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Asking me what my top 5 shooting games are, is like asking somebody if they're human. Shikigami no Shiro II, Imperishable Night, Mushihimesama, ESP Galuda.
I prefer vertical over horizontal, but if I had to play a horizontal one I'd choose Pro Gear, by Capcom. It's beautifully created and had it not of been horizontal it'd definitely be in my top 5. I've been forcing myself to pump up the color in my tv just to see smaller bullets in these games. Jam it back in, in the dark. |
Man, Rocket Knight Adventures was great. I hated it at the same time for it being so difficult, and the boss music was actually boss music, not just a warped remix of the normal level with some fast paced beats.
Although it doesn't fit the shooting catagory. And if you think Gunbird 2 has alot of bullets, you've clearly been missing out on the CAVE shooters. ![]() ![]() ![]() There's nowhere I can't reach.
Last edited by Elixir; Mar 5, 2006 at 07:01 PM.
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I had my tv sideways last night, in fact. Playing Mushihimesama in TATE mode(or otherwise known as having your tv sideways) is really fun, but it won't improve your skill by much. I've found myself not using bombs in these games whatsoever. I'd rather die than use a bomb, and I don't know why. For a long period I forgot about bombs even existing(during my Ikaruga phase) but yeah. I'm looking to pick up ESP Galuda over the next month or so, just because ESP Ra.De is so awesome. While Mushi is fun, I still can't help but think that there's better games I'm missing out on. ![]() ![]() ![]() ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
Disregarding the different difficulty levels in Mushihime, it's pretty solid. Daioujou on the other hand throws you right into it, and it doesn't give up. I always enjoyed ESP Ra.De on my xbox, and still do, mainly because it wasn't something that was impossible or farfetched, it was quite easy. The absorbing scheme which is replacing the bomb scheme in Ra.De is also nice, and gives it a Giga Wing feel. I am a dolphin, do you want me on your body? |
I am definitely going to buy ESP Galuda now. I love/d Ra.De and I still play it often on my xbox, so there's no reason why this game isn't going to live up to my own hype. I was speaking idiomatically. |
See what I mean? What kind of toxic man-thing is happening now? |
FELIPE NO |
So.
I imported ESP Galuda on the 20th of Feb. It still hasn't arrived. Not only does this make me want the game about 800 times more, but it's forcing me to watch MMM's videos over and over which just can't be healthy; until it arives. I hope I made the right purchase. The only other PS2 shooting game I own is Raiden III, and well, that's pretty dull. How ya doing, buddy? |
Oh god, Alien Hominid is terrible.
I mean, worst-games-of-all-time terrible. It's a flash game, and somehow it's on PS2 and xbox now. It's all to promote some artist. I bought this and returned it the next day. It would be better if the bullets were slower(say, Metal Slug speed) and you didn't go through 20 odd credits per level. I really didn't find that game to be positive in any shape or form. And much like Metal Slug, it isn't considered a horizontal shooter. But oh well. Jam it back in, in the dark. |
![]() What's up guys. ESP Galuda on the right. This has to be, by far, the best shooting game ever created. I thought Ikaruga was good. I thought Mushihime was good. Hell, I thought Radilgy was good. But no, here's Galuda, topping them all. So far I've managed to get up to stage 4, but I really need to work on that. Getting the first extend on the first level like MrMonkeyMan did is amazing, except for the fact that I can't do it.
I just found it all a bit fast. Then again, I'm the type of person who doesn't like using more than a single credit on his games. Bullets in Alien Hominid were quite fast, in comparison to what they are in Metal Slug. Metal Slug is hard(varies on edition) but not Alien Hominid-hard. The game didn't have a level select or anything, even. There's nowhere I can't reach. |
I was thinking of, uh, downloading this.
Most Dreamcast shooters(I mean, all) I have already. Some have been a real depressing experience(Trizeal, Chaos Field) but others have been absolutely amazing(Shikigami, Ikaruga). Is Under Defeat like Zero Gunner 2 with the free range of motion which you have with your ship? Most amazing jew boots |
I am a dolphin, do you want me on your body? |
I was speaking idiomatically. |
In order to get 16x, you have to kill enemies quickly. That's it. The faster you kill enemies, the more enemies you can kill at 16x.
Tapping your main shot, along with your flamethrower shot, and shrouding yourself with your aura really isn't that difficult. I just use a turbo Saturn controller so it automatically does this, and all I need to do is hold A and B. The P's are your standard stereo-typical powerup icons. Once you reach 200 it counts down, but I have no clue as to why. You don't lose power, that's for sure. What kind of toxic man-thing is happening now? |
FELIPE NO |
Annnnnnnnyway, I've been playing Galuda for a couple of hours. I haven't figured out how you obtain that extra life in the third (?) level with the giant ship. It reminds me a lot of the ship in Dodonpachi, which requires you to take out every sector without bombing or dying in order for the bomb to be under the hatch. So far I'm doing pretty good. It's a shame that the superplay in the game is of tateha, and the only superplay of ageha is on the special dvd. Either way, it's actually possible to get up to level 5 and onwards which is encouraging. Hopefully I'll figure out the level 4 boss' second sequence (where there's these flat turrets planted each side of the rail-way tracks, that you can kill, and which totally throw me off as to whether I'm meant to kill them or not). I have actually been pinting a bit of Raiden 3 as well. I can't stand the game, and I think mixing orange bullets with orange explosions is the dumbest thing in the world, and having to recollect your powerups at the right color (which essentially makes you die all over again) is pretty annoying, but I dunno, Raiden 3 is a love-hate game. I guess you could say all shooting games are a love-hate thing. What, you don't want my bikini-clad body? |
If you have to kill certain enemies at certain times to earn certain bonuses, shooting games aren't shooting games then. They're gimmicks, where you basically need to premeditate everything and that's no fun at all. It's about blowing shit up, there is no "right" way to play shmups.
How ya doing, buddy? |
If you have the 504 mb .rar of this, then yeah, it's warez, since sites have the game for purchase. If you just have the demo (which is available on ZUN's site) then that's fine.
The touhou shooters aren't freeware, but actual games. Imperishable Night and Flower View are very fun. The only one touhou game I don't like is Shoot the Bullet, which doesn't really feel like a shooting game. I wish there were more danmaku shooters like these available. All I ever see is 2D/3D hybrids like rRootage and the like. There's nowhere I can't reach. |
There is a story, but the dialogue is all in japanese. The dialogue resembles Shikigami no Shiro II's story theme.
And yeah, the girl on the right (Reimu) is from Imperishable Night. Most of the characters seem recycled for whatever reason. This thing is sticky, and I don't like it. I don't appreciate it. |