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Also, by the time you reach the end of the game, there are infact enemies that can give upwards of 199 AP per battle, so if you are only mastering certain jobs for the sake of mastering them; you can just wait and do it endgame. Focus on the ones you want to use and mix-match skills that way.
Even better, you can master the new jobs Oracle and Cannoner, and get ABP plus and EXP plus secondary skills. They will raise the amount of ABP/EXP you get to 150%. This will possibly be the first time I will bother to get past level 48 in FF5.
You get Oracle, Cannoner and Gladiator after you got all of the legendary weapons form Kuza Castle by the way.
Spoiler:
Once you do, a scholar will mention that an earthwuake happened way down the south. The new locations is an undersea trench, located just below the Town of Mirages.
The new classes blow by the way.
Oracle and Cannoner will unlock you ABP and EXP up abilities, which are possibly the only use I see for them.
Spoiler:
Gladiator is a physical class with moderate stats and the ability to use all physical weapons (ninja knives, katanas, broadswords, bows, everything but staffs and maces). Their special ability is !Finisher, which will either fail, do a critical hit (2x damage), or will hit weak points to do massive damage. The massive damage is 9999pts of elemental damage. The element is dependant on which character you use it with, Bartz has Fire for example (I think). However it fails too often to be useful, especially against bosses. Once mastered, they can use a Blade blitz command, which attacks every opponent - for pathetic damage.
These guys will also attract more random fights, an ability that can be unlocked as you level up the job.
Oracle is a class that can condemn enemies to various fates. This manifests in spells being cast on the opponents after a certain amount of time after condemning. This is almost completely useless as a) they often fail at doing it and b) most of these condemns are too weak or take too much time. Say, 20 seconds for something akin to Bolt2. Doom is the only useful one I saw (certain kill in 10 secs), but again, the actual condemning takes too much time, especially so late in the game when you already have access to more devestating attacks.
Cannoners look like french navy personell from the Napoleon era, and they can, uh, use a cannon to attack. The cannons seem to do more damage then regular attacks by a small margin, but I also saw them doing criticals as often as Monks do (which is very often), and rarely they will also instant kill some enemies (usually ones that would come close to being killed anyway). You can also buy 3 kinds of ammo for these and mix them with a bunch of stuff, but I didnt look into this yet.
By the way, is it only me or were the animations simplified in many attacks? Holy and Neo-Exdeath's Grand Cross thingy seems a lot less spectecular as it did on the SNES.
Jam it back in, in the dark.
Last edited by evilboris; Nov 24, 2006 at 03:52 PM.