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About this tournament:
Hey - I just saw this thread and got interested in it. I would be interested in joining the next tournament, but unfortunately I don't have Nintendo DS or Pokemon Pearl yet. I'm behind on video games because I decided to spend all my time to actually completing all the video games I had from the last generation of video games. The most technologically advanced piece of hardware I have is a thin PS2. ![]()
Defense number means the difficulty of the defending Pokemon from the attacker's ongoing assault. The higher the number, the harder it is. The offense number is how easy it is for the attacking Pokemon to damage the defending Pokemon. The higher the number, the easier it is. The natural tensity number is the defense number minus the offense number. This shows the average difficulty of winning or losing a fight. If the number is positive, it means the difficulty was harder than normal, while if the number is negative, it means the difficulty was easier than normal. Then I show the official score based off of the Kairyu's rules, and at the bottom shows who is moving to the final four to compete. I took the time after that to develop a 'neutralized score' which calculates both the official score and the natural tensity number to project a score based off of fairness to Pokemon with less advantages this time around. Like with the official score, at the bottom I calculated the neutralized top four of this tournament round. Since I cannot post images (as I do not have enough posts as of yet), I must provide a link to this chart. ImageShack - Hosting :: pokemongymbattlerstourndq7.jpg Kairyu - feel free to use this as you wish. If need be, I will update this to suit any official battles that occur today. About next tournament: As for the next tournament - while I cannot enter it yet, I do have some suggestions, since I have played and beaten Pokemon Red, Yellow, Gold, Crystal, and Ruby. I remember as a kid, playing the official Pokemon card game growing up. Most decks had two types of Pokemon, to make things balanced and to add complexity to the game. So, I'm proposing a new idea - Gym Leaders with two different types of Pokemon. But there is a catch - each of your Pokemon's primary must be one of those types. The primary type, or type one - is more associated with the Pokemon and the Pokemon usually has more moves of that type. To make things interesting, instead of randomly deciding who is going to be what, allow everybody to choose their two types individually. First come, first serve. Oh, and if someone calls out, say, Dark/Poison, another person cannot call Poison/Dark. But if someone calls out Dark/Poison, another person could call Dark/Steel. If you call Dark/Steel, all your Pokemon's primaries must be either Dark or Steel, and cannot be all Dark or all Steel. As an added rule, if your two types have at least one Pokemon that is both of them, you must use at least use one of those Pokemon. To make it fair, use my defense/offense numbers and the natural tensity score to calculate in for the final score, and as of before, have wins worth 2 points, ties 1, and loses 0. Like before, have up to nine playable Pokemon, but no less than six. You may have two legendary Pokemon, but there are rules you must follow in order to actually use them. The only time you will be able to use a legendary Pokemon is during six Pokemon per team matches (more rules apply here) and tie-breakers. Matches will go as such: in the first match each gym leader will use six Pokemon each. Both gym leaders may not use his or her legendary Pokemon until the five others have been KO'ed. The second Pokemon match will consist of five Pokemon each. The third match four, the fourth match three, the fifth match two, and the final match just one Pokemon may be used on each side. If the match was an even 3-3, then the game goes into tie-breaker mode, where each gym leader uses one out of the two of their legendary Pokemon to determine the final outcome of the match. After all this is done, the final score will be calculated and each player will be ranked. If, by chance, two players mysteriously got equal scoring, even after the tensity score was calculated into the final score, then they go into a tie-breaker mode with one of their legendary Pokemon. To expand on this tournament's final round, the next tournament will feature everybody, not just the top four. If there are nine people in the tournament, it will go like such: rank 1 vs rank 2;rank 3 vs rank 4'; rank 5 vs rank 6; rank 7 will then face either rank 5 or rank 6 in the next round. There would be time limits to this all, so this doesn't run forever - but depending on how large this gets, it will either expand or contract the deadline dates. Kairyu could probably manage that himself. And another thing: gym leaders next time around will not be referred to, as an example, the fire/ground gym leader. If someone picks fire/ground, they got to make a name that combines both types into a cool sounding gym leader name. So - like my ideas? Could they be improved? Or are they just stupid altogether? Feedback and suggestions for the next possible tournament would be appreciated (especially from Kairyu). Jam it back in, in the dark. |
Bellow results there is a \ division line between actual and projected. This means actual results are shown horizontally by going up and down through the names. The projected results are shown vertically by going left and right through the names. Another reason there is that division line is to show the difference between the actual results, which are shown with a color, and the projected results (what the odds of winning are, due to weaknesses and strengths of each type of Pokemon), shown with a number. Take, for example, Crash Landon. He's the psychic gym leader. His Pokemon is good against some types, and bad against others. An example in which his Pokemon are naturally good against would be Sousuke's fighting type Pokemon. If you look at the projected results row and go to Crash Landon, going down from that column you will see Crash Landon's projected results number against Sousuke; a 2. A 2 means he has a good chance of winning, because his Pokemon, psychic type, will be much more likely use psychic attacks that will cause double the damage that it would usually do in a normal situation. Because of this, Crash receives a 2 in that column - and his cumulative offense score increases by 2 as well. In the same instance, Sousuke, being the defendant against those crushing psychic blows to his Pokemon, now has increased his defense score by 2. Now look at Sousuke's projected results against Crash. His number is only a .5 because his moves only do half the damage they normally do. This correlates to Crash's defense number battling Sousuke being .5, because the difficulty in which defending against Sousuke's attacks has been naturally reduced in half, due to their two types of Pokemon in play. Look at Crash's row. The defense number on Crash, an 8.5, is the added numbers of all the defending numbers that Crash battled with. Sousuke gave him .5 + DarkMage gave him 1 + Kairyu gave him 1 ... and so on. The higher the defense number, the more naturally difficult the matches are, as you are on the defense on more effective types against your Pokemon. Now look at Crash's column. The offense number of Crash, an 8, is the added numbers of all the offensive numbers that Crash battled with. Sousuke gave him a 2 + DarkMage gave him a 2 ... and so on. The higher the offense number, the more naturally easier the matches are, as you are on the offense on more effective types fighting against their Pokemon. Since Crash's defense number is slightly higher than his offense number, his difficulty in matches was slightly above average. Natural tensity number is calculated by simple taking the defense number and subtracting that with the offense number. Look at this link for more information: Serebii.net Games - Type MatchUp I expanded the original chart into this: ImageShack - Hosting :: pokemongymbattlerstourniu7.jpg The win ratio is calculating wins divided by total amount of games. The neutralize win ratio is calculating points total by the neutralize score divided by the total amount of points possible (such as 10 for battling in 5 games). And finally, the total rank score takes the four previous ranks, official score, neutralize score, win ratio, and neutralize win ratio, and adds up all the ranking numbers from that and produces a new, fair-minded ranking system.
But actually, the example that you provide is wrong. Since the baseline for all attacks is 1, and every game is worth two points, if Black Mage wins, and he did, he would still gain 1 point for beating Kairyu. The only two types of Pokemon battles that you could apply your example for would be dark vs. psychic and electric vs. ground. But since there is a near-impossibility for an electric Pokemon to win against ground, or a psychic Pokemon to win against dark (I would really like to know how Crash won against Chaotic), it is only fair that these battles do not count for ground or dark type gym leaders. The odds are so overwhelming against psychic and electric that I would find it hard not to give them extra points for winning against these two types.
Results look lopsided? How is that? I attended to make the neutralized score to prevent this thing from happening - since it is more lopsided without the system. The neutralized score system prevents a group of people to be listed as the same against each other. In the official scoring system, four people are tied for forth place, among a tie with two people in third. In the neutralized system, there is only two tied at two different places on the bottom. Coming from an unbiased source (since I am not an active participant of this tournament), I agree much more with the neutralized scores than the official ones. Most of them aren't even that much different from the original - they just show the advantages and disadvantages that certain Pokemon play in battle. I believe someone is much more skillful if he or she can defeat five out of nine enemies all whose type is strong against his or her type, rather than someone with the same record and defeats Pokemon only average against his or her type. It's a much harder battle with a type disadvantage! But the neutralized system was pretty easy to do this time around. If the next tournament uses two types of Pokemon, the equations will be much more complex. That's where I come in. I'm simply addicted to math, and doing these kinds of problems. If you accept the neutralized system, Kairyu, I promise I will give you more accurate results regarding the actual skill level of every gym leader that plays in this tournament. In essence, Kairyu, I want you to make me an official unbiased 'referee' of the next tournament.
If this hasn't been made a rule already, it should be. Allow only one Pokemon of a particular species to be put on a roster. In essence, you couldn't have six Dragonites defeat everybody but the ice trainer. (Also - I simply think that dragons are overrated, I personally would not pick them myself if I could participate in this event myself.) While I do not particularly disagree with the idea of the rule you stated later in the second paragraph, I think these tournaments are becoming excessively ruled by their rules themselves. I think a major skill in Pokemon is the ability to choose Pokemon that can have variation in their attacks - and removing or limiting this would be destroying a core foundation of this skill.
I wouldn't mind a lottery to decide who chooses first. I mean, I guess that would make it fair. I'm in agreement with this one. However, I doubt this will make any great impact if there is indeed a choice of two different primary types - as there are over a hundred choices to choose from. I whole-heartly agree that rules bring fun down, especially if there are a lot of them. I believe that the sleep-clause this tournament had should be removed for the next tournament. I think this is a major reason why DarkMage lost all five of his battles, because one of the major abilities of bug Pokemon is the ability to sleep other Pokemon. Without this ability, bug Pokemon are bound to get squashed. Not only are dragon types more restricted to legendary Pokemon, as I stated earlier, but if my system of an official final neutralized score came into effect, it would greatly reduce the advantage that dragon Pokemon have against other types of Pokemon. It would put the calculated effect of dragon's resistance to fire/water/electric/grass attacks into the formula.
There's nowhere I can't reach.
Last edited by Penis Overflow; Jun 15, 2008 at 08:37 PM.
Reason: Little side note
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Anyways, here is the update from last night's battles. ImageShack - Hosting :: pokemongymbattlerstournlk8.jpg This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Penis Overflow; Jun 16, 2008 at 11:00 AM.
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Below is the list of fully evolved dragon Pokemon: #149 Dragonite (Type 1 Dragon, Type 2 Flying) #334 Altaria (Type 1 Dragon, Type 2 Flying) #373 Salamence (Type 1 Dragon, Type 2 Flying) #445 Garchomp (Type 1 Dragon, Type 2 Ground)
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Wow, a lot of matches occurred in one night!
To calculate all of this and put it into the system takes some time. When I first plugged in last nights scores, this post you had above wasn't even there. But finally now I'm finished.
Black Mage for the longest time had two wins. Under the system Kairyu made, he would be around last place, but he never lost! So I calculated win ratios as well to balance it out. However, winning two matches is not as great as winning eight, as well, so it wouldn't be fair to calculate him in first place just because he won two battles. This takes in both sides of the argument and gives a fair prediction on both sides as to whom the real four best trainers are. Here are the results! (If I'm missing something please tell me now so I can fix it) Spoiler:
*I'm also requesting these results to be edited on the first post of this thread.* Total amount of battles actual: 38 merging the two between dark and fire type gym leaders Total amount of battles potential: 45 In total, there was only 7 battles missed. Oh well. It only looks like more in the chart because in the chart every battle is two squares Soon I will have the chart for the final four up, once Kairyu makes up a decision on who is going to be the top four. Three are set in stone: 1) Crash Landon - the Psychic Pokemon Gym Leader 2) Identity Crisis - the Dragon Pokemon Gym Leader 3) Josiah - the Normal Pokemon Gym Leader And the potential candidates for the forth are: 1) Black Mage - the Flying Pokemon Gym Leader 2) Kairyu - the Ground Pokemon Gym Leader 3) radcliff13 - the Fire Pokemon Gym Leader I am a dolphin, do you want me on your body?
Last edited by Penis Overflow; Jun 17, 2008 at 12:06 PM.
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Okay, both Kairyu and I have drawn out a plan to deal with the tie for forth place.
Kairyu, the Ground Pokemon Gym Leader will face off against Black Mage, the Flying Pokemon Gym Leader, in a one 6 vs 6 Pokemon battle. Either Kairyu or Black Mage will post the results and from there I will calculate who will go on to face radcliff13 in the same style to earn that forth place title. I was speaking idiomatically. |
Oh, no.
This is what I feared. The secret rules that I did not tell you two implied the number of KO's with type advantage. See, ground attacks does twice the amount of damage they would normally do on fire Pokemon. Since Kairyu is the ground Pokemon gym leader, he has the most amount of ground attacks. Fire attacks do not have this advantage; they only do what is normal for their attacks to do, on ground Pokemon. And since radcliff13 is the fire gym leader, he has the most amount of fire attacks. My system was set-up so every KO was worth 1 point. Since Kairyu had the advantage of his Pokemon doing double the damage they would normally do, I had to take that into account into the scoring; I did this by reducing the amount of points he gets per KO in half. Therefore, Kairyu would receive only a half of a point for every KO, while radcliff13 would still retain a point per KO. Since Kairyu KO'ed all six of radcliff13 Pokemon, he earns three points, but since radcliff13 KO'ed three of the six Kairyu had, he earns three points as well. In other words - it's a stalemate. Therefore, there must be an ultimate tie-breaker. Sudden KO showdown. Kairyu will select one of his Pokemon to face against radcliff13, but radcliff13 will select two of his Pokemon to face against Kairyu. (Assuming that this is possible) And the rules are clear this time: whoever wins this match goes on to the next round. Good luck to both of you! What kind of toxic man-thing is happening now? |
I was just trying to keep things fair. If you think that goal is unnecessary - or garbage, and proceed this tournament on without a fair fight, then we are not representing a tournament that is deciding who is truly the best Pokemon gym leader. This is especially so with radcliff13. Many of his loses came before he even had his full team ready to battle. And after that, he started winning. Crash, you faced against Chaotic and Sousuke, and won both. Tell me, did it take more skill and planning to defeat Chaotic than it did to defeat Sousuke? Was Chaotic harder to beat because of his type rather than his skill? If you can honestly say no to both of these questions, I will concede to your point. However, neither you or I is the creator of this tournament. Ultimately the decision goes to Kairyu. FELIPE NO |
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What, you don't want my bikini-clad body? |
So ... the top four ISN'T going to battle to see who's the best? Okay .... then what was the point of determining forth place in that case, anyways? >_> I REALLY disagree with you ending the tournament like this, but if that's what you want, then so be it.
Expect a PM soon, Kairyu. (BTW, I'm a guy) Jam it back in, in the dark. |
I like Sousuke's idea. I have a feeling that the other six couldn't beat all four in a row like that, but that's my prediction. I mean, Crash won against Chaotic.
Besides, preparing for a tournament like this is much more work in the end than battling in it (unless you happen to have six Pokemon ready to battle already). I'm sorry for being intrusive, Crash. You're right... But hopefully I can participate in the ideas and planning without actually battling in the next tournament, since I don't have a Nintendo DS or Pokemon Pearl. It's ironic. I was suggesting things because I thought that this would be the "work" part, and by suggesting things I would take the workload off of the active participants. I think you are being overly-critical about what I was trying to do, Crash. I thought that being more fair and determining who the winner would be would make it funner. After all, you play Pokemon to win the battles and when you win the game, you get a sense of accomplishment, don't you? Despite your negative twist on all my exploits to this tournament, Crash, I was only trying my best to do a positive thing, so don't act like I'm some kind of enemy. There's nowhere I can't reach.
Last edited by Penis Overflow; Jun 20, 2008 at 05:19 PM.
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Let's not make this thread a personal attack on me, okay? If you have something to say to me that has nothing to do with this topic, I suggest you do it in the PM system.
My original intention upon entering this thread was creating a system that would calculate the overall strengths and weaknesses of each Pokemon type everybody had to face to produce a score that would make it so people would presumably not be tied in points when the final round began - simply to make less battles. However, it seems that my efforts did not come out the way I expected - as ties happened on both fronts. It made the problem worse. So I'll admit that was my fault. I'm sorry, okay? I was not trying in any way to be superior to anyone in this thread. In http://www.gamingforce.org/forums/qu...order-fit.html I'll admit I was acting superior, but really I just don't think you considered all possibilities when it came to that question, Deni. I promise I will have a real post in that thread throughly detailing my position on that topic, but it will be a long post. I guess when I think about questions like those, I consider all possibilities and I analyze everything to the extreme, and in the result I spend many hours writing one post. But it's quality that counts. I will not try to impose any change to any tournament without consulting everybody first. And I will not try to change any tournament that I was not involved with in the beginning. I learned my lesson.
This thing is sticky, and I don't like it. I don't appreciate it. |
So, if I'm getting this right, Crash is basically proposing a round robin tournament, similar to the last tournament, only this time everybody drafts their Pokemon and faces each other three times instead of five?
I really like your system, Crash. I’ve tried to conceptualize something fairer, but I haven’t been able to. I think having a visible draft would make people think more, and have real strategy, much more so than a hidden one. The only way I can think of making a hidden draft work would be having someone who is neutral (like me) being the system of information. Everybody would privately contact me, probably through PM, to tell me their selections. However, as you could imagine this would definitely become cumbersome after awhile, and would take way too much time in the end. One thing I’m wondering about is how much time we should give processes to occur. We first have to get people enlisted, which will probably be a week or two. Then there has to be the draft itself, but what happens if someone becomes inactive in the process of drafting? Should we wait until they become active again? Maybe we should go through time limits to how much time you are given to draft your Pokemon once it is your turn. We may need to also have a deadline for battles to occur after the drafting process.
Every Pokemon has base statistics. The easiest for me to remember is Mew because Mew is 100 on all six stats. Mew has a total base statistic of 600 then. These statistics would convert to points. So KO’ing Mew would be worth 600 ‘points’. Whoever has the most points by the end of the third match is the winner. You may think that the higher-number drafters may be screwed in this system, since their Pokemon will probably have much higher statistics (and be less cohesive), but in reality if you take almost any fully evolved Pokemon the difference between the amount of points each one’s worth are not that noticeably different. For example, Dragonite will probably be drafted first. My favorite Pokemon is Bellossom. Most people would think that Dragonite is much stronger than Bellossom, and Bellossom probably will not even be drafted in this tournament. However, if you look at each Pokemon’s statistics: Dragonite: 91 HP, 134 Attack, 95 Defense, 100 Special Attack, 100 Special Defense, 80 Speed, it adds up to 600. Bellossom: 75 HP, 80 Attack, 85 Defense, 90 Special Attack, 100 Special Defense, 50 Speed, it adds up to 480. In other words, KO’ing a Bellossom would be worth 80% that of KO’ing a Dragonite. Of course, if we did agree to this system, everybody would have to post what Pokemon of theirs got KO’ed and how many times they were KO’ed. If this is too cumbersome let me know so I conceptualize a new system to work by. NinjaguyDan’s idea sounds interesting … but I think whether the matches be duel or single should be up to the people playing the battle. I request that I be the one to make the thread for the next tournament. It will include every approved idea that we have in this thread. I will not do any “secret rules”, or try to develop any new rules without the consent of the participants. That’s a promise. What I can also promise, if I become the thread-maker for the next tournament, is my neutrality, and fairness to the rules we come to consent by. Also, if I’m the thread maker, then the first post can be the starting point for anyone to come and see up-to-the-day results of everything that’s occurring. This includes drafting, battle results, and overall tournament results continually being updated on the spot. If you accept my points system, I will make a chart with all the Pokemon and how many points their KO is worth. This chart will be continually updated when Pokemon are drafted, and as well I will make a chart showing the Pokemon drafted, and by whom, to reduce the clutter it would take to look throughout the entire thread. In other words, I will do anything within my power to make it easier for the participants (and spectators) to actively engage themselves in this fun activity. So, do people agree to my idea? If so, I’ll design the thread now and post it when everybody thinks it’s time to post it. I am a dolphin, do you want me on your body? |
I've been thinking about this draft crucially, and I believe I have discovered the best way of doing it.
When Crash initially purposed the idea, I assumed that people would post their selections in a future thread. I did not even phantom the idea of using PMs until Kairyu suggested having a private draft. When I posted my idea of using PMs, I thought it would be like having each person individually give me their selections one-at-a-time, and this would obviously take a long time. (I also did not considered using a chat room since I had high doubts people could actually all be there at once) I have then since concluded that it would be much more effective in a private system if everybody told me in a PM their first three selections first (six for the last person), and then I could tell people individually, “You can’t use *insert Pokemon name here* because it has been taken, please make another selection.” And this would repeat until everybody had chosen all their Pokemon. However, I found this idea potentially taking a long time. Plus, I think using a public system would be much more beneficial to using strategy based on what Crash said earlier. Then I formulated a public system that I believe would be the best way of this draft to operate under by. Crash suggested that people should already have their selections in mind before the draft starts. I will take it further than that; everybody participating in the draft would have to PM me their top choices (at least nine), in order from the most desired to the least desired. Then, the first person would post his or her three selections, and I would cross those three selections off his or her list. The next person would do this as well, etc, etc. However, if there is an individual who takes longer than 12 hours to make a selection, I would then use their own list they gave me through the PM he or she gave me to claim his or her three most desired Pokemon on that list. At any one time can a person change their most desired Pokemon by PMing me. This way, people could, ‘queue’ their top choices and be involved even if they can’t make the 12-hour limit. Kairyu, I do like your ideas for the time restraints, except for the drafting phase. Three days? If this tournament gets as many people as the last one did (10), pretty much no matter what you do, it’s going to take more than three days to do the draft. I believe there are two types of time restrictions. Time restrictions that involve the number of players the tournament has, and the time restrictions that don’t involve the number of players the tournament has. For example, posting in a thread, saying you want to be part of a tournament does not involve the number of players the tournament has. Right now this can be a set limit. And I agree with Kairyu’s suggestion of allowing potential players one week to sign up. However, Kairyu then suggests a three day limit on the drafting process. The drafting process, unlike the first part, does involve the number of players the tournament has. If there were only three people in the next tournament, the time it would take them to draft their Pokemon would be significantly shorter than if there were fifteen people. This is why I believe it is necessary not to limit the time of the entire process, but rather limit the time it takes for each individual person to make his or her selection. For example, if there are ten people in the next tournament, and the 12-hour limit was the rule, then the absolute time limit of the drafting process would be nine and a half days. But this does not mean it would take nine and half days to do this process – if the people drafting make their selections faster than this, it could become be a very fast process. The new time limit always comes after the last person made their selection. If there are a lot of people absent, this could lead to me sleeping at very odd hours I will admit. But it’s the sacrifice I’ll have to make to keep this tournament afloat. The third part of the tournament, preparing the actual team, is like the first part. It does not involve how many people are in the tournament. Therefore, it should be a week to a week and a half, as Kairyu suggested. I completely agree with him there. This leads to the last process, the actual battling itself. It is like the second part as it depends on the amount of people battling each other. I’m not sure whether we should even have a definite date about this, but I purpose having a 1.5 times modifier per player. So if there were 2 people in the tournament, the amount of days they would have to battle would be 3. Of course, all of this is open to debate and such. If people are in approval of my specific public drafting idea, I will make a post as soon as possible containing what would be in the thread. From there we can have our final discussions, and from that I can post the actual thread and have this tournament up and running. I was speaking idiomatically. |
So the only real difference between Crash's idea for the tournament and mine is that Crash would have a public draft with no queue and a 24-hour limit, instead of a 12-hour limit with a queue. And that matches would be decided upon who won two out of the three rounds, instead of using my points system. And the only real difference between Kairyu's idea for the tournament and mine is he would do a private draft instead of a public one; but both of our ideal private drafting processes are the same. But I'm not sure if Crash still wants to do his exact version, or if he likes my version of the draft more. His last post said envisioned. I've already stated the reasons why I would prefer a public draft. I would prefer using a queue system because I think that's fairer to the people who have to be away for more than a day from their computers, for various reasons. And just because their away from their computers for an entire day doesn't mean they won't be available during the battle process.
What kind of toxic man-thing is happening now? |
I would like to say thanks to Kairyu for helping me work out the kinks to this tournament. Kairyu suggested that the thread be officially posted sometime later today. I'm not finished with this, but I probably will be by the end of the day. But it's mostly completed. Have a look. =D
Pokemon Draft Tournament Version 0.9 Beta:
I'll probably change things around a little bit before I finalize it, but for the most part this is the way I want it to look. Feedback would be most appreciated. FELIPE NO |
I revised it; it's pretty much done now, and I modified the points system for the two Pokemon the above posters mentioned. However, I disagree with the poster about the two rules of switching move pools and hold items as I believe they add strategy to the game.
Pokemon Draft Tournament Version 1.0 Beta 2:
Well, I think I just got carpal tunnel syndrome... heh. At least I incorporated many, many ideas from Crash, Kairyu, and myself to make - probably - the best tournament possible for this situation. Final feedback before this goes public, at 9:00 PM, would be most appreciated. Edit: I'm also debating whether or not I should have the picture below be the 'gimmick' of the thread. ![]() Spoiler:
How ya doing, buddy?
Last edited by Penis Overflow; Jun 26, 2008 at 05:36 AM.
Reason: Picture lurkings
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After a long discussion with Kairyu, this is probably the final version of the thread.
Pokemon Draft Tournament Version 1.04 Beta 3:
If I'm missing something, please let me know. Jam it back in, in the dark.
Last edited by Penis Overflow; Jun 26, 2008 at 07:02 PM.
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What I mean is that you can only make an opponents Pokemon sleep once per match, not round. You can use the same move over and over until one of your opponents Pokemon is sleeping. After that, you cannot use it until your next match with a a different participant. The same is implied with double team.
There's nowhere I can't reach. |
Bah! I already posted the thread. I would have waited longer, but I felt like Kairyu was pushing me to get this out as fast as possible.
I'll update the thread to be more specific with the sleep clause, okay? That's sort-of what I meant, only being vague in a few words instead of thoroughly explaining it. Sorry. When I said, "trade Pokemon" I didn't mean trading Pokemon that you drafted, just trading in general, I guess. I don't know the limitations of trade viva wi-fi, I thought you could only trade Pokemon so I thought, for example, someone who drafted a Dragonite would trade his Metagross to the person who drafted Metagross in return for a Dragonite. Man, our language can be so ... misconceived. It's too late for a 'supplemental draft', anyways. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Penis Overflow; Jun 26, 2008 at 09:17 PM.
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Actually, Kairyu, a battle is equivalent to a round and three of either of these is considered a match. Yes, you can only use it once successfully per match. xD
I am a dolphin, do you want me on your body? |