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[PS2] Ace Combat Thread (a.k.a. We Do Not Have Air Superiority)
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Foshi
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Old May 16, 2006, 07:03 PM Local time: May 16, 2006, 07:03 PM #1 of 637
Just beat the game for the third time and unlocked the Faulken and Morgan. Loved the Faulken in AC5, but its not as good as the Morgan this time around. Love those burst missles. You can take out a huge area of enemies in one shot.

Question: How do I get the Faulken and Morgan Special colors? If anyone has screen shots of them post them please. I want to see if they are worth unlocking or not.

I'm pretty much done with the game now. Nothing left to do. Only thing I haven't unlocked is The Gauntlet. Maybe in a month or so I will come back and finish off the loose ends.

Overall, I didn't like this one as much as AC5. It is much shorter and not quite as epic as the previous. Also, there were not enough new improvements to the gameplay. I did like that my wingmates weren't completly useless this time. They actually shoot down enemies and follow your orders quite well. Music is great as usual. Love the Zero theme song.

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Foshi
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Old May 16, 2006, 07:36 PM Local time: May 16, 2006, 07:36 PM #2 of 637
Originally Posted by GELB-2
Come on, why are you lying to yourself. That addition was all that mattered. It's pretty hard to improve upon something that's damn near perfect. The fact that the enemies were actually a challenge this time around rather than them all being cannon fodder and that your wingman actually helped keep you alive in tough spots is improvement enough for me.

Shit, sometimes I just tail Pixy and watch him shoot down enemies just to stare in amazement that my partner DOES stuff.
I loved those improvements. It's just that the game didn't have much else. I see those improvements as minor steps up the ladder and am very glad that they were added.

There is still much to be improved though. Improvements such as a checkpoint system so that when you die in a mission and your half way through it you don't have to restart from the beginning. Another improvement would have been in the multiplayer department. Why is there no online play? That is inacceptable for games being released nowadays. Especially one such as this where it is a no-brainer. I was also expecting less repetative gameplay. AC is one of my favorite series, but even I get bored doing the same things over and over. It feels like I've played the same missions for three games straight. These are all improvements that need to be made in the next generation of AC.

There's nowhere I can't reach.
Foshi
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Old May 16, 2006, 07:42 PM Local time: May 16, 2006, 07:42 PM #3 of 637
Originally Posted by Megalith
They should even allow you to save in mid-flight.
Yeah, a quick save option would be great. Play a mission for a bit then just save it and come back to the same place later on.

Double Post:
Btw, where did all of you get those awesome avatars and sigs? Where can I get me one?

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by Foshi; May 16, 2006 at 07:45 PM. Reason: Automerged additional post.
Foshi
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Mar 2006


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Old May 16, 2006, 08:02 PM Local time: May 16, 2006, 08:02 PM #4 of 637
Originally Posted by ROT-1
The Morgan SP color scheme is the one Pixy uses. And the one for the Falken is jet black. Extremely simillar to one of it's other schemes, but less shiny. Sort of a disapointment that.



Then you obviously haven't unlcked everything in the scene viewer either. And most probably not everything in the assault records. Not to mention getting S rank on every stage in free mission and purchasing every aircraft and special weapon. Sounds like you'd have a lot left to do.
Yeah, but I don't have the energy to do it. I have too many other games to play at the moment.

Found it here.

Double Post:
Originally Posted by GELB-1
He was joking. Don't play the game if you don't have at least 10 minutes to devote to a mission. If you lose and lose 15 minutes of progress, boo-fucking-who.

Dieing in games sets you back. You have to play well to progress. This is not a hard concept to understand.
Those 15 minutes were my time. I don't play games to be frustrated. Fun is what I expect from my games and a quick save option would eliminate a lot of frustration. There is no reason for the current and next generation of games not to give us ways to save our progress and then continue on at a later time. Look at Splinter Cell. The first two were great games, but very frustrating when you had to replay parts over and over if you were killed. SC3 eliminated this by giving us a quick save option.

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Last edited by Foshi; May 16, 2006 at 08:13 PM. Reason: Automerged additional post.
Foshi
Laugh and Grow Fat


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Mar 2006


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Old May 16, 2006, 09:43 PM Local time: May 16, 2006, 09:43 PM #5 of 637
Originally Posted by NERD-1
I pray you never come close to a copy of Maximo.
Have both of them and love them to death. Ridiculously hard but I stuck it out.

Double Post:
Originally Posted by GELB-1
It's called challenge, buddy. Half the drive to do well comes from knowing that there is no easy reload button for the mission. Don't fuck up. Get better if you lose. Gamers these days are huge panty-waste wussies. Geezus.

If your definition of fun is a game you always win, play Go Fish with yourself.
STFU, I love the game. All I'm saying is it would have been nice and that I hope they incorporate it in the next game. I know what challenge is. I've beaten Ninja Gaiden and Devil May Cry 3 on the hard difficulties. My point is that quick saves need to be incorporated in next gen games. Challenge does not equal frustration. Vice Versa.

The drive to do well are the prizes you unlock for succeeding; the story unfolding and resolving. How am I being drived to do better if I get my ass kicked every minute? Unnecessary frustration makes one not want to play the game anymore. Since it is unnecesary these simple steps should be taken to alieviate it.

Yes, I play for fun. Losing does not equal fun. Fun equals winning. Got it? I stick it out through the hard stuff and am rewarded. That is my path of fun.

Double Post:
Originally Posted by Megalith
LoL.

Can someone tell me how I got the Supreme Soldier medal on my first try. I wasn't even trying.

Heroes really do exist.
I recieved the Supreme Knight on my first play through. It's not that hard at all. I did it with out even trying as well.

Double Post:
Originally Posted by SCHNEE-1
I dont see why people think this game is boring and easy. It has to be one of the most challenging AC games, it's AI is just ridiculously good, because it really FIGHTS BACK. Not only that, but the game is very action-oriented, and doesn't go stale at all during missions.
Yes, but then the game is over in 4 hours and your left feeling like you wasted your $50. I completed the game three times in a row getting all three supreme aces and it took me less than 3 days. Since I'm a fan of the series it was worth it for me to buy it and add it to my collection, but to someone who is looking for more it probably isn't worth it. The boring parts come when you are replaying the missions over to get to the end so you can unlock the good planes. Different people have their own versions of whats boring and whats not.

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Last edited by Foshi; May 16, 2006 at 10:04 PM. Reason: Automerged additional post.
Foshi
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Old May 17, 2006, 10:38 PM Local time: May 17, 2006, 10:38 PM #6 of 637
Originally Posted by SCHNEE-1
Eh, until there is offical word that Ace Combat 6 is in the making...i won't be hyping up until then. lol.


Alright, discussion time for AC6, with questions!


1. Where would you like the next game war to be taken place at? [For instance, do you want to see them have a war back in the Osean continent? Or the Usean continent? Or maybe a totally new country like Wellow or Verusa?

2. Do you want the war to still remain in the 'present' time [aka, around 1995-2015] Or in the future?

3. Do you want to have a massive dogfighting arena for online, or selected online missions with fellow friends, or both?

4. Do you want the AI to be harder than ever?

5. Do you want there to be..more realism in the controls, instead of having arcade style controlling?

6. Mercenary or part of a military squadron?

7. Do you want a heavy storyline that is deep and complex, or something simplistic that gets right to the action of the game?

9. Do you want music that is epic and powerful like a war movie, or music that gets you pumped up for a dogfight?

8. Am I getting this for Namco? [lol]


Just something to keep this thread going...lets not have it die, you know?
1. New countries, with new enemies, and a unique story
2. Doesn't matter as long as we are not stuck with completely outdated planes
3. Both
4. Yes, but obviously it should be selectable by each player
5. No
6. Your choice, just like Zero in that you can be a merc or soldier. They just need to expand it and make it more important.
7. Deep and complex, and I also want to know who I am playing. They need give the player character a face, voice, and deep and meaningful story; maybe let us choose whether we want to be male or female and change the story up for either one.
8. Same style of music from the past three games will suit it well.

What kind of toxic man-thing is happening now?
Foshi
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Old May 18, 2006, 12:29 AM Local time: May 18, 2006, 12:29 AM #7 of 637
Originally Posted by INDIGO-3
I want it to go back a bit in term of time. the 80s... no fancy laser weaponery and such, the biggest weapon out there will be a traditional mobile AA/SAM artillery platform.
Lots of retro planes like F-104, F-100 etc... while F-22 being the top of the line.
Why would you want to fly such old and outdated planes? F-22 is good, but I have flown it for three games now. If they put that in it should be one of the regular planes you can buy your first time through the game. I want some advanced military technology. It really wouldn't matter to me if every plane in AC6 was made up. As long as it looks cool and is somewhat believable I'm happy. They really need to add something besides AA and SAM platforms. Flak Guns were good in Zero. Keep those in but add some new stuff that we run into occasionally. Maybe, laser sites or some spread out jamming sites. These things need to be added to the roster and not just as necessary targets to be destroyed to end a mission. All of these changes would help keep the game fresh and challenging and add to the overall enjoyment.

FELIPE NO
Foshi
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Old May 26, 2006, 10:31 PM Local time: May 26, 2006, 10:31 PM #8 of 637
This game was easy. Just fly head-on at your opponent and fire away a couple long or medium range missles and you have it won. Most likely your opponent won't even be able to shoot off a missle at you and if they do it's quite easy to dodge them. Su-37 has long range missles just get into a head-on with your enemy and fire. Even easier if you have the Morgan or Faulken. Then use the TLS to shot down scores of enemies like they were nothing. Personally, I like the Wyvern the best. As it's design is incredible and it has excellent armaments.

What, you don't want my bikini-clad body?
Foshi
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Old May 27, 2006, 10:13 AM Local time: May 27, 2006, 10:13 AM #9 of 637
lol
Okay, let me spell it out more clearly. The game is quite easy to complete. My previous comments were about it's frustrating factor. I don't like games that are unnecessarialy frustrating. AC0 had too many unneeded infuriating moments in it. That does not mean that the game was not an easy one to complete though. I beat it in only a few days(2-3). Never did I say that this game was hard.

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Last edited by Foshi; May 27, 2006 at 10:17 AM.
Foshi
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Mar 2006


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Old May 28, 2006, 10:26 AM Local time: May 28, 2006, 10:26 AM #10 of 637
Originally Posted by tajisdurmin
So the game's not hard, it's just frustrating and infuriating? How so? Unless you crash a lot, I'm guessing from what you've said before that you've gotten shot down one too many times by aces at the end of a mission...but you were just saying that you never called the game hard. Honestly, it sounds like you're trying to skirt around using that word with semantics, since I thought ACZ was markedly harder than the previous two games on my first run through it. Would it be fair to say you were a lot more frustrated with the game before you beat it than you are now?
Thats true, but the frustration came from not being able to have a checkpoint system or a quick save option. I don't like replaying missions over and over from the beginning. If I make one mistake like crashing into wall when I'm flying in the Avalon dam or something like that I want to start over right there and not play waste my time flying back to it. Yes, I know this is a minor nitpick which is why I still love the game.

Unless your playing on Ace this game isn't all that hard. Yes, enemies dodge your missles better and lock onto you more often but it's not like flying against another human. Dodging missles is a sinch and shooting down enemies is a piece of cake with a good fighter jet.

There's nowhere I can't reach.
Foshi
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Mar 2006


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Old May 28, 2006, 03:27 PM Local time: May 28, 2006, 03:27 PM #11 of 637
Originally Posted by seanne
So which is it going to be then?
Um... easy.

This thing is sticky, and I don't like it. I don't appreciate it.
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