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I'm going to have to agree on wishing they were like the SSF2T portraits, but I wont say they're bad at all. I like the Akuma sprite, but Ken's face is a little bit of a departure from what I'd expect. It's still very early so these don't have to be the final products.
I'm really waiting to see the non-shotos. Guile's number 1 on my list as he's my favorite character. I'm very interested to see how they'll do Blanka and Zangief. If you look at Zangief over the years his look has gone from fighting Ruskie to insane rapist. I want to see what they do with him. Hell all of them should be a sight to see. Knowing Capcom if this is successful I'm expecting them to do all of their major releases like this. The coding on this can be done with a skeleton crew as it's just overlaying hitboxes. I wouldn't be suprised to see them try and move to Alpha next. If that's successful they may even try Darkstalkers. Hell I wouldn't wouldn't put it past them to try and makeover Mega Man. ...actually I would love for that to happen. Jam it back in, in the dark.
Last edited by Hotobu; Jun 10, 2007 at 02:48 AM.
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I'm going to have to agree with both camps on this. The argument that Akuma has gotten bigger over the years in the games is false. As was said he's always been Ken/Ryu with a different head and a few different animations.
However I just spent half an hour looking at (official) Street Fighter artwork on the net, and Slayer is absolutely right on that point. Akuma without question is more top-heavy than Ryu and Ken. Still the pose where he has his back to the camera is just a tad on the ridiculous side. The others are fine, but that one could use some toning down. And on a final note, has anyone taken a close look at Ken's thumbs? How ya doing, buddy?
Last edited by Hotobu; Jun 10, 2007 at 09:49 PM.
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Finishing off the Akuma sprite arguement here's an excellent page with ones from SF3
The only case you could use for Akuma being bulkier in the game was his SFA3 standing animation. Here he does look pretty big. Going off of official art and Capcom's laziness I think Akuma probably is supposed to be bigger than Ryu and Ken, but it saves a helluva lot of work just swaping out bodies.
This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Hotobu; Jun 11, 2007 at 10:09 AM.
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OH SHIT! I have to say I LOVE that Guile! His face is slightly more bulldogish than I'd like, but this is the best of them all.
How ya doing, buddy? |
As for the Street Fighter 4 part, I'm thinking that along with remakes of their old games is entirely possible if this does well which it absolutely should. I expect a large percentage of the people who d/l'ed SSFT2 to get this along with some other passively interested folks. I've been unimpressed with Capcom's 3D efforts (Star Gladiator, and Rival Schools were 'eh). Actually even Dark Stalkers has always been so so. Their Street Fighter, games however, (Capcom fighting Evolution aside) have always been solid. Come to think of it, I don't know if it was a rumor, but I remember hearing years ago that Capcom canceled a SF4 project for some reason or another. Now would be a great time to bring it back. I was speaking idiomatically. |
Capcom was in no way responsible for the EX series. Arika handled it. Furthermore if I remember the story correctly the man who worked for Capcom and was the brainchild of Street Fighter decided to leave the company. He felt that the characters were his while Capcom felt otherwise. The compromise was the SFEX series.
Lastly who the fuck cares how hard something rocked Japan? It didn't rock me and that's all I give a damn about What kind of toxic man-thing is happening now?
Last edited by Hotobu; Jun 17, 2007 at 01:52 AM.
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