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[PSP] Final Fantasy Tactics - The War of the Lions
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Kagosin
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Old Oct 13, 2007, 05:43 AM #1 of 129
I've still comparing the changes of scripts between the PS1 version and the PSP version. I assume it was done purposely as they spelled Academy as Akademy.

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Last edited by Kagosin; Oct 13, 2007 at 09:15 AM.
Kagosin
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Old Oct 13, 2007, 09:14 AM #2 of 129
So what's this about voices? They actually went and added voice acting for cutscenes or something? =/
Yea. There's added voices for the cutscenes. As for the script changes, they talk more like Old English style in the PSP version than that of the PS1 version.

On a side note Qwarky, who's the artist that did your avatar? The style is familar.

There's nowhere I can't reach.

Last edited by Kagosin; Oct 13, 2007 at 09:17 AM.
Kagosin
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Old Oct 13, 2007, 04:13 PM #3 of 129
Ah ok. Cool.

As for FFT:WoTL, I dunno why I found it easier to move along in the PSP version. I assume it's because I played the game so damn much from the PS1 that I found a way for me to get through with my playing style.

The slowdown is constant, but I've been getting used to it honestly. I've had situations of slowdowns from games in the PS1, and a few on the last-gen consoles, so it doesn't really bother me all that much. However it would have been nice if it was fixed.

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Kagosin
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Old Oct 14, 2007, 04:31 PM #4 of 129
I'm like 15% through chapter 2 and Ramza already has Black Mage mastered 100%. Knight is about half way there. This is just tge beginning of my quest to become a dark knight.
Now the question being is, are you going to be a Dark Knight that upholds honor, or the one that pillages and rampages?

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Kagosin
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Old Oct 20, 2007, 06:06 PM #5 of 129
Death cries are funny as shit though.
You mean the muffled "Wahhhh!"s?

I was speaking idiomatically.
Kagosin
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Old Oct 22, 2007, 04:44 PM #6 of 129
This game was never hard save for possibly the Riovanes events. A lot of people get stuck there but outside of that the rest of the game is really easy. If you want hard, go play Tactics Ogre and see how unfair an advantage the enemy units typically have. It makes me surprised the same team made both games honestly.
Didn't think TO was all to hard either. Though I played the translated SNES version, so I dunno if there was a difference between the SNES and PSX versions.

What kind of toxic man-thing is happening now?
Kagosin
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Old Oct 22, 2007, 04:55 PM #7 of 129
Final Fantasy Tactics is unbelievably hard at first. One of the most important (and underrated skills) is constructing a line of defense and learning to allow them to all move together as one unit.
For instance, you can have a few 'towers' to take damage and dish it out in the front. Their high defense allows them to take a bit of damage and their attack rating should also be pretty decent (knight class comes to mind). It never hurts to have a few chemists (or black mages or summoners with the 'throw ability' to throw potions to cure the 'towers') within close quarters to keep the 2 guys up front healthy and alive.

Btw, 'autopotion' (chemist ability) will be absolutely indespensable in the beginning parts of the game. Just make sure you have lots of money for potions, and it makes survival THAT much easier.

That's kinda the general concept to battle in things. You have the tower/tanks/meatshields take the hits, and to deal low/high damage(depending on professions), while the long range units, such as archers/mages/damage dealers, in the back to dish out the damage.

FELIPE NO
Kagosin
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Old Oct 22, 2007, 05:09 PM #8 of 129
Yes, definitely very basic stuff here. Of course, a fleet of ninja's (with high speed and attack power) or calculators completely break these general rules. What I like about the tactical premise of the game is that it can become very deep once the rules are learned.

A good party is only as strong as its weakest link and the capabilites for customization are nearly endless.
Army of ninjas > Everything else



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Kagosin
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Old Oct 23, 2007, 12:28 AM #9 of 129
Yea, but these guy's breaks the game's balancing! I only need 1 ninja to pwn, really. He has a powersleeve, bracer, twist headband and does 999 damage per hit. I really don't think the game would be very fun with 5 of these.

A ninja with monk 'barehand' technique is arguably better because of his better speed rating. At a certain point, he who strikes first, strikes last!
I kinda agree with you on the shift in balance in the game. When I got them both in Tactics, and Tactics advance, the shift in balance for the game came over into my favor. Duel wielding against an enemy usually wrecks them (with a few exceptions).

Jam it back in, in the dark.
Kagosin
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Old Oct 23, 2007, 02:12 AM #10 of 129
Nope, ain't in stock. Dunno if it was when you linked it, but it's OOS on here as of this writing, EB's website, amazon, and the works. Everywhere cept Bradygames.com...which of course doesn't ship outside of the 48 continental states.

I'm still looking, hopefully I can get a hold of it soon. I'm told by someone who has it that there's some advanced stuff in there, like the level-up/down trick, which is surprising. I didn't think it would have that sort of thing.
There's 2 copies of the Bradygames guide sitting at the store I work at for like $16.99. I skimmed through it, and it seems like a pretty nice guide, various artwork, stage tips, etc.

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Kagosin
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Old Oct 23, 2007, 08:03 AM #11 of 129
Isn't Balthier suppose to be strong as well?

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Kagosin
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Old Oct 23, 2007, 08:47 AM #12 of 129
Right now my battles are as brain dead as it gets. Kill Wiegraf? Ramza goes first turn, walks up to him and kills him one hit.


And Wiegraf is suppose to be a pain in the ass. XD

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Kagosin
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Old Oct 23, 2007, 09:33 AM #13 of 129
He's easy, I had Ramza as a ninja. Walked upon him, two hits with ninja swords, and he was dead. Now Elmdor, now he's a bitch. Tried the same thing with him, but no, he had a First Strike. Killed my Ramza instantly, then he killed Rafa. Great.
I just hear people having more of a problem with Wiegraf for some reason.

I was speaking idiomatically.
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