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[Multiplatform] CAPCOM announce more Street Fighter!!
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SNAKE スニーキングスーツ


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Old Apr 17, 2007, 04:06 PM Local time: Apr 17, 2007, 03:06 PM #1 of 141
According to Sirlin's website there will not be any new frames of animation.
Aw that sucks, I was hoping for much more fluid animation like what we were given in 3. But it's great that UDON's doing the sprites for it. I love their work for the SF (and the Rival Schools) comic series, as some might have seen from my previous ava/sig combos, so I'm definitely looking forward to this. Hopefully they update/remix the original stage/character themes as they were the most memorable (really hated 3's soundtrack).

I wonder if this is all Capcom has planned for the series' 20th anniversary, it'd be a shame if it were.

Jam it back in, in the dark.
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Old Jun 1, 2007, 03:37 AM Local time: Jun 1, 2007, 02:37 AM #2 of 141
Ohh, new image of Ken, what we see is exactly what we're getting the final product and it looks damn good to me.
Quote:
I will be starting a new blog very soon to bring you all exclusive stuff (art, interviews, scoops, and more) on all of our download titles (Puzzle Fighter, Street Fighter, Rocketmen, Talisman, etc.), but to give you a taste of what's to come, here is the very first official image released of Super Street Fighter II Turbo HD Remix. All of the backgrounds, portraits, and in-game animations are being completely re-drawn, in hi-res (game will run in 1080p), by Udon Comics.

And this is what it will look like (if you paused the game and took out the background):



I have much more art to share in the coming weeks, leading up all the way to launch.



So, what do you think?
http://www.capcom.com/BBS/showthread.php?t=14467

There's nowhere I can't reach.
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Old Jun 7, 2007, 04:54 PM Local time: Jun 7, 2007, 03:54 PM #3 of 141
New pics of Akuma, he looks a little too bulky in my opinion.





http://blogs.capcomusa.com/blogs/dig...07/akuma_in_hd

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Jun 8, 2007, 03:27 AM Local time: Jun 8, 2007, 02:27 AM #4 of 141
I'll have to post a pic of my Akuma figure, but even if you look at more recent sources for sprites & art of Akuma it pratically is exactly like this. Way to go Udon 2for2, can't wait for the next sprite.
I dunno, I still say his upper body looks a little buff (kinda out of proportion to the lower part of his body). Heh, I got the Akuma figures too (plus all the other characters, minus Blanka whom I still haven't found), assuming it's the one by SOTA, and he didn't seem that out of proportion (not even the Previews one, which generally just had an overall larger body).

BTW, did they ever set a release date for this game?

How ya doing, buddy?
Hantei
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Old Jun 30, 2007, 04:21 AM Local time: Jun 30, 2007, 03:21 AM #5 of 141
According this blog entry, they are considering to make some changes to the Guile + some more info (quoted the interesting ones).

Quote:
Well it was a pretty rough week for Guile. Reaction to his new artwork ranged pretty widely. Thanks for all the feedback. We are definitely listening. I won’t go into specifics, but we are considering revising some of his look based on the reactions I’ve been reading on the blog and many of the boards I keep up with. I do want to say that even if we did make every single change that was requested, no matter how hard we try, we still can’t please everyone. But rest assured, we will try our best. With that said, the game is coming along marvelously.

-There are some questions on how the bigger characters will look. For instance, will Sagat have more of the SFII look, or the beefed up SF Alpha look? You will have to wait and see exactly what he and the other large characters will look like, but it will be more in line with the SFII look.

-The change in resolution will not have an effect on the hit detection of the game. Everything will remain as it should but there are things that inevitability get lost in the mix. Part of the test process will be with some people that know more than humanly possible about Super Turbo to ensure that every move hits exactly where it should.

-I realize that the Super Turbo voices are a bit high pitched compared to the older version of SFII and we are looking into adjusting that.

-The color palette available for the sprites is being increased to 128 colors. The original was only 16.

-There have been many comments on why were not doing SFIII instead. This is the first time were doing something like this and we wanted to give a graphical improvement to the oldest, but best title. And thats Super Turbo in our opinion. Also, theres just a huge amount of frames in SFIII, much more so that Super Turbo. Trying to take that on for our first project such as this would be like jumping into the deep end of a pool when youre just learning to swim.
Also Chun-Li continue screen animation is revealed, though in black and white, looks pretty good.



http://blogs.capcomusa.com/blogs/dig...2/poor_chun_li

Some more info in the latest blog entry, quoted the interesting ones (IMO).
Quote:
– The game will display in a 4:3 aspect ratio as the original version did. I’ve been reading some interesting ideas to make it 16:9 on the Capcom BBS. I’m not going to say that it’s impossible to do, but right now, it’s not something we have planned.

– Right now, we have not announced any official sticks coming out for the game. It’s something we may be considering, but there’s no announcement about it at the moment.

– There will be no tech/parrying in the game. This is Super Turbo and we’re not trying to change what’s already a great game. If it ain’t broke, don’t fix it.

– We plan to keep Akuma as someone that you have to get using a code. We also plan to make it an option on whether he can be selected for online play. For those of you that don’t know, Akuma is extremely strong in Super Turbo (by design), and all things being equal, he’s not exactly fair to fight against. That’s why he’s banned practically all tournaments of Super Turbo.
Also a little "How They Do It" bit with Sagat. As well as the new rendered T. Hawk sprite.



http://blogs.capcomusa.com/blogs/dig...how_they_do_it

I was speaking idiomatically.
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Old Aug 24, 2007, 04:22 AM Local time: Aug 24, 2007, 03:22 AM #6 of 141
According to IGN Super Puzzle Fighter II HD Remix will be up for purchase and download next week on both the Live Arcade and PSN for $10.

http://xbox360.ign.com/articles/815/815378p1.html


A look at some of the panels for Sagat's ending.



http://blogs.capcomusa.com/blogs/dig...ng_time_no_see



Plus a first look at Balrog's stage. I think it turned out great.



http://blogs.capcomusa.com/blogs/dig...w_first_bg_art

What kind of toxic man-thing is happening now?
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Old Oct 18, 2007, 10:48 PM Local time: Oct 18, 2007, 09:48 PM #7 of 141
In motion! First video!

Ken's got a remixed version of his level music, sounds great! Can't wait to hear the rest of the game's soundtrack. Apparently the new/remixed music is optional, so players can switch to the classic set if they wanted. And they were playing the new remixed mode that was added/created for the HDremix.

YouTube Video



- Post details: SFHD In Motion - First Video Here!


First look at Cammy & Psycho Crusher Bison



- Post details: Flying Dictators and their Clones (New Art Inside!!!!)

Most amazing jew boots
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Old Oct 21, 2007, 11:27 PM Local time: Oct 21, 2007, 10:27 PM #8 of 141
The game is delayed, won't be seeing a release this year as they're trying to reduce the lag effects when playing online.

Capcom Reveals New Games, IP in London news from 1UP.com

How ya doing, buddy?
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Old Oct 24, 2007, 01:03 PM Local time: Oct 24, 2007, 12:03 PM #9 of 141
Some screenshots of the demo version that was playable at Capcom's Gamer's Day in London, and some interesting to note is that they're basing the game off the Dreamcast version.





- Post details: SFHD First (Work-In-Progress) Screenshots

Jam it back in, in the dark.
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