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[DnD] D&D Discussion & Enlistment (Save Ends)
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Zergrinch
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Old Aug 12, 2010, 02:12 AM Local time: Aug 12, 2010, 03:12 PM #101 of 1196
Aah, it's resolved (and edited)

Pang, I'm totally hoping the crit slays her, but ehh, I'd totally Second Chance it if I were in your shoes.

But I'm not sure if you reroll just the second twin strike, or the entire sequence. I'm assuming just the one that hits. For your convenience, I rerolled only the second one. Attack misses, if you want to activate Second Chance.

Still, Cal has many multi-attack powers, so requesting a definitive ruling for future reference on what Second Chance can reroll.

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Old Aug 12, 2010, 02:43 AM Local time: Aug 12, 2010, 03:43 PM #102 of 1196
Them's the breaks. I wanted to attack without attracting an OA, and I didn't want to go closer to that aura

However, I thought WMAG has only 14 left, based on the following sequence:

Gheth damages her with Spiritual Weapon for 10 HP.
Cal hits her with a spray of arrows for 22 HP.
She healed for 18 HP. Overall damage is 14.
Gheth hits with Spiritual Weapon for 16 damage. Overall damage 30, bloodied (so max HP of 60 or 61).
Gra-fra-zut hits with Thunderclap Strike for 12 damage. Overall damage 42.
Glenn misses with Blinding Barrage, for 5 damage. Overall damage 47.
So, max 61-47=14 HP left.

What kind of toxic man-thing is happening now?
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Old Aug 12, 2010, 03:03 AM Local time: Aug 12, 2010, 04:03 PM #103 of 1196
Curses. Foiled by not reading properly

No wonder the bloodied value (50%) didn't match up to the surge value (25%) I had initially chalked it up to some kind of healer's lore bonus.

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Old Aug 12, 2010, 11:50 AM Local time: Aug 13, 2010, 12:50 AM #104 of 1196
On a totally unrelated note:

Man, look at the map update cycle on the initiative order.

How ya doing, buddy?
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Old Aug 13, 2010, 12:08 AM Local time: Aug 13, 2010, 01:08 PM #105 of 1196
Garr's been calling it Defensive Challenge although I'm pretty sure he meant Combat Challenge. He'll probably miss anyway, and our discussion become totally moot, but Garland shouldn't be able to shift away that easily, right?

Edit: Yay, a hit. Plus no shift for Garland!

Spoiler:
Betty, ninjetti, sweaty, petty.

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Old Aug 13, 2010, 12:27 AM Local time: Aug 13, 2010, 01:27 PM #106 of 1196
Sure, but it's kinda situational. Any smart monster would want to attack the marker anyway.

(I'm so glad Ebony isn't in a team with a defender. The situational mods would be terribly tricky to remember.)

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Old Aug 13, 2010, 09:08 AM Local time: Aug 13, 2010, 10:08 PM #107 of 1196
Yes, it should!

Might I suggest action pointing to attack? It'll give you a free Melee Basic attack thanks to Zeph. And if it misses, you could expend Blades of Fiery Wrath as an immediate reaction. This way you'll get three attacks this turn.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 13, 2010, 09:16 AM Local time: Aug 13, 2010, 10:16 PM #108 of 1196
Oh, okay. I only read "at-will" and thought, "O HAY MELEE BASIC ATTACK IS AT WILL YIPPEE".



Regarding the retreat, I can't decide whether Pang is cutting us a break, or he wants to deny us experience and loots. Damn, he's hard to read.

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Old Aug 13, 2010, 11:54 AM Local time: Aug 14, 2010, 12:54 AM #109 of 1196
Puyet's still got 1 action point and retains use of Flattening Charge (Valid targets without expending the AP are FITR, BMAG, GRLD, and J109 Yeti)

Forget I said anything. Thought it was Puyet's turn.

I was speaking idiomatically.
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Old Aug 13, 2010, 12:17 PM Local time: Aug 14, 2010, 01:17 AM #110 of 1196
Still got one more in your wiki sheet. Unless Pang didn't update, of course.

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Old Aug 14, 2010, 07:23 PM Local time: Aug 15, 2010, 08:23 AM #111 of 1196
I'm tallying up the damage done to Garland, and there's something I don't quite understand.

Here are the relevant snippets which mention Garland:
Spoiler:
GFZ: Booming Blade - 19 + 3 + 4 + 11 = 37 Garland HIT - Damage 6 + 6 + 4 = 14

Pang: 12 damage, and Garland marked (well, aegised, but that's not a word now is it). Lot of extra numbers in your combat math, there.

Garr: Villian's Menace: 15 + 8 = 23 > 21 Garland takes 7 + 7 = 14 damage

Garr: Cleave: 15 + 8 = 23 > 21 Garland takes 5 + 7 = 12 damage

Pang: Garland bloodied by Cleave, then 9 damage to Garland from AoO

I don't get where the source of that 12 damage (right after Booming Blade) came from. At first, I thought AW maybe it's Pang correcting Booming Blade's 14 damage, but reconsidered when I realized that Garland's bloodied value would then be 12+14+12 = 38, which would indicate total HP of 77 - rather implausible given all the halflings have the same, and Garland was totally holding his own.

Sure, 14 can be added to that in an alternate interpretation, but then I don't get where 12 comes from.

Also, my [rather unreliable] calculation indicates that White Mage had 21 HP at most (Surge value 18 * 4 = 72 + 3 (slack) = 75 - 54 damage done = 21) at the start of Gheth's turn. Just wanna know if it's correct, for my enlightenment.

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Old Aug 15, 2010, 01:34 AM Local time: Aug 15, 2010, 02:34 PM #112 of 1196
Of course he would have lost!

For the most part, their ACs are higher, ditto their Reflex and Will! Plus, he has no healer! He's only got the same HP count as they do, after all.

They probably all rolled 1s prior to our fight. That's the only possible explanation!

What, you don't want my bikini-clad body?
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Old Aug 15, 2010, 06:39 AM Local time: Aug 15, 2010, 07:39 PM #113 of 1196
Pang, I was looking at Puyet's character sheet, and couldn't figure out how AC25 was calculated by the Character Builder. Drakescale adds 8, Veteran's armor adds 2, Base AC plus Half Level is 13. Total of 23. His AC is 25.

At first glance the extra 2 AC might come from his shield. BUT there's a "+4 under MISC" and a "-2 under MISC" in the Character Viewer, which is a bit confusing.

Reason I ask is I made up a level 7 Warlord who doesn't roll any attack or damage dice (except for 1 encounter), so he can screw Strength/Dexterity and just go with being a pure commander cum skills monkey. So I'm trying to jack defenses up as high as it will go.

Jam it back in, in the dark.
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Old Aug 15, 2010, 06:19 PM Local time: Aug 16, 2010, 07:19 AM #114 of 1196
wvlf, Puyet's Bravura Presence gives you either a risky attack or a move action. if you want, you can take that potshot at any yeti but will grant CA to all if you miss.

Hawk, if I'm not mistaken, Sneak Attack works just like Hunter's Quarry on a crit - damage dice is auto-maximized (so you do a total of 30 damage [1d6+6+2d8+2] on that roll). Not enough to drop the warrior, but leaves him in single digits.

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Old Aug 16, 2010, 11:37 AM Local time: Aug 17, 2010, 12:37 AM #115 of 1196
Pang, I am uncertain about the height of the various statues in your map. So, lemme clear up in advance.

Are there any special cover considerations for ranged attacks in this particular terrain?

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 16, 2010, 09:05 PM Local time: Aug 17, 2010, 10:05 AM #116 of 1196
I really need to start using some kind of overlay system to mark cover/impassable areas, but I hate to occlude the map with more icons...
How about at the beginning of every encounter, you post an overview of the terrain indicating which squares have cover, are difficult, etc. Maybe through overlays much like the way you're indicating aura.

Then subsequent updates need not have these occluding icons.

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Old Aug 18, 2010, 09:03 PM Local time: Aug 19, 2010, 10:03 AM #117 of 1196
Wha? I specified Cal took a route that doesn't invoke an OA from Garland!

Like so: Q110 > R109 > R108 > R107 > R106 > R105 (6 squares)

Plus, I'm indeed assuming that squares P105 through Q106 provide cover (though the statue does not quite fully occupy the spaces). Hence, the cover penalty. I am not factoring in superior cover because I can trace two lines from me to the yeti .

P.S. If it's a choice between getting off the attack and taking an OA, or forfeiting the attack, I'd much rather take the latter and attempt diplomacy on a mage

I was speaking idiomatically.
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Old Aug 18, 2010, 10:22 PM Local time: Aug 19, 2010, 11:22 AM #118 of 1196
Mommy. It hurts when I get hit

Post edited. Cue Pang - oh, so sorry Zerg! You needed a roll of 26 to succeed!

How ya doing, buddy?
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Old Aug 19, 2010, 11:49 AM Local time: Aug 20, 2010, 12:49 AM #119 of 1196
What does GFZ need to save against?

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Old Aug 19, 2010, 12:12 PM Local time: Aug 20, 2010, 01:12 AM #120 of 1196
Oh. That's a weird mark. I thought all of them expire.

What, you don't want my bikini-clad body?
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Old Aug 24, 2010, 09:12 PM Local time: Aug 25, 2010, 10:12 AM #121 of 1196
I think we (Puyet most of all) do need the extended rest, though where that should be is the question. Retreat, go onward, or stay?

I vote to sleep in this stinky stinky room which definitely won't attract any more yetis!

Jam it back in, in the dark.
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Old Aug 25, 2010, 11:14 AM Local time: Aug 26, 2010, 12:14 AM #122 of 1196
Garr, if you plan on equipping the greatsword (and I don't see why not - your attack accuracies improve to at least +11; +13 when you ditch plate armor), may I take back the augmenting whetstone? It no longer gives any bonus since you're using a +2 weapon.

Man, there's got to be a +2 longbow/superior crossbow/greatbow lying around somewhere.

There's nowhere I can't reach.
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Old Aug 25, 2010, 06:06 PM Local time: Aug 26, 2010, 07:06 AM #123 of 1196
To wield it he'd have to get rid of his shield, though. And his Defensive Challenge feat basically doesn't work if he has no shield.

Treasure that looks really good but actually has huge usability problems: that's what Pang likes
Man. That's so evil, it's delicious! Jots down notes

Though, it may not be as problematic as you may think. As you noted earlier, none of us have yet to take advantage of his Defensive Challenge feat. I suspect it's because it's best used for big bad evil solos; you've been throwing waves of regular enemies, so marking one out of 8 isn't going to matter. It's too situational; certainly that's what I've been feeling about Cal's retraining to Guardian Arrow. Should've retrained Careful Attack to Nimble Strike :/

Garr may feel it more with the -2 AC/Reflex hit and inability to use Shield Bash. Oh well, there's always an option to pick it up and transfer enchantment. Wanna pick up Garland's Scale armor, Garr?

I would argue the plate trap armor you offered to him fits the bill much more

Give Zerg a +3 magic blowpipe.
I welcome this, if only for the fact that the cheapest +3 blowgun can be resold for at least 1800 gp

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Aug 26, 2010, 04:32 AM Local time: Aug 26, 2010, 05:32 PM #124 of 1196
Looks like Pang's daily item houserule has just become part of the official rules. I guess we'll have to wait and see how 'rare' and 'uncommon' items are delineated. Based on the writeup, I understand items with daily powers (like Cal's longbow) are uncommon, while those with encounters (like the Bloodclaw sword) and at-wills are rare.

Will you be adopting Essentials modifications into your campaign, Pang? I'm not quite sure on how to view the Essentials line. I understand some forums are calling it 4.5E or something, not that I appreciate how 3E and 3.5E differ.

I am a dolphin, do you want me on your body?
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Old Aug 26, 2010, 07:20 AM Local time: Aug 26, 2010, 08:20 PM #125 of 1196
Okay then, Essentials will change nothing here. Gotcha.

Bloodclaw is considered by a lot of players to be one of the most powerful and broken item properties in the game, but I don't think either you or Garr have ever actually activated that power because you're all so utterly petrified of taking damage. It's kind of adorable.
Well, that and Cal has to be pretty desperate to bust out the melee weapons. At least the claw fighter claws let him twin strike still, just with horrible results

But eh, so we get to inflict 2 HP of damage on 1 enemy every encounter, and take 1 HP of damage. Hardly seems broken to me, at least in heroic. Even if it were an at-will, we'd lose in a war of attrition unless we have trollhide bracers or something like that.

I was speaking idiomatically.
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