacent to you. On a hit,
the target takes normal damage and is slowed.


I was speaking idiomatically.
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Old Oct 7, 2010, 12:45 AM Local time: Oct 7, 2010, 01:45 PM #174 of 618
And also except your power doesn't come with a free attack.

The table is supposedly commensurate with a +4 boost to attack/defense. So it can't be anything awesomely unbalancing

It's okay, Rychord. Just watch Von Brandt get one of the really subpar cards!

What kind of toxic man-thing is happening now?
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Old Oct 7, 2010, 12:49 AM Local time: Oct 7, 2010, 01:49 PM #175 of 618
That would be technically impossible!

Because of the definition of "par".

Personally, the cards which give you a free potion or whatever are really sad.


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