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[DS] Castlevania: Symphony of the Tits
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Vampire Killer


Member 4126

Level 15.25

Mar 2006


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Old May 16, 2008, 09:10 AM Local time: May 17, 2008, 02:10 AM #1 of 129
The Glyph system seems to be a fusion of LoI style combos + item crashes/crushes. What interests me most is the former: COMBOS! It's about time we got a 2D Devil May Cry

Jam it back in, in the dark.
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Vampire Killer


Member 4126

Level 15.25

Mar 2006


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Old May 20, 2008, 06:19 AM Local time: May 20, 2008, 11:19 PM #2 of 129
To each is own. Even SotN has its limits. I mean, explore, explore, explore. Castlevania needs a more in-depth combat system to make it last eternally. Like DMC3. Except not.

How ya doing, buddy?
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Vampire Killer


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Level 15.25

Mar 2006


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Old May 24, 2008, 08:01 AM Local time: May 25, 2008, 01:01 AM #3 of 129
Some people like fighting bosses all over again. Of course, they have to be good in the first place ay. A good boss is hard to start with, but easier with experience, yet still a fair challenge e.g. DoS/PoR Death (more the former).

Re: 2D Metroids. The series is still fresh - and Nintendo are wise to keep it that way. Fusion wasn't all it was cracked up to be, and Return of Samus? Ick. That leaves only ZM and Super, which is only two games. I dunno what I'm on about exactly when I write this, but I DO wish to see another one of ZM quality, albeit 3-4 times in length, sometime soon.

This thing is sticky, and I don't like it. I don't appreciate it.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [DS] Castlevania: Symphony of the Tits

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