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[DnD] D&D Discussion & Enlistment (Save Ends)
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Fluffykitten McGrundlepuss
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Old Jun 3, 2010, 04:40 PM Local time: Jun 3, 2010, 10:40 PM #26 of 1196
But if you're desperate, I'll happily step in as a DM, you guys can trust me.

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Jun 4, 2010, 04:29 PM Local time: Jun 4, 2010, 10:29 PM #27 of 1196
Oh no, if I was playing the part of the omnipotent dungeon keeper, interesting shit would happen without you opening any doors.

This thing is sticky, and I don't like it. I don't appreciate it.
Fluffykitten McGrundlepuss
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Old Jul 5, 2010, 01:07 PM Local time: Jul 5, 2010, 07:07 PM #28 of 1196
Six players, woohoo! You're almost up to full Fellowship strength now. You just need wvlf to play a grumpy dwarf and four people to join as non-combatant halflings.

I am a dolphin, do you want me on your body?

Last edited by Fluffykitten McGrundlepuss; Jul 5, 2010 at 01:10 PM.
Fluffykitten McGrundlepuss
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Old Jul 16, 2010, 03:58 AM Local time: Jul 16, 2010, 09:58 AM #29 of 1196
Like he's going to let you get your hands on enough money to actually buy all the optimisation gear you're hankering after.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Jul 19, 2010, 12:16 PM Local time: Jul 19, 2010, 06:16 PM #30 of 1196
You guys need a new name for your team. G-Unit's a bit redundant now most of your names don't start with G any more (Plus the sinister rape robot has left).

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
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Old Jul 24, 2010, 06:31 PM Local time: Jul 25, 2010, 12:31 AM #31 of 1196
I'd join Garr. Hanging out with Zerg is a nasty death waiting to happen.

FELIPE NO
Fluffykitten McGrundlepuss
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Old Jul 26, 2010, 07:05 PM Local time: Jul 27, 2010, 01:05 AM #32 of 1196
That character builder thing is quite fun, hurry up and kill seven people so I can join in again.

What, you don't want my bikini-clad body?
Fluffykitten McGrundlepuss
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Old Jul 29, 2010, 01:21 PM Local time: Jul 29, 2010, 07:21 PM #33 of 1196
I don't see why Glenn can't take charge. He could easily turn out to be the shadowy Machiavellian type. Either that or Wvlf's new guy can be the leader, seeing as how he's with de-facto leader Garr at the moment anyway.

Although yetis would be good too.

Jam it back in, in the dark.
Fluffykitten McGrundlepuss
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Old Jul 29, 2010, 05:46 PM Local time: Jul 29, 2010, 11:46 PM #34 of 1196
You don't need more story driven stuff, you need to stick together and not spend so long standing around in rooms without opening doors. Unless there are constant things to kill or puzzles to solve or traps to get hurt by, most GFF dnd players seem to lose interest pretty quick. Everyone's charactisation comes from over-long silly posts, not from extended social interactions with the other characters.

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Aug 2, 2010, 12:53 PM Local time: Aug 2, 2010, 06:53 PM #35 of 1196
You'd think I would have learned my lesson about sprawling dungeons after Hargast but people seemed excited about the idea
The actual dungeon bit of Hargast wasn't that sprawling and we didn't even fight many monsters in that one. Dungeon of Doom was pretty massive and there was only really a brief period of social interaction when we were threatening the Kobolds. Most of the rest was fighting, a touch of puzzling and lots of being silly. Nobody in the current lot has searched for secret doors or treasure for ages and certainly nobody has run off to find more monsters in the middle of a fight for a long, long time.

Also you've still not attacked the party with disease-causing monsters since the rats in the second room of DoD and nothing with kill-everyone-by-standing-near-them auras since the cold zombies on the cliff on the boat trip if memory serves. Maybe if you introduced more rooms with spiked pits and low-hanging chandelliers you might inspire some acrobatics check related hilarity.

Now there's six of them, unless you start introducing more, amusing ways for the team to kill themselves, you'll never manage to murder any of them.

This thing is sticky, and I don't like it. I don't appreciate it.
Fluffykitten McGrundlepuss
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Old Aug 3, 2010, 04:37 PM Local time: Aug 3, 2010, 10:37 PM #36 of 1196
Hey Pang old buddy. I was wondering if you are willing to take a quick browse through the compendium for any level 6-8 monsters other than duergar who are immune to (or better yet, are healed by) fire and acid.
Hey fuck you buddy.

Far better than trying to catch us out with resistant monsters would be to chuck a fucking shit load of things we can murder with ease at us and turn it into a survival battle. How many highly flammable minions can we murder before we go down (Not many probably given our inability to kill more than one thing at once). I'm a little dissapointed you didn't think to attack us with a bunch of goblins riding beasts and chariots so we could have a Mad Max-esque running battle with Ebony jumping from vehicle to vehicle killing people and Ivory trying to steer out of trouble and shoot people's wheels off. Maybe set a battle on thin ice which requires you to move at least six squares a turn to not fall through or something?

I'm going to save up for a Griffon if we survive the day.

Most amazing jew boots
Fluffykitten McGrundlepuss
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Old Aug 5, 2010, 02:29 PM Local time: Aug 5, 2010, 08:29 PM #37 of 1196
You should give Zeph an intelligent weapon that does nothing but make snide comments, inform enemies of his weak points and refuse to hit anything.

I was speaking idiomatically.
Fluffykitten McGrundlepuss
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Old Aug 5, 2010, 04:11 PM Local time: Aug 5, 2010, 10:11 PM 1 #38 of 1196
You know what makes a -great- distraction?

A dude alive.

But on fire.


????

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
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Old Aug 12, 2010, 04:17 PM Local time: Aug 12, 2010, 10:17 PM 1 #39 of 1196
Spaghetti, confetti, wetty-wetty, alphabetti, Lacetti, jetty, Ghetti.

FELIPE NO
Fluffykitten McGrundlepuss
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Old Aug 25, 2010, 05:29 PM Local time: Aug 25, 2010, 11:29 PM #40 of 1196
Give Zerg a +3 magic blowpipe.

What, you don't want my bikini-clad body?
Fluffykitten McGrundlepuss
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Old Aug 28, 2010, 03:16 AM Local time: Aug 28, 2010, 09:16 AM #41 of 1196
You got bored of that dungeon then Pang?

How ya doing, buddy?
Fluffykitten McGrundlepuss
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Old Sep 3, 2010, 06:58 PM Local time: Sep 4, 2010, 12:58 AM #42 of 1196
I would put the check boxes on the page with the abilities listed. If it were me, I'd look down my powers list to see what's suitable then want to check to see if I'd used it yet without navigating away.

You might also want to list a "most used" combo or something since as the characters advance levels there's more scope for chaining together attacks (Wait till you see my minotaur build) and it's hard to remember what goes after what sometimes.

There's nowhere I can't reach.
Fluffykitten McGrundlepuss
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Old Sep 6, 2010, 04:19 PM Local time: Sep 6, 2010, 10:19 PM #43 of 1196
Originally Posted by Pang
They were red. For reasons he could not quite explain to himself, this comforted him; he felt certain, now, that the ship would go faster.
He's not wrong, red ones always go faster.

How ya doing, buddy?
Fluffykitten McGrundlepuss
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Old Sep 8, 2010, 03:39 AM Local time: Sep 8, 2010, 09:39 AM #44 of 1196
That's a really long and silly way of saying "An average skill check should be an 8+, adjust as you think relevant to what your players are trying to do". Have they always led DMs around by the hand like this? It seems really patronising to suggest that people need a special chart to help them gauge the difficulty of skill challenges but then we do have Zerg here who is a living example of someone who plays the game strictly by the letter of the rules so I guess I answered my own question.

I am a dolphin, do you want me on your body?
Fluffykitten McGrundlepuss
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Old Sep 9, 2010, 05:26 AM Local time: Sep 9, 2010, 11:26 AM #45 of 1196
That's an awesome idea Pang. It'll give a lot more people a chance to play, give people a chance to play with different people and to try out different sorts of character. Shoe-horn it in asap!

Rather than an existing guild though you shoul make it like a Suikoden castle. Have the G-Unit recruited by a small boy who never says much and when they get there they find 102 other idiots bumbling about the place. If nothing else it gives you the opportunity for an underlying master-plot that doesn't rely on player characters to keep driving it.

I was speaking idiomatically.

Last edited by Fluffykitten McGrundlepuss; Sep 9, 2010 at 05:28 AM.
Fluffykitten McGrundlepuss
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Old Sep 10, 2010, 04:48 AM Local time: Sep 10, 2010, 10:48 AM #46 of 1196
*Yeah probably Skills again but you never know. Bitches whine about the wait times, but they aren't interested unless they can be big-ass heroes. Pft.
If you were to offer the roles up on something other than a first come first served basis you might get more volunteers. Or if you posted requests when I'm not asleep for example.

What kind of toxic man-thing is happening now?
Fluffykitten McGrundlepuss
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Old Sep 10, 2010, 05:09 AM Local time: Sep 10, 2010, 11:09 AM #47 of 1196
I shall hope the turn comes up at an opportune time then!

FELIPE NO
Fluffykitten McGrundlepuss
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Old Sep 10, 2010, 09:46 AM Local time: Sep 10, 2010, 03:46 PM #48 of 1196
By all means carry on mate, your moves are generally pretty amusing. I imagine I'm not the only one who wouldn't mind a brief attempt to murder off the rest of the party now and then (By accident of course) though so was pointing out that you always doing it doesn't neccessarily need to be the status quo.

Most amazing jew boots
Fluffykitten McGrundlepuss
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Old Sep 17, 2010, 09:18 AM Local time: Sep 17, 2010, 03:18 PM #49 of 1196
I bet after all this talk of TPKs the fight ends with nobody dead. We've only had one player killed by monsters the whole time we've been playing.

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Fluffykitten McGrundlepuss
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Old Sep 17, 2010, 12:35 PM Local time: Sep 17, 2010, 06:35 PM #50 of 1196
I'm still betting on zero casualties.

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