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[DnD] Let's Cast Magic Missile!
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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 13, 2010, 11:00 AM Local time: Jan 14, 2010, 12:00 AM #251 of 4001
Can't. You can only take one extended rest every 12 hours

Besides we entered this battle with almost full resources (Garr used an item power and forgot to heal all damage). It's a combination of Pang's double-damage and hot dice rolls that's killing us...

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Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 13, 2010, 05:48 PM Local time: Jan 14, 2010, 06:48 AM #252 of 4001
Oh now I've never actually even TRIED to enforce the 12-hour rule and you know it.
Oh, you weren't the one who was enforcing it, Pang

I wish to ask about those obstructions in the chapel. Are those (quite thin) walls? Is it possible to hide in H14, for example?

Secondly, I understand the chapel has no source of illumination. Is there a way for Cal to capitalize on that (say, attack from a position of stealth, or from a position where he can't be seen, which would presumably grant combat advantage?)

I am a dolphin, do you want me on your body?
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Zergrinch
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Member 666

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Mar 2006


Old Jan 14, 2010, 01:13 AM Local time: Jan 14, 2010, 02:13 PM #253 of 4001
Okay, so I guess I'll ask a specific stealth question then.

In real life, it is preposterous, but rules as written, apparently I can attack a creature at B15 from H15, though it has cover. Since we won't be able to see each other (blocked by huge ass wall if you draw a line from the center of my square to the enemy square - so for all intents and purposes we are "stealthed" from each other), does such an attack gain combat advantage, and cancel out the -2 penalty from cover?

I was speaking idiomatically.
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Zergrinch
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Member 666

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Mar 2006


Old Jan 14, 2010, 02:23 AM Local time: Jan 14, 2010, 03:23 PM #254 of 4001
Okay. I thought that if you can do the draw lines from corner to corner thing (lines parallel to walls not being obstructed), then you can attack

Alrighty, for something less preposterous. According to the PHB, if I want to hide from Framarth, I make stealth checks, opposed by Framarth's passive perception, at the end of every move action, correct?

So, suppose I move to H17, and beat his check. Would such a situation grant a stealth bonus to attack rolls for this turn? (I understand that once you attack, you lose your stealth status.)

How ya doing, buddy?
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Zergrinch
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Member 666

Level 50.98

Mar 2006


Old Jan 16, 2010, 03:28 AM Local time: Jan 16, 2010, 04:28 PM #255 of 4001
Jesus. 109 HP. Devil dead, and Gnasc likely close to dying as well.

Cal hereby bestows his nice shiny achievement to the small bear:



_________

Just for kicks, I decided to try out D&D Insider for a month. I understand that there has been no available Character Builder patch for December 2009. If you would like to help leak it, please unhide the section below.

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FELIPE NO
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Zergrinch
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Member 666

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Mar 2006


Old Jan 16, 2010, 02:57 PM Local time: Jan 17, 2010, 03:57 AM #256 of 4001
Yeah, too bad I'm either doing Aegis of Ensnarement or Assault, and I'm leaning more towards Assault for fun character reasons.

While on the topic: if we happen to stay around until level 11, we only get one paragon path, right?
That's still fine. Assault Swordmagi get to occupy enemies, and punish them for not attacking the swordmagi via their Aegis of Ensnarement. Sounds like a sticky defender to me

Totally playing around with options. Wintertouched seems abusable, especially with the Frigid Blade at-will. Also, Character Builder's AUTO options need better AI. For example, it chose stupid feats like crossbow proficiency and far shot on an assault swordmage. Plus it somehow allocated 14 skill points to charisma :/ I didn't define a race, so it auto-selected a duergar, which may not be stupid but is really ironic given the current storyline

I have not even looked at Paragon tier options. I seriously doubt Cal will survive to see level 11, notwithstanding that as a ranged coward, he has the highest chance among current party members to remain alive. But I guess you can only get one - might be overpowering to get more right, especially if you start multiclassing?

What, you don't want my bikini-clad body?
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Member 666

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Mar 2006


Old Jan 16, 2010, 06:52 PM Local time: Jan 17, 2010, 07:52 AM #257 of 4001
But Pang, you told me Garr bloodied him.

Originally Posted by Pidgin
(10:55:28 PM) AIM: I guess we'll find out sooner or later, but may I ask if Gnasc was bloodied by Skexis or Garr's attack?
(10:57:01 PM) Pangalin: Garr bloodied him, yeah
(10:57:35 PM) AIM: osnap, max potential HP of 116
(10:57:37 PM) AIM: danke.
This happened when he had [12 + 4 + 13 + 29 =] 58 damage in total. After Gheth's attack, he had 29 damage and was unbloodied, so he has more than 58 HP. I guess the range goes from 60 to 116, substantially more than the typical gnoll claw fighter of 46. That's why I assumed he's an elite

Otherwise Tyranny of Fire would have gone towards Framarth's throat. I guess in retrospect I shouldn't have requested Garr to change his attack, huh? Killing the Claw Fighter would have given him 5 temp HP.

Okay how's about you retroactively make Framarth not an elite (if he was one) and Gnasc the elite instead

Jam it back in, in the dark.
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Zergrinch
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Member 666

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Mar 2006


Old Jan 16, 2010, 07:16 PM Local time: Jan 17, 2010, 08:16 AM #258 of 4001
In that case, Pang, Cal has nothing to shoot at. Unless the minion or the remaining Devil decides to waltz in the room, I would like to delay my turn until after the Gnoll Claw Fighter moves.

And actually, I think Gordok has delayed until after Garrmondo moved. The only way he could stand up and shift as a single move action is when someone's standing on his square.

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Mar 2006


Old Jan 16, 2010, 10:04 PM Local time: Jan 17, 2010, 11:04 AM #259 of 4001
Acer, I guess you can use Second Chance this time

Though consciousness still depends on how lucky the Gnoll AND Framarth get

Every living ally helps, since we can still force-feed Garr his potions...

How ya doing, buddy?
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Zergrinch
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Member 666

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Mar 2006


Old Jan 17, 2010, 02:13 AM Local time: Jan 17, 2010, 03:13 PM #260 of 4001
Yes. We summon Baphomet to kill these duergar interlopers.

You've been very lucky, Framarth. Three twenties on EACH of your attacks?!

Gordok has -24 HP on a total of 49 HP. That is -48.98% of his total. D&D says to round down, so -48%.

HE'S ALIVE!

I am a dolphin, do you want me on your body?
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Zergrinch
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Mar 2006


Old Jan 17, 2010, 05:02 AM Local time: Jan 17, 2010, 06:02 PM #261 of 4001
Pang, Skills convinced me that it's illegal to do conditional activation of poisoned weapon so long after the fact, so just a heads up that I've edited my post to poison the naughty little devil.

I was speaking idiomatically.
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Zergrinch
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Member 666

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Old Jan 17, 2010, 07:14 AM Local time: Jan 17, 2010, 08:14 PM #262 of 4001
Well, there's nothing in our planned pipeline that includes resuscitating Gordok this turn, so I guess he'll have to take his death saving throw...

EDIT:

Oh man, Pang. You couldn't get a crit out of it?

WHO DOES THE FORUM DICE FAVOR? (Starting from when Pang rolled initiative in the encounter).

Code:
                  No. of   Thrown   Total   
NAME              Dice     Dice     Dice     Pct    Norm
                  Thrown   Result   Value

Garrmondo             3       33       46    71.7%  62.5%  
Acerbandit           18      153      222    68.9%  60.0%
Pangalin             83      929    1,596    58.2%  50.1%
--------------------------------------------------  average cut-off
Skexis               13      110      204    53.9%  47.0%
Zergrinch            22      178      340    52.0%  45.3%
Colonel Skills        9       61      144    42.4%  36.9%

TOTAL ENCOUNTER     148    1,464    2,552    57.4%  50.0%
Also, attention to Hawkeye, packrat, and Philia. You've unhidden the contents to my attempted Character Builder leak. Did it work?

What kind of toxic man-thing is happening now?
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Zergrinch
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Member 666

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Mar 2006


Old Jan 17, 2010, 10:35 PM Local time: Jan 18, 2010, 11:35 AM #263 of 4001
Ah well, so long as you're occupying the enemies with your crazy moves, so that Cal can happily thwip his arrows unmolested, that should still work out

I actually created an Assault Swordmage in Character Builder for kicks and giggles. He's a crazy tank with higher AC and HP than Garrmondo, and has Aegis of Ensnarement, go fig.

How ya doing, buddy?
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Old Jan 18, 2010, 04:05 AM Local time: Jan 18, 2010, 05:05 PM #264 of 4001
But I'm lying to him!

Cal sucks at diplomacy

I'm thinking I may want to move to B15 to prevent Framarth's area attacks from hitting Gordok, should he center it on me. Will I take an AoO from the Devil?

Also, I remember you rolled a secondary attack to inflict ongoing poison and slow before. Was that house-ruled later on?

What, you don't want my bikini-clad body?
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Old Jan 18, 2010, 04:10 AM Local time: Jan 18, 2010, 05:10 PM #265 of 4001
Ok. I was hoping not because he last used a ranged attack. Damn natural weapons and my compassion for Gordok!

I'm doing Twin Strike, will that trigger two AoOs?

EDIT: Wait, an attack roll of 4 hits? Daaaamn.

Jam it back in, in the dark.
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Zergrinch
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Member 666

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Mar 2006


Old Jan 18, 2010, 04:22 AM Local time: Jan 18, 2010, 05:22 PM #266 of 4001
I rolled for damage, but now I'm not sure how many dice to use. You've used 3d6 and 2d6 on the same occasion, so I guess you do the damage roll against Cal.

Additional Spam:
OK Fine. I changed the dialogue.

Does Bluff work that way then?

There's nowhere I can't reach.
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Last edited by Zergrinch; Jan 18, 2010 at 04:38 AM. Reason: This member got a little too post happy.
Zergrinch
Evil Grinch


Member 666

Level 50.98

Mar 2006


Old Jan 18, 2010, 05:29 AM Local time: Jan 18, 2010, 06:29 PM #267 of 4001
Cal's deeper into the tunnel, so at least give us a zoomed-out map that shows everything he sees from where he stands

This thing is sticky, and I don't like it. I don't appreciate it.
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Mar 2006


Old Jan 18, 2010, 05:41 AM Local time: Jan 18, 2010, 06:41 PM #268 of 4001
I think we'll do it more directly.

Suppose Garrmondo moves, and then uses his standard to charge, ending with Shield Bash. Will he be able to reach Framarth without running?

I am a dolphin, do you want me on your body?
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Mar 2006


Old Jan 18, 2010, 05:50 AM Local time: Jan 18, 2010, 06:50 PM #269 of 4001
Pang, small correction. I activated "Yield Ground" as an immediate reaction to the Devil's immediate interrupt. (I was afraid you'd do an area attack centered on where I am, thus kapowing Garr and Glock.) So, Cal should be in B13.

Does it change the map view, if applicable?

Also, I can't think of a single round after the first where we didn't have to work to survive

I was speaking idiomatically.
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Old Jan 18, 2010, 06:03 AM Local time: Jan 18, 2010, 07:03 PM #270 of 4001
Oh ok. I thought it would be permissible to double-shift through an enemy's space, because a medium sized creature wouldn't fill up the entire five square-feet space. My bad.

What kind of toxic man-thing is happening now?
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Mar 2006


Old Jan 18, 2010, 06:06 AM Local time: Jan 18, 2010, 07:06 PM #271 of 4001
If we can't drop Framarth before Gordok fails his third death saving throw, Cal will eat his longbow.

Edit: Before they slept. They had some meat and cheese I believe.

FELIPE NO
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Old Jan 18, 2010, 06:13 AM Local time: Jan 18, 2010, 07:13 PM #272 of 4001
I was totally expecting a showdown at the chapel. The only reason that plan failed was because Gordy couldn't ready the run away like hell thing...

What, you don't want my bikini-clad body?
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Old Jan 18, 2010, 07:24 AM Local time: Jan 18, 2010, 08:24 PM #273 of 4001
You caught me.

I just want him to die naoooo~~~~

(I wish I didn't roll the second d20. I forgot I had Prime Shot).

Jam it back in, in the dark.
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Mar 2006


Old Jan 18, 2010, 10:36 AM Local time: Jan 18, 2010, 11:36 PM #274 of 4001
By the way wvlfpvp, here's the build of Swordmage which I said beats the pants off Garrmondo. Granted I went anal on the accuracy bit because all his melee attacks are +13 to hit. Whattap, AC 25?

Pretty sure you can optimize even further by choosing a complementary race.

Code:
====== Created Using Wizards of the Coast D&D Character Builder ======
Arannis, level 6
Duergar, Swordmage
Build: Assault Swordmage
Swordmage Aegis: Aegis of Ensnarement

FINAL ABILITY SCORES
Str 12, Con 14, Dex 13, Int 19, Wis 12, Cha 8.

STARTING ABILITY SCORES
Str 12, Con 12, Dex 12, Int 18, Wis 10, Cha 8.


AC: 25 Fort: 16 Reflex: 18 Will: 17
HP: 59 Surges: 10 Surge Value: 14

TRAINED SKILLS
Arcana +12, Intimidate +7, History +12, Endurance +10

UNTRAINED SKILLS
Acrobatics +4, Bluff +2, Diplomacy +2, Dungeoneering +6, Heal +4, Insight +4, Nature +4, Perception +4, Religion +7, Stealth +4, Streetwise +2, Thievery +4, Athletics +4

FEATS
Level 1: Intelligent Blademaster
Level 2: Weapon Proficiency (Bastard sword)
Level 4: Focused Expertise (Bastard sword)
Level 6: Improved Swordmage Warding

POWERS
Swordmage at-will 1: Booming Blade
Swordmage at-will 1: Frigid Blade
Swordmage encounter 1: Falcon's Mark
Swordmage daily 1: Whirling Blade
Swordmage utility 2: Dimensional Warp
Swordmage encounter 3: Shadow Snake Lunge
Swordmage daily 5: Enervating Slash
Swordmage utility 6: Armathor's Step

ITEMS
Magic Leather Armor +2, Cape of the Mountebank +1, Adventurer's Kit, Pinning Bastard sword +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Man, when I signed up for this thing I was thinking +7 to hit sounded pretty damn good.
Let me try my munchkining on ol' McGarnigal. Be back with the results in a few (gotta reconstruct him)...

How ya doing, buddy?
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Old Jan 18, 2010, 11:41 AM Local time: Jan 19, 2010, 12:41 AM #275 of 4001
Sure, and I respect that. But I know it can get really frustrating if you can't seem to hit anything. I'm not trying to make Gheth a super-accurate guy, just trying to achieve +10 to hit if I can. I mean, in order to do roleplay, you have to survive battles first

There is one thing that reconstructing Gheth has shown me. It seems to me that his "Healer's Lore" wisdom bonus (+4 to all powers that have the Healing keyword) has never been used in battle...

Here's my half-assed attempt to boost Gheth's accuracy a bit, with +11 to non-implement spear attacks. Changed weapons to greatspear (reach 2) - though it's gonna cost him 175GP to transfer enchantment if he wishes to do it.

Code:
====== Created Using Wizards of the Coast D&D Character Builder ======
Gheth McGarnigal, level 6
Dragonborn, Cleric
Build: Battle Cleric
Dragon Breath Key Ability: Dragon Breath Constitution
Dragon Breath Damage Type: Dragon Breath Cold
Background: Geography - Forest, Scholarship Student, Dragonborn - Brush with the Past (+2 to Insight)

FINAL ABILITY SCORES
Str 17, Con 14, Dex 10, Int 10, Wis 18, Cha 10.

STARTING ABILITY SCORES
Str 15, Con 13, Dex 10, Int 10, Wis 17, Cha 8.


AC: 22 Fort: 16 Reflex: 13 Will: 19
HP: 56 Surges: 9 Surge Value: 16

TRAINED SKILLS
Religion +8, Insight +14, Heal +12, Diplomacy +8

UNTRAINED SKILLS
Acrobatics +2, Arcana +3, Bluff +3, Dungeoneering +7, Endurance +4, History +5, Intimidate +5, Nature +7, Perception +7, Stealth +2, Streetwise +3, Thievery +2, Athletics +5

FEATS
Cleric: Alchemist
Level 1: Shield Proficiency (Light) (retrained to Focused Expertise (Greatspear) at Level 6)
Level 2: Toughness
Level 4: Weapon Focus (Spear)
Level 6: Weapon Proficiency (Greatspear)

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Lance of Faith
Cleric encounter 1: Healing Strike
Cleric daily 1: Cascade of Light
Cleric utility 2: Shield of Faith
Cleric encounter 3: Daunting Light
Cleric daily 5: Spiritual Weapon

ITEMS
Ritual Book, Magic Finemail +2, Symbol of Mortality +1, Dwarven Greaves (heroic tier), Morningstar, Flensing Greatspear +1
RITUALS
Gentle Repose
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======


This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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