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[DnD] Let's Cast Magic Missile!
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Zergrinch
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Mar 2006


Old Mar 24, 2010, 01:18 AM Local time: Mar 24, 2010, 02:18 PM #376 of 4001
Auto-teleporting monsters and a combat advantage bonus of 2d8?? Buffed by an ally leader who can dish out the dazed status?

Heh. Pang's optimizing his monster mix now

Any chance Cal learned something useful in his knowledge check, Pang? Looks like you ain't done killin' us yet srry.

Is Row O still considered "difficult terrain" (since it's differently-colored from the upper two "steps")?

Additional Spam:
... Did you just kill my horse?

How ya doing, buddy?
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Last edited by Zergrinch; Mar 24, 2010 at 01:31 AM. Reason: This member got a little too post happy.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Mar 24, 2010, 02:01 AM Local time: Mar 24, 2010, 03:01 PM #377 of 4001
I'm not getting my hopes up. Since the monsters are focus-firing on the horse, he's as good as dead. Even if he's healed and stands up, he's only got one action, being dazed. I don't quite think horses can crawl, and even if that's allowed, he has to contend with an AoO and a crawl distance of like 2

Most amazing jew boots
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Zergrinch
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Old Mar 24, 2010, 03:49 AM Local time: Mar 24, 2010, 04:49 PM #378 of 4001
In the unlikely scenario that the Hulk doesn't outright rip Denny into two parts, and under the even more unlikely scenario that he makes all his death saving throws, it takes three minutes (approximately 30 rounds of combat) for a human to drown. So yeah, I suppose Denny gets three minutes of unconsciousness before lack of oxygen kills him.

There's nowhere I can't reach.
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Zergrinch
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Old Mar 24, 2010, 04:04 AM Local time: Mar 24, 2010, 05:04 PM #379 of 4001
No more than you, Skills.

And Pang, the three minutes without air, three days without water, and three weeks without food is not exactly a rule unique only to the DMG :/

This thing is sticky, and I don't like it. I don't appreciate it.
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Zergrinch
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Old Mar 24, 2010, 04:09 AM Local time: Mar 24, 2010, 05:09 PM #380 of 4001
How fortunate that the DMG adheres to real-world biology for this point then!

Anyhoo, Cal isn't magical. It's just a strange kind of biology that we haven't discovered yet!

Look, you can render this point moot rather easily. You can kill Denny in your next turn. You know it. I know it. I'm just hoping you wouldn't actually do it. At least the only upside to this is Mangler B is weaponless...


That's ok, decaying corpse meats are totally vacuum-sealed. 'Sides, the germ theory hasn't even been discovered yet!

I am a dolphin, do you want me on your body?
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Zergrinch
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Old Mar 24, 2010, 11:07 AM Local time: Mar 25, 2010, 12:07 AM #381 of 4001
Well, the level 1 Adventurer is already well and beyond what a regular human being is capable of. I'd say depending on the skill set, they're at par with Olympic-level athletes. (Like say, someone trained in athletics, endurance, what have you...)

Horses in real life can drown in as quickly as thirty seconds, but that's cuz they're skittish and get all panicky and stuff. So.... I'm sure an unconscious l'il pony will last much longer than that~~~

I was speaking idiomatically.
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Zergrinch
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Old Mar 25, 2010, 06:52 AM Local time: Mar 25, 2010, 07:52 PM #382 of 4001
It's become apparent to me that I've completely misread the battle map (Skills was right all along, damn).

I thought the amphitheater had a layout similar to this, in the sense that the dark brown railings are "stairs" and the light brown floors are "seats":


In which case going up a level is but a hop away.

So it seems the level one layout looks something like this:


First question. Is my understanding of the ground level layout correct?

Second question. Are the distances between levels short enough for an acrobatics check, or will it need a (presumably DC 20) athletics check to shinny up the pillar?

You said that the railings give partial cover both ways, so this means they're definitely taller than waist height. If I'm not mistaken, large creatures like the Hulk have a threatening reach of 2, giving them the ability to opportunistically attack from a distance (signified by the orange box).

Third question. If Cal were to move three squares in the manner indicated by the lime line, will the railing block the AoO? Or will it just take the -2 penalty to hit (giving Cal a total of +4 against the roll)?

Fourth question which may invalidate the third question. How many endurance failures, independently of death saves, before death by drowning occurs?

Final question. Administering First Aid to Use Second Wind (DC 10 - no need to even roll for Cal) allows the target to use Second Wind without taking an action - will unconscious characters benefit? If not, will a successful First Aid heal check to stabilize the dying (DC 15) negate the need for endurance rolls?

What kind of toxic man-thing is happening now?
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Old Mar 25, 2010, 07:37 AM Local time: Mar 25, 2010, 08:37 PM #383 of 4001
So... does cover rules apply for the melee attack then?

C: I'm just going to stab it to death god damn dude
Hay, I want to keep him alive. Just exploring all available options before making a decision. Don't be haterin'

FELIPE NO
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Old Mar 25, 2010, 07:47 AM Local time: Mar 25, 2010, 08:47 PM #384 of 4001
Well, it looks like Operation: First Aid followed by dragging him away won't work.

The stairs... do they connect directly to street level, or is it possible to get to the second levels through them? I mean, there's gotta be a less athletic way for Lamid's people to reach them?

What, you don't want my bikini-clad body?
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Old Mar 26, 2010, 02:22 AM Local time: Mar 26, 2010, 03:22 PM #385 of 4001
That is indeed unfortunate. What shoddy construction work, for knee-deep water (else Gordy'd be making endurance saves too) to collapse them so. So much for my hopes of sniping the enemy from a very safe distance

Alas, the capricious whims of faith has conspired against Cal once again

P.S. Pang, I am moderately interested in playing on the opposite side of the DM screen and would like to ask if you have heard of any isometric mapping tools that show things in three dimensions...? So far I've tried two tools which both have a bird's eye view: Maptools and Masterplan. I prefer Masterplan's ability to manage a lot of bookkeeping, though Maptools has better tilesets and can show gridlines.

Jam it back in, in the dark.
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Old Mar 26, 2010, 02:51 AM Local time: Mar 26, 2010, 03:51 PM #386 of 4001
Taking peeks. But now I want to kill PCs too~~~

There's nowhere I can't reach.
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Old Mar 26, 2010, 02:56 AM Local time: Mar 26, 2010, 03:56 PM #387 of 4001
Erm... you're the one who's killing player horses

Edit: So like, I thought Pang posted that Obama pic. Turns out it was the guy my horse was named after. Great shame.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Mar 26, 2010, 03:53 AM Local time: Mar 26, 2010, 04:53 PM #388 of 4001
I guess the goal of Masterplan is to be able to use it as an interface to play long-distant DnD. i do like its ability to generate power cards from the compendium, and create encounters. And traps. I like the sound of traps. But not as a PC of course

Though the combat features like dice-rolling obviously won't be suitable for here. I guess yeah, the mapping features aren't so hot - I didn't want those generic black tokens for monsters, but couldn't change it. And the tilesets really pale compared to what Maptools has.

Too bad about the 3D tools then. Seeing how the interest has waned (when was the last time someone new signed on to play your game?), I guess it's not worth all the hassle.

How ya doing, buddy?
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Old Mar 26, 2010, 04:23 AM Local time: Mar 26, 2010, 05:23 PM #389 of 4001
Martial Power 2, and PHB 3 maybe?

And that Dragonborn book.

And a link to Character Builder. Why not?

And also the houserules in-force, which I think are:

1. Enemies deal more damage equivalent to a die-size upgrade, and have 2/3 of published HP to compensate
2. There is no limit on use of item dailies or action points
3. Free use of 1 non-creation ritual per day
4. Able to bluff merchants for discount

I was speaking idiomatically.
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Old Mar 26, 2010, 05:12 AM Local time: Mar 26, 2010, 06:12 PM #390 of 4001
Sorry, you're right. Component-free rituals for the cost of a healing surge. Didn't pay too much attention that particular mechanic since i can't abuse it (I probably confused it with Glock's 1 free bardic ritual per day)

But anyway, might as well clarify since we're talking about it. Does the healing surge donor have to be the same guy as the ritual caster? Cuz if Denny dies, I'm totally begging Acer to grow a friendly stray doggie to giant size for wagon-pulling purposes. Skills suggested enlarging a snake but I think that's silly and suicidal especially for a halfling.

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Old Mar 26, 2010, 08:00 AM Local time: Mar 26, 2010, 09:00 PM #391 of 4001
Yeah, that's why I think running some kind of arena is the best option for a first go, essentially limiting it to a battle simulation (since we've all established that I completely suck at making dialogue)

But yes, anything run by me would probably have optimized monster compositions, with every last bit of strategic advantage squeezed out of the situation! But then again, I won't care so much regarding player optimization.

Permanent combat advantage with frost cheese? No problem!
Damage enemies with your teleports (arcane slashing)? Sure!
Infinite fey step + fey charge spam? Yes, you can!

FELIPE NO
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Old Mar 26, 2010, 10:27 AM Local time: Mar 26, 2010, 11:27 PM #392 of 4001
No posthumous achievements for the retired characters then?

And I'm sure someone could persuade Zerg to go through all the old adventure threads and add up kill tallies for them too.
And so, we have come full circle.

Bravo, Shin! Propped for being more of a beancounter than I am

P.S. Don't forget Garrmondo. His count tally only began at the Rundarr encounter.

Also, Bob killed a dragon? Really???
Seems like I was also wrong about Bob having the least number of kills. Sorry!
Oh, and that naked paladin was actually the most effective? Heh. I'm guessing the zombies Argumentus dropped were all minions...


What, you don't want my bikini-clad body?
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Old Mar 26, 2010, 10:39 AM Local time: Mar 26, 2010, 11:39 PM #393 of 4001
You did? Ok, my bad. I thought Gordok's inflated counts were due to impressive use of his Tundra Wind ability during the Arbalester/Helga/Gorg and the Framarth/Gnasc encounters.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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