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[Multiplatform] CAPCOM announce more Street Fighter!!
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surasshu
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Old Jun 1, 2007, 08:06 AM Local time: Jun 1, 2007, 03:06 PM #1 of 141
Wow, that's a pretty fugly sprite. I expected as much from Udon, they're pretty dodgy and they hired some more shitty artists, probably to work on this. Where are Akiman and Bengus?

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surasshu
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Old Jun 9, 2007, 09:29 AM Local time: Jun 9, 2007, 04:29 PM #2 of 141
Are you honest-to-God trying to use game canon to explain away bad art? The artist messed up and drew him a little deformed, nothing more, nothing less.
Pretty much. He looks like shit. The only way I could dread this release more is if the backgrounds were 3D.

There's nowhere I can't reach.
surasshu
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Old Jun 10, 2007, 05:45 AM Local time: Jun 10, 2007, 12:45 PM #3 of 141
I don't know, I guess I need someone to explain why the Ken and Akuma sprites are "bad". They're exactly what they should be like design wise. Perhaps the art style is a bit underwhelming however it makes sense because if the game looked better then 3Strike then that wouldn't make much sense.

I don't know. I REALLY just don't get it. I've been playing 2D fighters all my life and they are my #1 genre, so perhaps my expectations just arn't as high as all you 3D fans, lol.

JK, I'm a graphics whore when it comes to my 3D games ^^;
I guess cause this is Capcom (and Street Fighter 2), I was expecting some decent art. Plus, Capcom had some of the best sprite artists in the business. I'm not sure on what terms Akiman left Capcom, but the man is a genius, possibly the most talented and skillful artist to ever work in the games industry.

When I heard Udon was doing the sprite work for it, I went from "super enthousiastic" to "cautiously optimistic", since Udon's work is mostly fucking shite, but I figured they could probably trace sprites.

But then I saw the first spritesheet with Ryu. I didn't think it looked that good, but I figured they were unfinished, plus the picture was hard to see, a photo of a slide on a screen. The Ken sprite sealed it for me. Proportions are ridiculous, character designs are mangled, muscle lines are absolutely terrible. And Ken looks pretty dumb, but Akuma looks like a fucking joke.

I'm just really disappointed in Capcom. They've made almost consistently poor decisions when it comes to 2D fighting games the past 5 years, so I guess I shouldn't have been surprised, but I was hoping this signaled a change, like they would take 2D fighters seriously again. But this actually shows to me like they think people who play 2D fighters will settle for anything, no matter how shit it is.

Anyway, to each their own. I don't want to convince you that it sucks or anything, just trying to explain why I feel the way I do!

EDIT: Also I wanted to add that the only image you posted that actually looks like those sprites (the poster) was drawn by the Udon guys. And I think it looks awful.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by surasshu; Jun 10, 2007 at 05:56 AM.
surasshu
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Old Jun 11, 2007, 09:14 AM Local time: Jun 11, 2007, 04:14 PM #4 of 141
Your opinion, to be blunt, is shit. Akuma has been a sprite copy of Ken and Ryu (and Dan) in every single game he has ever been in. All they ever do is change out the heads, and in a couple cases give him sandals.
Thank you. I didn't think this was necessary to even mention, but I guess there are some people who really didn't notice. I'm not sure about SF3 since that never appeared in our arcade before it was closed ( ) but up to SFA3, Akuma = Ryu.

Quote:
While you could certainly write that off to artist (or programmer) laziness, Akuma was scarier when he was mostly human-looking. It was the subtle touches and unexpected air fireballs that made him frightening. Turning him into a misshapen Todd McFarlane caricature just makes him look silly.
I totally agree with this, and Udon's art has always been ridiculous, which is why I hate them. You can do super muscular without making it look retarded, but Udon doesn't seem to get it. They also fail at basic human anatomy (check out Ken's arms, for example).

Slayer X, you may think this is gonna look "infinitely better", but I think there's more to a game's art than what fucking resolution it runs on.

I am a dolphin, do you want me on your body?

Last edited by surasshu; Jun 11, 2007 at 09:17 AM.
surasshu
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Old Jun 11, 2007, 11:35 AM Local time: Jun 11, 2007, 06:35 PM #5 of 141
Haha, wow that's interesting, they didn't even really try their best on Akuma's sandals, the straps aren't even shaded or anything. How lazy is that! Anyway, thanks for that link. The SF3 sprite art looks really good to me right about now!

I was speaking idiomatically.
surasshu
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Old Jun 12, 2007, 11:16 AM Local time: Jun 12, 2007, 06:16 PM #6 of 141
I haven't seen any art that really looks as shitty as the sprites we've seen so far, aside from the Udon-drawn material, but okay.

But I totally agree that Capcom's to blame. I mean, I'm blaming Udon here in part (cause they suck), but Capcom is clearly the main culprit for hiring a shitty group of artists in the first place. Doesn't take away from the fact that they fucked up Street Fighter since they got the license, and now continue to do so even though all they have to do is trace sprites.

Honestly, I think Capcom just doesn't care. And that is what's really pissing me off.

Anyway I shouldn't post here anymore, I feel like I'm just trolling. I won't look at this game anymore as it's obviously not going the direction I want it to.

What kind of toxic man-thing is happening now?

Last edited by surasshu; Jun 12, 2007 at 11:21 AM.
surasshu
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Mar 2006


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Old Oct 22, 2007, 09:44 AM Local time: Oct 22, 2007, 04:44 PM #7 of 141
Plus a first look at Balrog's stage. I think it turned out great.
You don't mind that those people in front of the car are midgets then?

I guess you're right, since midgets are great!

Meanwhile, I never liked Cammy much, but they pretty much destroyed any trace of hope I ever had. How could they do that to her face? ;___;

Now, what I'm really wondering is this: there is high res original art of Street Fighter. That is, Capcom always worked as follows: people drew (by hand, on paper) the animation of the sprites. Then some poor underpaid dude had to convert those to the low-res pixel art that we know and (optionally) love.

So why not just use the original art? Why have some no-talent hacks retrace what essentially already exists, but better? The only reason I can think of is that they don't actually own the rights on that art for whatever reason, so they got this chokehold contract on Udon (who, based on the quality of their work, are probably super cheap)... But it still seems super odd, cause I can't imagine that they had a loose contract when SSF2T was made. Very mysterious.

FELIPE NO

Last edited by surasshu; Oct 22, 2007 at 09:50 AM.
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