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[DnD] D&D Arena Signups and Discussion
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Zergrinch
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Old Aug 1, 2010, 05:44 PM Local time: Aug 2, 2010, 06:44 AM #101 of 618
Nope sorry. Not for sale, and Ebony and Ivory are just too low-leveled to warrant a god's attention or favor

Maybe by the time they get to Paragon level, if they survive that long anyway (hopefully their little shopping excursions get shorter the more familiar Shin gets with browsing character builder for good stuffs.)

I was speaking idiomatically.
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Old Aug 3, 2010, 08:01 PM Local time: Aug 4, 2010, 09:01 AM #102 of 618
Being on our chariot counts as squeezing? That's a bit tight, you're taking the fun out of mounted chariot combat.
Being on your 'chariot' is fine. Being next to it is squeezing. Though not if the square has no piece of chariot on it.

You're going to need a big map by the way, I plan on Ben-Huring the shit out of this fight you know.
Not on that blind wolf you're not.

Honestly though, I can't stop you. I'm not going to beautify a huge map, so you're just going to have to deal with an ugly map

Oh wait, I can. Rubs hands in diabolic glee. Why not give it a shot?

Also, if we're mounted on a chariot, why the fuck would we escape into a forest? Big, wide open spaces would make more sense, no?
Logically, yes. It's just that I'm railroading you to the first encounter. What you do after that is entirely your decision!

Did we rule on whether burst attacks are cubes or spheres in terms of hitting stuff in the air or not? Given the blast is a square, using cubes would make working things out a fuck load easier if nothing else.
Blasts and bursts are cubes, as ruled earlier when you were hiding on your roof.

Ooh, and can we run people over?
There are special abilities that do let you trample people. Wolfie doesn't have them. Mechanically, we can cast this as a Bull Rush -a charge that has the effect of pushing the enemy 1 square and taking its spot.

Depending on how you present it, I may allow extra damage. For example, trying to charge down a flock of birds will probably result in pain for everybody.

And does it hurt jumping off a moving wagon?
DC15 Acrobatics check to avoid 1d6 falling damage. No damage for a stationary wagon. While hitched to a wagon, the wolf moves at half speed (5).

What kind of toxic man-thing is happening now?
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Zergrinch
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Old Aug 5, 2010, 12:54 PM Local time: Aug 6, 2010, 01:54 AM #103 of 618
I don't believe Pang's hit either of you with a swarm, so here's some special considerations regarding them:

1. They are harder to hit - half damage from melee and ranged attacks
2. They are immune to forced movement not part of close or area attacks (you can't push, pull, or slide them)
3. They can enter your space, and do not provoke opportunity attacks at all.
4. You can enter a space occupied by a swarm (difficult terrain), but that will attract opportunity attacks.

FELIPE NO
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Old Aug 5, 2010, 07:06 PM Local time: Aug 6, 2010, 08:06 AM #104 of 618
Something went awry with my Acrobat 'registration'. Will the HTML files serve your purpose, Shin?

GFF D&D :: Ivory
GFF D&D Arena :: Ebony

You get 1 non-stackable action point per Encounter.

@Pang

O. How could I have forgotten that Lurker probably won't ever.

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Old Aug 6, 2010, 09:17 PM Local time: Aug 7, 2010, 10:17 AM #105 of 618
Lurker, I'm delaying the ravens until after Ebony moves. Go ahead and take your turn.

Jam it back in, in the dark.
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Old Aug 9, 2010, 08:49 PM Local time: Aug 10, 2010, 09:49 AM #106 of 618
I think all swarms have aura.

But it's okay. Level 6 birds fighting against level 6 heroes with tons of money are not quite as damaging as Level 7 Bloodweb Spiders against Level 4 heroes starved of gold! You'll see!

There's nowhere I can't reach.
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Old Aug 9, 2010, 09:39 PM Local time: Aug 10, 2010, 10:39 AM #107 of 618
Huh. That was supposed to be the next encounter. Now I gotta change it since the surprise is ruined

LOL @ self for not studying monsters ahead of time - especially ones I've already picked as adversaries.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 9, 2010, 09:47 PM Local time: Aug 10, 2010, 10:47 AM #108 of 618
The same reason I was gonna pit some werewolves against you two down the line!

It's fun to see how you react!

I am a dolphin, do you want me on your body?
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Old Aug 9, 2010, 09:50 PM Local time: Aug 10, 2010, 10:50 AM #109 of 618
I am up front about wanting to kill you (not immediately, but at some point). No reason why "killing" should only apply to your characters' bodies, right?

I was speaking idiomatically.
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Old Aug 11, 2010, 09:46 AM Local time: Aug 11, 2010, 10:46 PM #110 of 618
It IS tacked on, and not a "conversion".

"Charge" is an allowed combat move. You're familiar with the mechanics - it's a Standard Action where you move your speed towards your opponent, and attack it with a melee basic attack. Charging gives +1 bonus to attack rolls, but come with a provision that you should (a) be at least 2 squares away; and (b) move directly towards your opponent - i.e. the number of squares should decrease every step you take.

What Marauder's Rush does is, whenever you do a Charge, you can use it instead of the melee basic attack.

So, you could always Charge as a standard, and then use a Melee Basic Attack OR Marauder's Rush at your own discretion. It inflicts way more damage - so of course Marauder's Rush is preferable.

Hurling Charge operates the same way as the old Throw and Stab. You attack with a ranged throw, and then you get a free charge. Charges come with a free attack. And Marauder's rush can be substituted for a free attack that's due to a charge.

The game designers nerfed Throw and Stab by simply changing the free charge to a free move. Now, you can't use Marauder's Rush because the melee basic attack doesn't come at the end of a charge (see the Special line on your Marauder's Rush attack card at the wiki).

So, the sequence for Hurling Charge is basically:
Throw >> Charge >> Melee Basic Attack / Marauder's Rush

(Next up, teaching lurker to take advantage of flanking positions. But that's something for another time, kekeke)

How ya doing, buddy?
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Old Aug 11, 2010, 06:44 PM Local time: Aug 12, 2010, 07:44 AM #111 of 618
Your armbands have been applied already. Here's an example dissection of Marauder's Rush damage.

The power specifies that on a hit, damage equals 1W + Strength modifier + Wisdom modifier.
  1. Your Weapon, a short sword, inflicts 1d6 damage. Different weapons inflict different damage (the heaviest you can wield with both hands doubles it to 1d12)
  2. Your strength modifier is 4
  3. Your wisdom modifier is 2
So base damage is 1d6+6

To that we add:
  1. Damage Seeking Short Sword enchantment bonus (+2)
  2. Iron Armbands of Power item bonus (+2)
Ending up with 1d6+10.

To that, we add in a couple of your situational modifiers which applied to the previous attack:
  • Your Manticore's Fury feat gives +2 when you hit an enemy with alternating melee and ranged attacks within 2 consecutive turns.
  • Your Horned Helm gives you +1d6 when you hit with a charge attack.
  • Hunter's Quarry dishes out +1d6 damage to any attack of your choice. I included this with your first attack (Hurling Stab), though you're free to specify which attack you want this added to if necessary. (Let's say, suppose you think Throw and Stab will kill an enemy without the bonus, so you apply the quarry damage to the basic attack on another enemy.)
There are a couple of situational modifiers which did not apply previously, but might come into play later on:
  • If your enemy is undamaged, hitting it with melee first gives +1d6 damage (I rolled 2d6 for raven damage on your first Throw and Stab, instead of 1d6)
  • Thanks to your Gauntlets of Blood item, if your enemy is bloodied, you deal +2 damage.
It is entirely possible that due to the amount of situational modifiers you have, Ebony's 'miss' turns out to be a hit (you have quite a bit of conditional attack roll bonuses too), or maybe I neglect to add +2 or 1d6 damage. If this happens, just holler.

Additional Spam:
Also, I'm sure you remember but the wolf is currently has combat advantage against the halfling. Remind me again what that actually does?
Gives wolfie +2 to attack rolls against it.

But it's a tame wolf. The traits that allow it to get combat advantage from Ebony's presence won't function until you have the Mounted Combat feat

NOW... if Ebony were flanking the halfling at W10, it would be a different story. But he isn't, so...

I'm scratching my head, wondering why Ivory doesn't unleash fiery hell on ravens, especially when the blinded condition does not affect area or burst attacks.

How ya doing, buddy?
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Last edited by Zergrinch; Aug 11, 2010 at 06:52 PM. Reason: This member got a little too post happy.
Zergrinch
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Old Aug 12, 2010, 02:52 AM Local time: Aug 12, 2010, 03:52 PM #112 of 618
Ah, focus fire. Fair enough!

The card you have is basically what I use to hit you with. I'm willing to let you do that to me, but you have to pay for it with a feat.

Ehhhh you know what? You're absolutely right. Combat Advantage is in effect; Pack rider is not.

What, you don't want my bikini-clad body?
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Old Aug 13, 2010, 09:10 AM Local time: Aug 13, 2010, 10:10 PM #113 of 618
Lurks, Hurling Charge is an encounter power. Once per encounter only.

Jam it back in, in the dark.
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Old Aug 14, 2010, 06:57 PM Local time: Aug 15, 2010, 07:57 AM #114 of 618
It's not indefinite. In fact, there's a strict stipulation on when they reform, and where.

Besides, it's like the huge swarm's not there. No opportunity attacks or aura while they're scattered like this.

They cannot be attacked while scattered. Neither can they attack.

There's nowhere I can't reach.
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Old Aug 15, 2010, 08:45 AM Local time: Aug 15, 2010, 09:45 PM #115 of 618
Unlike Pang's game, which has a rather large reserve list, this iteration doesn't have a lot of people waiting in the wings. So, I am introducing a way to expedite things that will hopefully speed things up (but won't be fatal).

NEW HOUSE RULE

This takes effect after the raven/prowler battle.

In combat, if you resolve your action within 24 hours after my turn ends, you gain a free +1 token! I will be checking this with post timestamps. Note that the *completed* post (standard/move/minor - posts that delay your turn are not counted) must be in place already - not just a placeholder post. Depending on balance issues, I reserve the right to shorten or lengthen the 24-hour period as I see fit. Any such rule change will not take effect until a new battle starts.

If your turn occurs after your fellow player, and he/she will probably not make the deadline, you may go ahead and post. There's only two player characters - it won't confuse me at all.

The +1 token can be redeemed during your turn to give you a +1 token bonus to any of your dice rolls. You can trade in three +1 tokens to gain a +2 token, which does the same thing, except that it gives a +2 bonus.

One dice roll can only be augmented by one token. Token bonuses do not stack, and if you use a +1/+1 and +2/+2 token on the same dice roll, only the higher bonus will apply.

You can trade three +2 tokens to gain a free roll (roll a 1d100) on the divine wheel of fun blessings. Fun blessings are all guaranteed to have positive effects, always. Once you use up a blessing, it returns to the wheel. To keep the wheel fun, its contents shall be a mystery!

Using +1/+2 tokens in battle is a minor action. Using blessings are normally free; however, some blessings may specify the type of action required to gain their benefits when using them.

Examples!

Deep Reserves
I Can Do That, Too!

Unless explicitly stated in the text I provide you, tokens and blessings are not transferable. Only the one who earns it gets to use it.

You may only have up to ten of each token at any one time. No hoarding!

Finally, please post the use of tokens and blessings in the game thread. To redeem the blessing, make a 1d100 roll in this discussion thread.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 15, 2010, 08:50 AM Local time: Aug 15, 2010, 09:50 PM #116 of 618
Are you saying she can't handle it?

Besides, if posting trends remain as they are, Ebony probably won't even get to see a token.

I am a dolphin, do you want me on your body?
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Old Aug 15, 2010, 08:54 AM Local time: Aug 15, 2010, 09:54 PM #117 of 618
I ARE NICE MONTY HAUL DM!

Would it not be fun to give them a dose of Pang-reality once they rotate back into your universe?

How ya doing, buddy?
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Old Aug 17, 2010, 11:05 AM Local time: Aug 18, 2010, 12:05 AM #118 of 618
Yoo hoo. Lurrrrrrrrkerrrrrrrrrrrrrr

Spoiler:
Where arrrrre you~~~


What kind of toxic man-thing is happening now?
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Old Aug 18, 2010, 10:04 AM Local time: Aug 18, 2010, 11:04 PM #119 of 618
Token system starts after the battle.

And yeah, I do believe you treat a swarm as you would a large-sized monster with extra attributes. So, you would provoke an opportunity attack if you move away from a square, including adjacent ones, that are threatened by the ravens.

I can see now that swarms, even the ones before MM3, and even those at the party's level, are lethal. Wow.

FELIPE NO
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Old Aug 18, 2010, 05:59 PM Local time: Aug 19, 2010, 06:59 AM #120 of 618
... you apparently don't remember what happened to lurker BEFORE, do you?
Yeah well. I thought a level 7 swarm fighting against level 4 characters would be far more lethal than a same level swarm fighting against level 5 characters.

Shows how much I know

What, you don't want my bikini-clad body?
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Old Aug 18, 2010, 06:17 PM Local time: Aug 19, 2010, 07:17 AM #121 of 618
This is what I got for the item you chose (presumably for its controller-ish daily):

Hearth of Boldrei +2 | Level 8
Brandishing this orange and gray octogram, you shelter your ally from harm by scattering his enemies.

Lvl 8 | 3,400 gp
Item Slot: Off-hand
Critical: +2d6 damage
Enhancement: +2 attack/damage rolls
Power (Daily ● Implement)
Immediate Reaction.
Trigger: An ally within 10 squares of you that you can see is hit by an attack.
Effect: Make an attack, area burst 1 centered on the ally hit by the attack; targets enemies; Wisdom vs. Fortitude; the target is pushed 2 squares away from
the ally.

Maybe what you saw was the power bonus thing in Ebony's Flesh Seeker weapon, an encounter power he's yet to use?

Jam it back in, in the dark.
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Old Aug 19, 2010, 11:04 AM Local time: Aug 20, 2010, 12:04 AM #122 of 618
Hush you. You're not supposed to be able to read Halflish Goblin!

There's nowhere I can't reach.
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Old Aug 19, 2010, 06:19 PM Local time: Aug 20, 2010, 07:19 AM #123 of 618
It's on the first post of the game thread where I've always updated it all this time. Was that all for naught?

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 20, 2010, 06:12 AM Local time: Aug 20, 2010, 07:12 PM #124 of 618
Ahahahahaha, I never noticed that before.
WHAT

Lurker, you get a post to react and do stuff before Encounter 6-2 comes up.

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Old Aug 20, 2010, 07:09 PM Local time: Aug 21, 2010, 08:09 AM #125 of 618
When did I ever promise that

I was speaking idiomatically.
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