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Anyway, I absolutely loved PoR, and honestly, I always love these games, so complaining about it seems a bit silly. As long as the music is good! I do agree that it would be awesome to see some forward development in the series again, though. Or even backwards--I'd love to see a classic CV3-style platformer, but updated and supercharged. But I shouldn't really be singing this song every time a Castlevania-related thread comes along, so I'll leave it at that. ![]() PS. Not related, but Sonia Belmont! <3 How ya doing, buddy? |
He does? But I... She...
![]() There's nowhere I can't reach. |
Also, over the course of this thread I began to realize just how much I hate the term "Metroidvania". Anyway, the information is pretty limited, but I'm not so sure about the whole world map thing... It could work out really well, but it sounds a bit shady to me. Technically though I didn't feel that PoR really took place in just the one castle--every painting was its own level really, so the castle was just the central level through which you reached each sub-level. The Glyph system sounds fun to me, I always like combining different stuff to see what happens, I can't wait to see how it's handled. I just hope that it's actually balanced, that's often an issue with this kinda thing. Bat Glyph + Door Glyph = Armageddon! Most amazing jew boots |
That trailer has left me extremely excited for the game, moreso than I expected even. The art looks absolutely spectacular, and the gameplay footage seems really intriguing too. As Rotor said it looks a bit more intense than most Castlevania games but I think that might just be clever editing--we'll see.
I am a dolphin, do you want me on your body? |
Are they just going for kitsch with the voice acting now? The game looks great though, will be picking this up for sure.
I was speaking idiomatically. |