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[General Discussion] RPGs, a sprint or a marathon?
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Kimchi
Sup GFF faggots, who can't handle shit?


Member 552

Level 27.62

Mar 2006


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Old Jul 17, 2009, 05:36 PM #1 of 21
Assuming I am playing a RPG game that actually has storyline, I will end up running through the game for the story. Meaning: Finish the game ASAP to know the main storyline. If it tends to have side-story lines that affects the game (character, main story, etc, good example here is Star Ocean's character quests) I will tend to do as much as possible.

While I will do those stuff, I will probably never do those "secret boss"
or "secret dungeon" (Valkyrie Profile anyone? Ug, that was so annoying since I sucked at that game) unless it links/affects the characters/storyline.


At the same time, I end up having huge problem since I always want rares, not those common weapons you can buy from shops.

If this actually occures (and this occures almost 100%), I will end up using cheat device to get end-game weapon while my clock will say "Played "0:05"

Jam it back in, in the dark.
Kimchi
Sup GFF faggots, who can't handle shit?


Member 552

Level 27.62

Mar 2006


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Old Jul 17, 2009, 06:02 PM #2 of 21
I know one of the hardest rpg series to complete everything is the star ocean series. Especially with its item creation and multiple endings. Its a challenge I look forward to.
I second this opinion. It botheres me the fact I have to re-play the whole game and meet the minimum requirement for Ending A, or Ending B, or Ending C, etc. That's just too much, but from my personal view, it forces the player to choose option he/she previously didn't. I can always look forward to the endings, because even though you know the ending will be predictable, it really isn't. And once you get the ending you want, it really feels great. Even if the ending really sucked.

There's nowhere I can't reach.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [General Discussion] RPGs, a sprint or a marathon?

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