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[Multiplatform] CAPCOM announce more Street Fighter!!
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Elixir
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Mar 2006


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Old Apr 14, 2007, 05:18 PM Local time: Apr 15, 2007, 11:18 AM #1 of 141
I couldn't care less about Street Fighter 2 HD Remix, since the current Street Fighter game on XBLA is pretty shitty and online doesn't work out all that good. I mean, there's niggallions of different versions already. But Super Puzzle Fighter II Turbo? This was one of my favorite PS1 puzzle games and I'll definitely be buying it once it hits.

Hopefully Anita will be a playable hidden character. <3

Jam it back in, in the dark.
Elixir
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Old Apr 14, 2007, 07:10 PM Local time: Apr 15, 2007, 01:10 PM #2 of 141
Fighters, especially 2D ones, are a niche genre these days (IE they don't make a lot of money).

As much as I'd like to see a full blown, revolutionary, big budget Street Fighter IV, I can see why Capcom would stick to a familiar, safe formula and just update Super Turbo.
It's because Street Fighter is such a popular series now that if Capcom fucked up and made a terrible Street Fighter 4, there'd be hell to pay.

There's too much risk for them to bother.

There's nowhere I can't reach.
Elixir
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Old Apr 14, 2007, 07:48 PM Local time: Apr 15, 2007, 01:48 PM #3 of 141
SFIV is not needed. They only need to update third strike a little bit. A few more characters, new backgrounds (the 3rd strike's sucked big time), a little updated gameplay and you'll get the best SF game ever.
They've already done 3 revisions of Street Fighter 3. I highly doubt they're gonna do any others.

This thing is sticky, and I don't like it. I don't appreciate it.
Elixir
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Old Apr 15, 2007, 11:58 AM Local time: Apr 16, 2007, 05:58 AM #4 of 141
Street Fighter II on the Xbox Live Arcade has generated more revenue than any other XBLA game...
Over Geometry Wars and Lumines Live?

Problem is, unless you do the sandpaper mod on the 360 controller, you're stuck with it's terrible dpad. Not gonna even bother with fighting games with that shit. I mean yeah it's a good controller, but the dpad is just terrible. Replace it with a Saturn dpad and you'd have one of the best controllers ever created, but instead you've gotta deal with a constrained brick in a box.

I am a dolphin, do you want me on your body?
Elixir
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Old Apr 16, 2007, 05:48 PM Local time: Apr 17, 2007, 11:48 AM #5 of 141
2d beat em ups are meant to be played sticks not pads....i play them on keyboard though so I cant really talk

Niche or not, they have made plenty of money to warrent a remake
Yeah. Arcade sticks. Not analog sticks or shitty constricted 360 dpads.

I was speaking idiomatically.
Elixir
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Old Apr 17, 2007, 05:46 PM Local time: Apr 18, 2007, 11:46 AM #6 of 141
It's really too bad that 2D fighters don't generate a lot of cash. I'm kind of curious as to how the Guilty Gear series is still making sequel after sequel.
They're not, they just release the same Guilty Gear XX with a few added tweaks once a year to generate more cash. #Reload, Slash and Accent Core are all practically the same game although there's a few additions added to every one.

Guilty Gear X3 will never come out.

What kind of toxic man-thing is happening now?
Elixir
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Old Jun 7, 2007, 05:47 PM Local time: Jun 8, 2007, 11:47 AM #7 of 141


Why is he lacking a mouth?

FELIPE NO
Elixir
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Old Jun 17, 2007, 08:26 AM Local time: Jun 18, 2007, 02:26 AM #8 of 141
Did I say that you were wrong? No. I just said that Project Justice was extremely good. And while I have it, it never came to the U.S., therefore I can only base it off how well it did in Japan.
What are you on about?

Moero! Justice Gakuen
Capcom
12/07/00 JP

Project Justice
Virgin Interactive
04/13/01 EU

Project Justice
Capcom
05/16/01 US

It came outside of Japan. Right in peak time of the Dreamcasts actual life too. It didn't sell well because Marvel vs. Capcom 2 and Capcom vs. SNK 2 came out the same year.

What, you don't want my bikini-clad body?
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