This sums up why Kingdom Hearts is utter shit these days better than I could:
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These days, it's hard to shake the feeling that Kingdom Hearts games aren't made for anyone but Kingdom Hearts fans alone. ... Instead of treating the sequel like the first game -- a fun romp through Disney worlds -- Square thought that the Kingdom Hearts mythology (kept on the back burner throughout KH1) needed to take center stage. So, instead of throwing you into a colorful fun world full of Disney characters, Kingdom Hearts II instead makes you initially suffer for a few hours with annoying teenagers as they muddle through middle school-level discussions of existentialism. ... With all of the material available in the Disney universe, Kingdom Hearts II inexplicably forces you to trudge through nearly a half-dozen level themes you've already seen in the previous game. This repetition, combined with endless indeciperable cutscenes full of nonsense and neologisms, really put me off the franchise for good back in 2006. ... Warren Spector may be a bit off about Mickey Mouse's universal appeal, but his Epic Mickey project is at least putting the Disney characters front-and-center where they belong. But as Kingdom Hearts marches on, the series is getting further and further away from this simple idea. I managed to luck into a copy of the recent DS installment of the franchise, and after two hours, I've yet to see a single Disney characters. Instead, I've been treated to a collection of impeccably groomed, angsty metrosexuals who all seem to be in a competition for cattiest human being alive
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1UP's RPG Blog : The Shrinking Appeal of Kingdom Hearts
Ever since Kingdom Hearts II, the series has been nothing but an increasing exercise in how much angst can we cram into vapid characters. They've been terrible time and time again, and 358/2 was so bad I think you have to be half-retarded to finish it.
Jam it back in, in the dark.