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[Question] Xbox 360 Future Titles
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SpaceInsomniac.
Carob Nut


Member 4944

Level 3.83

Apr 2006


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Old Jan 1, 2007, 11:27 PM Local time: Jan 1, 2007, 11:27 PM #1 of 21
Crackdown is going to be released fairly soon and I'm expecting this to be very fun. Increasable super powers + Huge sandbox world = Win!
Oh yeah.

Co-op Trailer: http://www.gametrailers.com/player.php?id=...wmv&pl=game
HD Gameplay Trailer: http://www.gametrailers.com/player.php?id=...wmv&pl=game

Interview:
http://www.xboxyde.com/news_3916_en.html

Quote:
Duplicating the entire solo experience for the co-op game by making sure nothing is left out has been our greatest challenge. In addition, the programming team begged us to keep the players together at all times. However, we wanted the core goal of player freedom to extend to the co-op game, so players can go anywhere and do anything anytime. The programming team also insisted that we shouldn’t include vehicles that travel at well over 200mph in a fully streaming environment, let alone a co-op one, but we did it anyway!

Persistence is obviously a big feature of a game like this: if the player stacks a bunch of explosives somewhere then he expects them to stay and if he totals a block’s worth of traffic then he expects the carnage to stick around. We’ve balanced the level of persistence rather than pushed it to the limit because we found that if we go too far then the world becomes too devastated to be fun!

We haven’t blown our budgets on a handful of extremely detailed characters or vehicles. Instead we’ve created a previously unseen world where thousands of people and hundreds of vehicles are visible at any one time in an environment that, from the always-accessible rooftops, can be seen in full.

One of the great things about the co-op feature is that players can dip in and out of each other’s games at any time. Games can be opened up to accept join requests from anyone or just friends if preferred.
Crackdown: February 20, 2007

Jam it back in, in the dark.

Last edited by SpaceInsomniac.; Jan 1, 2007 at 11:27 PM. Reason: fix mistake
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