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There's still a failure state, they just removed the screen fading to black and stuff like running back to where you started.
One could argue whether that's a good philosophy or not; after all, a sense of danger adds tension to an experience, which potentially makes it more gripping. But not all games are going for that. I've yet to play it myself, so I can't comment on whether it's working in this instance or not. Jam it back in, in the dark. |