Ready at Dawn was
interviewed at IGN, unfortunately not really any good news about it:
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Originally Posted by IGN excerpts
IGN: How have the graphics been enhanced?
Didier Malenfant: Okami is a total passion-project for both Ready At Dawn and Capcom. When we first discussed it with them, two things were very clear right off the bat: Firstly, taking after a studio like Clover is some pretty big shoes to fill, something everyone here is very comfortable with given our past projects. Second, this game is such a masterpiece in its own right that we had to do everything we can to reproduce the experience that players had on the PS2 as closely as possible. To this day the graphics of Okami are some of the most awe-inspiring ever seen in a video-game and I know it sounds cliche but you don't want to fix something that's not broken.
IGN: How do the Wii controls work with the game's painting system? Will there be enhanced functionality?
Didier Malenfant: That's going to be the best part. Okami was made to be played on the Wii. Or maybe the Wii was designed with Okami in mind... I'm not sure. Either way, it's a perfect combination, we use the Wii-mote to control the brush strokes and it feels absolutely awesome. I think people will be shocked when they try it for themselves.
IGN: What new content appears in the game, compared to the PS2 version?
Didier Malenfant: The game on Wii is going to be an exact port of the PS2 version and I think that's what fans of the franchise want to see. This game has such a huge following throughout the world that people would probably send us death-threats if we messed it up by trying to add things that don't have their place in the Okami universe. Being huge fans of the franchise ourselves, we made sure that Capcom also wanted to stay true to the original before signing on to do this.
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So basically, a barebones port with no technical upgrades or additional content, just the same game with Wii remote brushing. For as much as they praise the Wii for being a good fit for the game, they sure sound like they're trying their hardest to keep the experience as close to the PS2 version's as possible. Pretty disappointing I think, they could at least add a few side-games or a boss mode or a 2-player coop or SOMETHING to the game. The latter I think would've been interesting: have one player draw with the Celestial Brush (in realtime) while the other controls Amaterasu.
It should at least release at a budget price like RE4 was for the Wii, I can't see them charging full price for a nearly unaltered 2-year-old port.
There's nowhere I can't reach.