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[DnD] D&D Discussion & Enlistment (Save Ends)
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Zergrinch
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Old May 13, 2010, 08:37 PM Local time: May 14, 2010, 09:37 AM #51 of 1196
Actually I thought we had been treating those as part of talking (ie free actions). I can get behind the ruling though!

I don't think we ever used intimidate in an encounter before. My sense is that it can be used to get a bloodied enemy to surrender. As for diplomacy, it can be quite potent (look what Glock did to the first two duergar Thunderspire encounters). As far as bluff is concerned, it seems like the only hard rules are you can use it to create a distraction to hide, as a standard action.

Also Zeph, if I'm not mistaken, you can't take immediate actions on your own turn. This means that Vengeance is Mine can't be used in conjunction with Brash Assault when your enemy hits you. Though, it also means you can set triggers like: when enemy tries to attack me, move back my speed. Since opportunity actions are also included in the limitation

This thing is sticky, and I don't like it. I don't appreciate it.
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Old May 13, 2010, 09:56 PM Local time: May 14, 2010, 10:56 AM #52 of 1196
You take damage. And then gain resist 9 for 1 round.

But, you can only activate 1 immediate reaction power per round!

I am a dolphin, do you want me on your body?
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Old May 16, 2010, 09:17 PM Local time: May 17, 2010, 10:17 AM #53 of 1196
With luck, the encounter'll be over before your next turn! If I'm not mistaken you've just killed the Overlord.

if not, then it's an excellent opportunity for me to playtest a warlord, if only for a couple of turns! (I want to play a Tactical Warlord after Cal's death). That is, if Pang and Zeph acquiesces me handling Puyet temporarily!

Most amazing jew boots
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Old Jun 1, 2010, 12:19 PM Local time: Jun 2, 2010, 01:19 AM #54 of 1196
Garr, perhaps it's best to save the plate for later. All your powers have taken a -2 to-hit penalty, and it's probably not worth the extra +3 AC.

We can always transfer the enchantment once the opportunity presents itself.

What kind of toxic man-thing is happening now?
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Old Jun 1, 2010, 12:49 PM Local time: Jun 2, 2010, 01:49 AM #55 of 1196
Presumably it won't be too different from the current situation of Garr dragging his old scale mail arround

How ya doing, buddy?
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Old Jun 14, 2010, 09:43 AM Local time: Jun 14, 2010, 10:43 PM #56 of 1196
The art is a tad cartoony for my tastes, in comparison to the good-looking fantasy art we get with official Wizards of the Coast sourcebooks. Still, might be a nice read.

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Old Jun 22, 2010, 11:08 PM Local time: Jun 23, 2010, 12:08 PM #57 of 1196
Cal hasn't shapeshifted in Puyet's presence, but who's to know the other members haven't filled him in?

Such knowledge is entirely up to your choice.

Jam it back in, in the dark.
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Old Jun 23, 2010, 11:56 AM Local time: Jun 24, 2010, 12:56 AM #58 of 1196
Now, if only I can convince Pang not to track ammunition or encumbrance

There's nowhere I can't reach.
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Old Jun 24, 2010, 01:54 AM Local time: Jun 24, 2010, 02:54 PM #59 of 1196
Yes, you can go ahead and roll - it's a standard action. If I'm not mistaken, it's opposing the creature's will defense.

Technically, the rules state that intimidate will only work once the creature is bloodied. Though, Pang's the final arbiter.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jun 25, 2010, 10:42 PM Local time: Jun 26, 2010, 11:42 AM #60 of 1196
I think you also get a +2 to hitting that ape, due to my daily, Zerg.
So I do (dangit). But I guess by estoppel I can no longer change Careful Attack to Shadow Wasp strike Maybe next time! (I don't expect any opponent with a "low" (relatively speaking) AC of 17/18 will have that much health. Probably at worst a level 5 monster with maybe 40-50 HP tops. Not worth expending an encounter on, right now. And if Spitting Cobra Strike connects, it'll probably die.)

BTW Zeph, you can shift anywhere by 1 square when standing up, since I'm occupying the current space.

It would be great if you controller/leader guys can announce any beneficial effects your powers might give!

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Old Jun 28, 2010, 01:44 AM Local time: Jun 28, 2010, 02:44 PM #61 of 1196
Charge is a standard action, with a tacked on attack (you get a +1 to the attack roll) at the end. You can't take any actions afterwards unless you burn an action point.

BTW, Green ape has taken 45 HP damage. For reference, red ape took 32 + 9 = 41 HP damage before my ranged basic (17) killed it. It's entirely possible the monkey has already died.

____


Pang, for purposes of determining cover, which of the squares block off shots?

I was speaking idiomatically.
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Old Jul 2, 2010, 01:47 AM Local time: Jul 2, 2010, 02:47 PM #62 of 1196
Pang, may I retroactively apply Spitting Cobra Stance attack for this round towards Yellow Ape?

With Zeph moving towards L13, I figure Mr. Silverback will have no reason to move closer.

What kind of toxic man-thing is happening now?
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Old Jul 4, 2010, 12:20 AM Local time: Jul 4, 2010, 01:20 PM #63 of 1196


Boy o boy. Level Seven. So many feats.

So little money. And feat slots.

Encounter 7 Power: Spikes of the Manticore
Retraining: Unless we miraculously get tons of gold, I'm changing Shadow Wasp Strike into Disruptive Strike.

How ya doing, buddy?
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Old Jul 7, 2010, 09:14 AM Local time: Jul 7, 2010, 10:14 PM #64 of 1196
The July Errata seems to have the following effects:

1. Gheth's Shield of Faith strengthened into a Minor (from a Standard)
2. Puyet's Lead the Attack nerfed
3. Monster damage hugely increased by 25-50%, and AC/Accuracy boosts

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Old Jul 8, 2010, 01:25 AM Local time: Jul 8, 2010, 02:25 PM #65 of 1196
Zeph, I'm wondering if you're willing to consider retraining "Brash Assault" to "Direct the Strike." Since we have two ranged strikers, it'd basically give you a ranged option. With monster damage boosted and likely to outperform our attack damage, do you really want to give your target a free attack against you - with combat advantage?

______

Garr can't take Plate training, unfortunately (need 15 constitution; he has 12). But there is something you can retrain: Weapon Focus (Heavy Blade) >> Weapon Proficiency (Bastard Sword) will increase all your attack rolls by 3, and reduce the static damage modifier by 1. +11 against AC isn't too horrible - it's about the old G-unit average (new guys will always have better gear, accuracy, and defense).

And of course if you ditch the plate, you join Glenn as the most accurate member of our current group.

Jam it back in, in the dark.
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Old Jul 8, 2010, 05:05 AM Local time: Jul 8, 2010, 06:05 PM #66 of 1196

Martial Power 2, Zeph. Page 83.

Edit: Um. I guess Pang didn't upload a copy. Let me see what I can do with 15kb/s.

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Old Jul 11, 2010, 11:07 PM Local time: Jul 12, 2010, 12:07 PM #67 of 1196
Fellow players, here is a map of explored territory thus far. I'm personally in favor of going towards the room which I marked as "Unexplored". What say you?



This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jul 12, 2010, 11:17 PM Local time: Jul 13, 2010, 12:17 PM #68 of 1196
Ehh heading towards Tiefling central will also elicit hostility towards dragonborn, so

Will wvlfpvp be joining us before, or after we make the choice?

In any case the "Overlord" should be good for intimidating any sentients we run across.

You sure you don't want to retrain that bastard sword proficiency, Garr?

I am a dolphin, do you want me on your body?
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Old Jul 15, 2010, 10:05 PM Local time: Jul 16, 2010, 11:05 AM #69 of 1196
I suggested that because I truly doubt we'll be coming back once we go through the portal. And I don't think the others would want to dilly-dally any longer in the current dungeon while we figure out how to appropriate 20,000 GP of jewels while remaining unsquished...

I am, of course, open to any (non-lethal - for example, to Gary) suggestions!

I was speaking idiomatically.
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Old Jul 15, 2010, 11:59 PM Local time: Jul 16, 2010, 12:59 PM #70 of 1196
I suspect Pang will set ogres upon us if we dare despoil the exhibits. So no worries there.

What I mean by nonlethal is that the process of enriching ourselves by 20,000 gold should not result in any party members and hangers-on turning into pancakes.

What kind of toxic man-thing is happening now?
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Old Jul 16, 2010, 07:56 PM Local time: Jul 17, 2010, 08:56 AM #71 of 1196
I am hoping he was sincere when he said that the universe was not out to screw us, no matter how much it seems that way. So...

FELIPE NO
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Old Jul 18, 2010, 12:08 AM Local time: Jul 18, 2010, 01:08 PM #72 of 1196
She resisted mightily, but I managed to break her.

Jes' reading from the exhibits. Yessirree!

Sonic Cannon >>>>>> all

Also, I totally want to see all 8 dioramas now.


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Old Jul 18, 2010, 07:32 PM Local time: Jul 19, 2010, 08:32 AM #73 of 1196
Obviously I want to see the rest of the hidden exhibits

Besides Cal loves books so much, he's got six of them now.

Jam it back in, in the dark.
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Old Jul 18, 2010, 09:31 PM Local time: Jul 19, 2010, 10:31 AM #74 of 1196
Thank you, Denicalis, for alerting me to the potential perils of perusing the Deck of Many Things. I never heard of it before, and wouldn't have thought to check what it was.

There's nowhere I can't reach.
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Old Jul 18, 2010, 10:16 PM Local time: Jul 19, 2010, 11:16 AM #75 of 1196
I have you to thank for that particular bit of meta-knowledge!

Whew. Drawing the ruin card would make Cal go Now that Gary's gonna draw, Pang's gonna give him something nice I'm sure.

This thing is sticky, and I don't like it. I don't appreciate it.
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