Taji, you are intelligently looking into the smallest details of this game...but in the end it's turning out stupid. Lemme back up my point:
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I suppose I owe you an apology on that last one for implying I'm forgetful, not ignorant.
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Don't take what I said as personal. I said 'if'.
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I'd like to think I wouldn't do that either, but the kid was damn young and thrust into a series of events that would be traumatic even for an adult. If anything, Yellow 13 became a father figure to him through sheer default, but the attachment was certainly there: why else would he choose to follow 13 west from San Salvacion?
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Where else could he have gone? He has no family in San Salvacion anymore. His only 'family' was the Yellow Squadron as you said. His uncle was taken and prolly killed, and his mom and dad died due to the plane crash. He had no choice. Now, don't ask me "Well after Yellow 13 died, what did the boy do?" Again...I don't have a clue. Maybe since he was with the Barkeep's Daughter, he went back to San Salvacion and lived with that family, and from there on...their relationship grew. Who knows. All of the AC games have had their own story within the world, with the exception to AC Zero being a prequel to AC5.
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As do I, although one of my issues with AC5 is that it's a sick joke to constantly discuss pacifism with your wingmen while you're killing people.
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We don't know that. Yes, the PLANES of the enemy were destoryed, but the pilots possibly ejected. No one knows exactly. The theme of death in that game is more along the lines of MANY people rather than the few, with the exceptions to the pivotal aces of the wars, and the main characters.
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Stop me if I'm wrong, Karasu, but you seem to be saying one of two very unpleasant things here
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No, i'm just saying that since i've been a fan of this game....i've encoutered MANY of the people I just pointed out, with the exception to the people here. Hell, I even know a kid where I work and he plays this game...wanna know what his political stance is? Republican, and PRO-WAR all the way. He likes the killing aspect of the game, rather than the story and message of it. I have yet to meet people like here at GFF in real life.
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Oh, there's a dozen ways we could retcon or dismiss even a project like the Osea AA system whose scope is matched only by its idiocy...but it's a glaring counterexample to the point at hand. Besides, I'd actually like to hear your argument about the OADF's nobility, if and when you care to make it.
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It's a game mission that the makers wanted to try out. End of story. Stop going overboard on one stupid mission. It's a stupid idea to have a AA missle system, but it's part of the game, get over it dude.
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That was an inference of mine, taken from the fact that we were discussing the relative merits of AC04 and AC5 when you said you found the OADF noble. I still question that statement, though: do you really think lining a border with thousands of SAM launchers that automatically fire on anything except craft with Osean IFF signals is noble? For my part, the only specifically noble thing I see about the OADF is its name; if names alone conferred nobility, the moral center of the globe would be the Democratic People's Republic of Korea.
And I can't help but point out that for a noble force, the OADF has some serious retention issues with active-duty personnel...
Recent Ace Combat air forces, ranked by number of known pilot defectors:
ISAF: 0 squadrons, 0 pilots
UAF: 0 squadrons, 1 pilot (Pixy)
OADF: 3 squadrons, 21 pilots (Wizard 1-8, Sorceror 1-8, Ashley and company in 8492, Hamilton)
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Oh man...
Again, finding a country that would rather spend it's defense budget to build something to prospect on, and using diplomacy before war...was something I found noble. However, if you wanna keep over-ranting on the whole stupid AA missile net...feel free.
And seriously, your whole pilot defectors point fails so bad, because AC5's story was so long and rich with detail that it actually spawned a prequel, where as AC4's was linear, and didn't focus on the military of ISAF...just one pilot: Mobius One. Sorry, but your whole point is negated on that aspect.
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But if you knew "mercenary" could be used as an adjective, then why did you pretend to be dense and ask where I got mercenaries from? And again, how is it noble and not mercenary that the OADF pays you a bounty for every single enemy you eliminate, regardless of its threat level to you or the mission? Just about the only way Iraq could look worse than it does today would be if if we paid soldiers that way.
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Ok wow...
You do realize this is a game? Since the BEGINNING of this series, it has had that money system. It has and will always be apart of the GAME. It was in no way..connected to the freakin' story. I don't know how in the hell you put something from a game into being part of the story. That's unbelievable. You still haven't answered my questions as to what mercenaries have to do with Osea, since they still have their own pilots and military?
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I do take a hard look at things; it's called critical thinking, and it's a gift I'm glad I have. My only objective when I mentioned my old Osean-nuke theory was to point out missed opportunities in ACZ...since then I've gone into detail about my problems with that game's plot, but I've said pretty much everything I have to say on those topics. If I'm offending you by questioning your positions, I'll stop.
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Your critical thinking is on haywire then, because you're even confusing a game's currency with part of the story, which blows my mind. You are not offending me at all..but you are becoming like Chopper: Obnoxious.
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