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Nope sorry. Not for sale, and Ebony and Ivory are just too low-leveled to warrant a god's attention or favor
![]() Maybe by the time they get to Paragon level, if they survive that long anyway (hopefully their little shopping excursions get shorter the more familiar Shin gets with browsing character builder for good stuffs.) I was speaking idiomatically. |
![]() Honestly though, I can't stop you. I'm not going to beautify a huge map, so you're just going to have to deal with an ugly map Oh wait, I can. Rubs hands in diabolic glee. Why not give it a shot?
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Depending on how you present it, I may allow extra damage. For example, trying to charge down a flock of birds will probably result in pain for everybody.
What kind of toxic man-thing is happening now?
Last edited by Zergrinch; Aug 3, 2010 at 08:54 PM.
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I don't believe Pang's hit either of you with a swarm, so here's some special considerations regarding them:
1. They are harder to hit - half damage from melee and ranged attacks 2. They are immune to forced movement not part of close or area attacks (you can't push, pull, or slide them) 3. They can enter your space, and do not provoke opportunity attacks at all. 4. You can enter a space occupied by a swarm (difficult terrain), but that will attract opportunity attacks. FELIPE NO |
Something went awry with my Acrobat 'registration'. Will the HTML files serve your purpose, Shin?
GFF D&D :: Ivory GFF D&D Arena :: Ebony You get 1 non-stackable action point per Encounter. @Pang O. How could I have forgotten that Lurker probably won't ever.Most amazing jew boots |
Lurker, I'm delaying the ravens until after Ebony moves. Go ahead and take your turn.
Jam it back in, in the dark. |
I think all swarms have aura.
But it's okay. Level 6 birds fighting against level 6 heroes with tons of money are not quite as damaging as Level 7 Bloodweb Spiders against Level 4 heroes starved of gold! You'll see! There's nowhere I can't reach. |
Huh. That was supposed to be the next encounter. Now I gotta change it since the surprise is ruined
![]() LOL @ self for not studying monsters ahead of time - especially ones I've already picked as adversaries. This thing is sticky, and I don't like it. I don't appreciate it. |
The same reason I was gonna pit some werewolves against you two down the line!
It's fun to see how you react! I am a dolphin, do you want me on your body? |
I am up front about wanting to kill you (not immediately, but at some point). No reason why "killing" should only apply to your characters' bodies, right?
![]() I was speaking idiomatically. |
It IS tacked on, and not a "conversion".
"Charge" is an allowed combat move. You're familiar with the mechanics - it's a Standard Action where you move your speed towards your opponent, and attack it with a melee basic attack. Charging gives +1 bonus to attack rolls, but come with a provision that you should (a) be at least 2 squares away; and (b) move directly towards your opponent - i.e. the number of squares should decrease every step you take. What Marauder's Rush does is, whenever you do a Charge, you can use it instead of the melee basic attack. So, you could always Charge as a standard, and then use a Melee Basic Attack OR Marauder's Rush at your own discretion. It inflicts way more damage - so of course Marauder's Rush is preferable. Hurling Charge operates the same way as the old Throw and Stab. You attack with a ranged throw, and then you get a free charge. Charges come with a free attack. And Marauder's rush can be substituted for a free attack that's due to a charge. The game designers nerfed Throw and Stab by simply changing the free charge to a free move. Now, you can't use Marauder's Rush because the melee basic attack doesn't come at the end of a charge (see the Special line on your Marauder's Rush attack card at the wiki). So, the sequence for Hurling Charge is basically: Throw >> Charge >> Melee Basic Attack / Marauder's Rush (Next up, teaching lurker to take advantage of flanking positions. But that's something for another time, kekeke) How ya doing, buddy? |
Your armbands have been applied already. Here's an example dissection of Marauder's Rush damage.
The power specifies that on a hit, damage equals 1W + Strength modifier + Wisdom modifier.
To that we add:
To that, we add in a couple of your situational modifiers which applied to the previous attack:
Additional Spam:
But it's a tame wolf. The traits that allow it to get combat advantage from Ebony's presence won't function until you have the Mounted Combat feat ![]() NOW... if Ebony were flanking the halfling at W10, it would be a different story. But he isn't, so... I'm scratching my head, wondering why Ivory doesn't unleash fiery hell on ravens, especially when the blinded condition does not affect area or burst attacks. How ya doing, buddy?
Last edited by Zergrinch; Aug 11, 2010 at 06:52 PM.
Reason: This member got a little too post happy.
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Ah, focus fire. Fair enough!
Ehhhh you know what? You're absolutely right. Combat Advantage is in effect; Pack rider is not. What, you don't want my bikini-clad body? |
Lurks, Hurling Charge is an encounter power. Once per encounter only.
![]() Jam it back in, in the dark. |
It's not indefinite. In fact, there's a strict stipulation on when they reform, and where.
Besides, it's like the huge swarm's not there. No opportunity attacks or aura while they're scattered like this. They cannot be attacked while scattered. Neither can they attack. There's nowhere I can't reach. |
Unlike Pang's game, which has a rather large reserve list, this iteration doesn't have a lot of people waiting in the wings. So, I am introducing a way to expedite things that will hopefully speed things up (but won't be fatal).
NEW HOUSE RULE ![]() This takes effect after the raven/prowler battle. In combat, if you resolve your action within 24 hours after my turn ends, you gain a free +1 token! I will be checking this with post timestamps. Note that the *completed* post (standard/move/minor - posts that delay your turn are not counted) must be in place already - not just a placeholder post. Depending on balance issues, I reserve the right to shorten or lengthen the 24-hour period as I see fit. Any such rule change will not take effect until a new battle starts. If your turn occurs after your fellow player, and he/she will probably not make the deadline, you may go ahead and post. There's only two player characters - it won't confuse me at all. The +1 token can be redeemed during your turn to give you a +1 token bonus to any of your dice rolls. You can trade in three +1 tokens to gain a +2 token, which does the same thing, except that it gives a +2 bonus. One dice roll can only be augmented by one token. Token bonuses do not stack, and if you use a +1/+1 and +2/+2 token on the same dice roll, only the higher bonus will apply. You can trade three +2 tokens to gain a free roll (roll a 1d100) on the divine wheel of fun blessings. Fun blessings are all guaranteed to have positive effects, always. Once you use up a blessing, it returns to the wheel. To keep the wheel fun, its contents shall be a mystery! Using +1/+2 tokens in battle is a minor action. Using blessings are normally free; however, some blessings may specify the type of action required to gain their benefits when using them. Examples! Deep Reserves I Can Do That, Too! Unless explicitly stated in the text I provide you, tokens and blessings are not transferable. Only the one who earns it gets to use it. You may only have up to ten of each token at any one time. No hoarding! Finally, please post the use of tokens and blessings in the game thread. To redeem the blessing, make a 1d100 roll in this discussion thread. This thing is sticky, and I don't like it. I don't appreciate it. |
Are you saying she can't handle it?
![]() Besides, if posting trends remain as they are, Ebony probably won't even get to see a token. I am a dolphin, do you want me on your body? |
I ARE NICE MONTY HAUL DM!
Would it not be fun to give them a dose of Pang-reality once they rotate back into your universe? How ya doing, buddy? |
Yoo hoo. Lurrrrrrrrkerrrrrrrrrrrrrr
Spoiler:
What kind of toxic man-thing is happening now? |
Token system starts after the battle.
And yeah, I do believe you treat a swarm as you would a large-sized monster with extra attributes. So, you would provoke an opportunity attack if you move away from a square, including adjacent ones, that are threatened by the ravens. I can see now that swarms, even the ones before MM3, and even those at the party's level, are lethal. Wow. FELIPE NO |
Shows how much I know ![]() What, you don't want my bikini-clad body? |
This is what I got for the item you chose (presumably for its controller-ish daily):
Hearth of Boldrei +2 | Level 8 Brandishing this orange and gray octogram, you shelter your ally from harm by scattering his enemies. Lvl 8 | 3,400 gp Item Slot: Off-hand Critical: +2d6 damage Enhancement: +2 attack/damage rolls Power (Daily ● Implement) Immediate Reaction. Trigger: An ally within 10 squares of you that you can see is hit by an attack. Effect: Make an attack, area burst 1 centered on the ally hit by the attack; targets enemies; Wisdom vs. Fortitude; the target is pushed 2 squares away from the ally. Maybe what you saw was the power bonus thing in Ebony's Flesh Seeker weapon, an encounter power he's yet to use? Jam it back in, in the dark. |
Hush you. You're not supposed to be able to read
![]() There's nowhere I can't reach. |
It's on the first post of the game thread where I've always updated it all this time. Was that all for naught?
![]() This thing is sticky, and I don't like it. I don't appreciate it. |
When did I ever promise that
![]() I was speaking idiomatically. |
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| "bonnor", heh |
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