Despite its odd design, I did find the N64 controller worked well for some games at the time. The trigger on the bottom fit FPS games quite well, and the C-buttons worked well enough for camera manipulation and as movement in FPS games that used a Turok-style control system. Unfortunately, many games seemed to suffer from it: trying to play virtually any fighting game with the C-buttons was a chore, not to mention the d-pad section of the controller was practically never used, making it feel like a third wheel.
The Dual Shock was rather nice, although a bit harder to get used to. The position of the analog sticks isn't quite as comfortable, but the symmetry of them felt natural for many games, including Katamari Damacy. The analog click and just plain number of buttons made almost any game work well enough on it. And of course the built in rumble was nice as well, it's really surprising how often I overlook that until I actually go to play one of the older consoles that doesn't have it built in (or even the Sixaxis, ironically).
Overall, I liked the Dual Shock more, and its design was influential enough to carry on throughout the generations.
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HAHAHA what? Set the standard for today's controllers, except 66.7% of them? Gimmie a break. And the 360 controller has far more in common with the Dreamcast than the Dualshock, which itself borrowed heavily from the N64 and SNES. To call any controller a standard setter is ridiculous.
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No, the Dual Shock did set a standard, it was even
given an award for it. After the Dual Shock, every console in the following generation except the Dreamcast adopted a dual analog, rumble-enabled, handle-gripped controller, and the Xbox 360 even went as far as adding in the extra two triggers as well, as well as analog stick buttons. Plus, the Dual Shock design was even adopted on PCs as the main form for gamepad controls, at least until Microsoft started pushing the Xbox 360 controller as the standard.
I liked the Dreamcast/Saturn analog controllers, but the only features from them that were really utilized in other consoles were the analog triggers and basic placement for the left analog stick/d-pad. Too bad the VMU/controller screen didn't live on.
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Quote:
The dpad has been relegated to joke status since Super Mario 64.
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Which is quite ironic, since Super Mario 64 DS relied on a D-pad for control (unless you wanted to use the extremely awkward touch screen controls for the game).
How ya doing, buddy?