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Wow, that's a pretty fugly sprite. I expected as much from Udon, they're pretty dodgy and they hired some more shitty artists, probably to work on this. Where are Akiman and Bengus?
![]() Most amazing jew boots |
There's nowhere I can't reach. |
When I heard Udon was doing the sprite work for it, I went from "super enthousiastic" to "cautiously optimistic", since Udon's work is mostly fucking shite, but I figured they could probably trace sprites. But then I saw the first spritesheet with Ryu. I didn't think it looked that good, but I figured they were unfinished, plus the picture was hard to see, a photo of a slide on a screen. The Ken sprite sealed it for me. Proportions are ridiculous, character designs are mangled, muscle lines are absolutely terrible. And Ken looks pretty dumb, but Akuma looks like a fucking joke. I'm just really disappointed in Capcom. They've made almost consistently poor decisions when it comes to 2D fighting games the past 5 years, so I guess I shouldn't have been surprised, but I was hoping this signaled a change, like they would take 2D fighters seriously again. But this actually shows to me like they think people who play 2D fighters will settle for anything, no matter how shit it is. Anyway, to each their own. I don't want to convince you that it sucks or anything, just trying to explain why I feel the way I do! ![]() EDIT: Also I wanted to add that the only image you posted that actually looks like those sprites (the poster) was drawn by the Udon guys. And I think it looks awful. ![]() This thing is sticky, and I don't like it. I don't appreciate it. |
) but up to SFA3, Akuma = Ryu.
Slayer X, you may think this is gonna look "infinitely better", but I think there's more to a game's art than what fucking resolution it runs on. I am a dolphin, do you want me on your body? |
Haha, wow that's interesting, they didn't even really try their best on Akuma's sandals, the straps aren't even shaded or anything. How lazy is that!
Anyway, thanks for that link. The SF3 sprite art looks really good to me right about now!I was speaking idiomatically. |
I haven't seen any art that really looks as shitty as the sprites we've seen so far, aside from the Udon-drawn material, but okay.
But I totally agree that Capcom's to blame. I mean, I'm blaming Udon here in part (cause they suck), but Capcom is clearly the main culprit for hiring a shitty group of artists in the first place. Doesn't take away from the fact that they fucked up Street Fighter since they got the license, and now continue to do so even though all they have to do is trace sprites. Honestly, I think Capcom just doesn't care. And that is what's really pissing me off. Anyway I shouldn't post here anymore, I feel like I'm just trolling. I won't look at this game anymore as it's obviously not going the direction I want it to. What kind of toxic man-thing is happening now? |
I guess you're right, since midgets are great! Meanwhile, I never liked Cammy much, but they pretty much destroyed any trace of hope I ever had. How could they do that to her face? ;___; Now, what I'm really wondering is this: there is high res original art of Street Fighter. That is, Capcom always worked as follows: people drew (by hand, on paper) the animation of the sprites. Then some poor underpaid dude had to convert those to the low-res pixel art that we know and (optionally) love. So why not just use the original art? Why have some no-talent hacks retrace what essentially already exists, but better? The only reason I can think of is that they don't actually own the rights on that art for whatever reason, so they got this chokehold contract on Udon (who, based on the quality of their work, are probably super cheap)... But it still seems super odd, cause I can't imagine that they had a loose contract when SSF2T was made. Very mysterious. FELIPE NO |