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New Super Mario Bros.
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NovaX
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Old Mar 14, 2006, 07:20 AM Local time: Mar 14, 2006, 10:50 PM #1 of 279
My only fear for this game is that Nintendo will make it too short. I am not sure if anything has be said about the length, but it better be rather long. I don't think there has been a Mario platformer that hasn't been a decent length though.

Jam it back in, in the dark.
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Old Mar 15, 2006, 05:12 AM Local time: Mar 15, 2006, 08:42 PM #2 of 279
Originally Posted by nazpyro
This game needs to have the Koopa Kids, and then it will be God... or greater... or at least greater than Pipe World... and Giant World... combined.
You may be in luck.

Quote:
According to a recent Nintendo Power interview with Takashi Tezuka, New Super Mario Bros. for the DS will feature the return of the beloved koopalings. This welcome addition should significantly boost the game's boss element. Tezuka also confirmed that Bowser and Toad would make appearances. As for the green dinosaur, since the game is a throwback to the NES Super Mario Bros., "Yoshi doesn't really fit," says Tezuka.

Tezuka also noted that the game will be set in the Mushroom Kingdom and that there will be no boss battles in 2-player mode, no WiFi connectivity, and no microphone functionality. Finally, when questioned about the possibility of a console-bound Mario side scroller, Tezuka replied, "The probability is not zero, but no further comment at this point." Then he just laughed.


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Old Mar 15, 2006, 09:15 PM Local time: Mar 16, 2006, 12:45 PM #3 of 279
If you have seen the artwork for this game you will note that there is one of Bowser Jr. I wonder how they are going include Bowser Jr. and the Koopa kids into the game.

This thing is sticky, and I don't like it. I don't appreciate it.
NovaX
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Old Apr 11, 2006, 01:08 AM Local time: Apr 11, 2006, 04:38 PM #4 of 279
Originally Posted by soniclover
A lot of times I think Nintendo basically just hypes up the games and then pushes it back inch by inch to keep people still trusting in them and keeping their console.
I don't get what you're saying. They brought the shipping date forward a week, not pushed it back a week.

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NovaX
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Old Apr 27, 2006, 08:59 AM Local time: Apr 28, 2006, 12:29 AM #5 of 279
I would prefer a sprite based Mario, though.

I was speaking idiomatically.
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Old May 7, 2006, 07:54 PM Local time: May 8, 2006, 11:24 AM #6 of 279
It's Mario, it's Mario music. What were you expecting, some orchestra symphony?

What kind of toxic man-thing is happening now?
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Old May 7, 2006, 08:50 PM Local time: May 8, 2006, 12:20 PM #7 of 279
The only thing you were anticipating? Jesus. I don't think anyone thought, "Hay, this Mario is going to be SHIT, but have the most bestest music ever!"

It's a Mario platformer, it's going to have "childish" music. If that's what you don't like about it, I don't know why you think past-incarnations are any better.

FELIPE NO
NovaX
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Old Jun 15, 2006, 09:22 PM Local time: Jun 16, 2006, 12:52 PM #8 of 279
Most of the new items suck. The Mega-Mushroom sucks, it pretty much has no point except for an easier way to trverse the level and another method Nintendo has thought of to stuff 1-UPs down your throat. First time it's awesome, every time after that it's shit. Useless.

The Koopa shell is a little more useful, but annoying how you automatically revert to the shell after you have ran a certain distance. They should have made it that you have to get upto a certain speed then press down on the d-pad to go into the shell or something.

The Mini-Mushroom is awesome, easily the best item in the game. The extra jumping distance and seeming weightlessness are great. Sure it's not ideal for every level, but still far more useful and intuitive than the mega msuhroom and koopa shell.

What, you don't want my bikini-clad body?
NovaX
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Old Jun 20, 2006, 08:55 AM Local time: Jun 21, 2006, 12:25 AM #9 of 279
Originally Posted by shadowlink56
I agree. They know most people these days don't read the instruction booklets. Games are actually rated sometimes based on how well the game teaches you to play.
When did people stop reading the instruction booklets? Was their a memo I missed? I still read the instruction books before I start a game.
Quote:
It bugs me that every time a gamer is willing to admit that they didn't get something right away, there's ALWAYS some jackass saying, "Oh, I found it and it was so obvious and I can't believe you didn't find it like me and I'm smart and so much better than you and you fail and I rule!"
This made me LOL for about a minute, I also found it straight away, dumbass. I think that makes me smarter than you.

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Old Jun 21, 2006, 08:04 PM Local time: Jun 22, 2006, 11:34 AM #10 of 279
Wasting your time? Finding everything is half the fun, using a guide would be just like a boring collect-a-thon.

Anyway I can't wait for Yoshi's Island 2, I mean it's got Baby DK. It's already GOTY.

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Old Jul 17, 2006, 07:17 AM Local time: Jul 17, 2006, 10:47 PM #11 of 279
I don't think it's the best game on DS. It's good, but it's short. I also found it's not as replayable as past Mario's either, which detracts a little from it.

This thing is sticky, and I don't like it. I don't appreciate it.
NovaX
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Old Jul 17, 2006, 10:30 AM Local time: Jul 18, 2006, 02:00 AM #12 of 279
The music isn't great, but it doesn't detract from the game at all.

I am a dolphin, do you want me on your body?
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