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Can't. You can only take one extended rest every 12 hours
![]() Besides we entered this battle with almost full resources (Garr used an item power and forgot to heal all damage). It's a combination of Pang's double-damage and hot dice rolls that's killing us... Most amazing jew boots |
![]() I wish to ask about those obstructions in the chapel. Are those (quite thin) walls? Is it possible to hide in H14, for example? Secondly, I understand the chapel has no source of illumination. Is there a way for Cal to capitalize on that (say, attack from a position of stealth, or from a position where he can't be seen, which would presumably grant combat advantage?) I am a dolphin, do you want me on your body? |
Okay, so I guess I'll ask a specific stealth question then.
In real life, it is preposterous, but rules as written, apparently I can attack a creature at B15 from H15, though it has cover. Since we won't be able to see each other (blocked by huge ass wall if you draw a line from the center of my square to the enemy square - so for all intents and purposes we are "stealthed" from each other), does such an attack gain combat advantage, and cancel out the -2 penalty from cover? I was speaking idiomatically. |
Okay. I thought that if you can do the draw lines from corner to corner thing (lines parallel to walls not being obstructed), then you can attack
![]() Alrighty, for something less preposterous. According to the PHB, if I want to hide from Framarth, I make stealth checks, opposed by Framarth's passive perception, at the end of every move action, correct? So, suppose I move to H17, and beat his check. Would such a situation grant a stealth bonus to attack rolls for this turn? (I understand that once you attack, you lose your stealth status.) How ya doing, buddy? |
Jesus. 109 HP. Devil dead, and Gnasc likely close to dying as well.
Cal hereby bestows his nice shiny achievement to the small bear: ![]() _________ Just for kicks, I decided to try out D&D Insider for a month. I understand that there has been no available Character Builder patch for December 2009. If you would like to help leak it, please unhide the section below. FELIPE NO |
Totally playing around with options. Wintertouched seems abusable, especially with the Frigid Blade at-will. Also, Character Builder's AUTO options need better AI. For example, it chose stupid feats like crossbow proficiency and far shot on an assault swordmage. Plus it somehow allocated 14 skill points to charisma :/ I didn't define a race, so it auto-selected a duergar, which may not be stupid but is really ironic given the current storyline ![]() I have not even looked at Paragon tier options. I seriously doubt Cal will survive to see level 11, notwithstanding that as a ranged coward, he has the highest chance among current party members to remain alive. But I guess you can only get one - might be overpowering to get more right, especially if you start multiclassing? What, you don't want my bikini-clad body? |
But Pang, you told me Garr bloodied him.
![]() Otherwise Tyranny of Fire would have gone towards Framarth's throat. I guess in retrospect I shouldn't have requested Garr to change his attack, huh? Killing the Claw Fighter would have given him 5 temp HP. Okay how's about you retroactively make Framarth not an elite (if he was one) and Gnasc the elite instead ![]() Jam it back in, in the dark. |
In that case, Pang, Cal has nothing to shoot at. Unless the minion or the remaining Devil decides to waltz in the room, I would like to delay my turn until after the Gnoll Claw Fighter moves.
And actually, I think Gordok has delayed until after Garrmondo moved. The only way he could stand up and shift as a single move action is when someone's standing on his square. Most amazing jew boots |
Acer, I guess you can use Second Chance this time
![]() Though consciousness still depends on how lucky the Gnoll AND Framarth get ![]() Every living ally helps, since we can still force-feed Garr his potions... How ya doing, buddy? |
Yes. We summon Baphomet to kill these duergar interlopers.
You've been very lucky, Framarth. Three twenties on EACH of your attacks?! Gordok has -24 HP on a total of 49 HP. That is -48.98% of his total. D&D says to round down, so -48%. I am a dolphin, do you want me on your body? |
Pang, Skills convinced me that it's illegal to do conditional activation of poisoned weapon so long after the fact, so just a heads up that I've edited my post to poison the naughty little devil.
I was speaking idiomatically. |
Well, there's nothing in our planned pipeline that includes resuscitating Gordok this turn, so I guess he'll have to take his death saving throw...
EDIT: Oh man, Pang. You couldn't get a crit out of it? ![]() WHO DOES THE FORUM DICE FAVOR? (Starting from when Pang rolled initiative in the encounter). Code:
No. of Thrown Total
NAME Dice Dice Dice Pct Norm
Thrown Result Value
Garrmondo 3 33 46 71.7% 62.5%
Acerbandit 18 153 222 68.9% 60.0%
Pangalin 83 929 1,596 58.2% 50.1%
-------------------------------------------------- average cut-off
Skexis 13 110 204 53.9% 47.0%
Zergrinch 22 178 340 52.0% 45.3%
Colonel Skills 9 61 144 42.4% 36.9%
TOTAL ENCOUNTER 148 1,464 2,552 57.4% 50.0%
What kind of toxic man-thing is happening now? |
Ah well, so long as you're occupying the enemies with your crazy moves, so that Cal can happily thwip his arrows unmolested, that should still work out
![]() I actually created an Assault Swordmage in Character Builder for kicks and giggles. He's a crazy tank with higher AC and HP than Garrmondo, and has Aegis of Ensnarement, go fig. How ya doing, buddy? |
But I'm lying to him!
Cal sucks at diplomacy I'm thinking I may want to move to B15 to prevent Framarth's area attacks from hitting Gordok, should he center it on me. Will I take an AoO from the Devil? Also, I remember you rolled a secondary attack to inflict ongoing poison and slow before. Was that house-ruled later on? What, you don't want my bikini-clad body? |
Ok. I was hoping not because he last used a ranged attack. Damn natural weapons and my compassion for Gordok!
I'm doing Twin Strike, will that trigger two AoOs? EDIT: Wait, an attack roll of 4 hits? Daaaamn. Jam it back in, in the dark. |
I rolled for damage, but now I'm not sure how many dice to use. You've used 3d6 and 2d6 on the same occasion, so I guess you do the damage roll against Cal.
Additional Spam: OK Fine. I changed the dialogue. Does Bluff work that way then? ![]() There's nowhere I can't reach.
Last edited by Zergrinch; Jan 18, 2010 at 04:38 AM.
Reason: This member got a little too post happy.
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Cal's deeper into the tunnel, so at least give us a zoomed-out map that shows everything he sees from where he stands
![]() This thing is sticky, and I don't like it. I don't appreciate it. |
I think we'll do it more directly.
Suppose Garrmondo moves, and then uses his standard to charge, ending with Shield Bash. Will he be able to reach Framarth without running? I am a dolphin, do you want me on your body? |
Pang, small correction. I activated "Yield Ground" as an immediate reaction to the Devil's immediate interrupt. (I was afraid you'd do an area attack centered on where I am, thus kapowing Garr and Glock.) So, Cal should be in B13.
Does it change the map view, if applicable? Also, I can't think of a single round after the first where we didn't have to work to survive ![]() I was speaking idiomatically. |
Oh ok. I thought it would be permissible to double-shift through an enemy's space, because a medium sized creature wouldn't fill up the entire five square-feet space. My bad.
What kind of toxic man-thing is happening now? |
If we can't drop Framarth before Gordok fails his third death saving throw, Cal will eat his longbow.
Edit: Before they slept. They had some meat and cheese I believe. FELIPE NO |
I was totally expecting a showdown at the chapel. The only reason that plan failed was because Gordy couldn't ready the run away like hell thing...
![]() What, you don't want my bikini-clad body? |
You caught me.
I just want him to die naoooo~~~~ (I wish I didn't roll the second d20. I forgot I had Prime Shot). Jam it back in, in the dark. |
By the way wvlfpvp, here's the build of Swordmage which I said beats the pants off Garrmondo. Granted I went anal on the accuracy bit because all his melee attacks are +13 to hit. Whattap, AC 25?
Pretty sure you can optimize even further by choosing a complementary race. Code:
====== Created Using Wizards of the Coast D&D Character Builder ====== Arannis, level 6 Duergar, Swordmage Build: Assault Swordmage Swordmage Aegis: Aegis of Ensnarement FINAL ABILITY SCORES Str 12, Con 14, Dex 13, Int 19, Wis 12, Cha 8. STARTING ABILITY SCORES Str 12, Con 12, Dex 12, Int 18, Wis 10, Cha 8. AC: 25 Fort: 16 Reflex: 18 Will: 17 HP: 59 Surges: 10 Surge Value: 14 TRAINED SKILLS Arcana +12, Intimidate +7, History +12, Endurance +10 UNTRAINED SKILLS Acrobatics +4, Bluff +2, Diplomacy +2, Dungeoneering +6, Heal +4, Insight +4, Nature +4, Perception +4, Religion +7, Stealth +4, Streetwise +2, Thievery +4, Athletics +4 FEATS Level 1: Intelligent Blademaster Level 2: Weapon Proficiency (Bastard sword) Level 4: Focused Expertise (Bastard sword) Level 6: Improved Swordmage Warding POWERS Swordmage at-will 1: Booming Blade Swordmage at-will 1: Frigid Blade Swordmage encounter 1: Falcon's Mark Swordmage daily 1: Whirling Blade Swordmage utility 2: Dimensional Warp Swordmage encounter 3: Shadow Snake Lunge Swordmage daily 5: Enervating Slash Swordmage utility 6: Armathor's Step ITEMS Magic Leather Armor +2, Cape of the Mountebank +1, Adventurer's Kit, Pinning Bastard sword +2 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
How ya doing, buddy? |
Sure, and I respect that. But I know it can get really frustrating if you can't seem to hit anything. I'm not trying to make Gheth a super-accurate guy, just trying to achieve +10 to hit if I can. I mean, in order to do roleplay, you have to survive battles first
![]() There is one thing that reconstructing Gheth has shown me. It seems to me that his "Healer's Lore" wisdom bonus (+4 to all powers that have the Healing keyword) has never been used in battle... Here's my half-assed attempt to boost Gheth's accuracy a bit, with +11 to non-implement spear attacks. Changed weapons to greatspear (reach 2) - though it's gonna cost him 175GP to transfer enchantment if he wishes to do it. Code:
====== Created Using Wizards of the Coast D&D Character Builder ====== Gheth McGarnigal, level 6 Dragonborn, Cleric Build: Battle Cleric Dragon Breath Key Ability: Dragon Breath Constitution Dragon Breath Damage Type: Dragon Breath Cold Background: Geography - Forest, Scholarship Student, Dragonborn - Brush with the Past (+2 to Insight) FINAL ABILITY SCORES Str 17, Con 14, Dex 10, Int 10, Wis 18, Cha 10. STARTING ABILITY SCORES Str 15, Con 13, Dex 10, Int 10, Wis 17, Cha 8. AC: 22 Fort: 16 Reflex: 13 Will: 19 HP: 56 Surges: 9 Surge Value: 16 TRAINED SKILLS Religion +8, Insight +14, Heal +12, Diplomacy +8 UNTRAINED SKILLS Acrobatics +2, Arcana +3, Bluff +3, Dungeoneering +7, Endurance +4, History +5, Intimidate +5, Nature +7, Perception +7, Stealth +2, Streetwise +3, Thievery +2, Athletics +5 FEATS Cleric: Alchemist Level 1: Shield Proficiency (Light) (retrained to Focused Expertise (Greatspear) at Level 6) Level 2: Toughness Level 4: Weapon Focus (Spear) Level 6: Weapon Proficiency (Greatspear) POWERS Channel Divinity: Turn Undead Cleric at-will 1: Righteous Brand Cleric at-will 1: Lance of Faith Cleric encounter 1: Healing Strike Cleric daily 1: Cascade of Light Cleric utility 2: Shield of Faith Cleric encounter 3: Daunting Light Cleric daily 5: Spiritual Weapon ITEMS Ritual Book, Magic Finemail +2, Symbol of Mortality +1, Dwarven Greaves (heroic tier), Morningstar, Flensing Greatspear +1 RITUALS Gentle Repose ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== This thing is sticky, and I don't like it. I don't appreciate it. |