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[PC] I wanna be the guy
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Member 267

Level 49.52

Mar 2006


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Old Jan 2, 2008, 10:35 PM #1 of 7
There is a very fine line between a game that is so difficult that you want to pull your hair out, and a game that is incredibly difficult but feels beatable. The difference between a game that is just flat out badly designed and a game that encourages you to try harder, makes you feel like you really CAN do it if you work hard enough.

This game is straddling that line on purpose. For every element that feels like a genuine test of your skill, there's another thing (like the fucking spike platform right near the beginning) that really feels like the designer just hates humanity.

However, the game is enough on the "hard but satisfying" side of the line that it becomes rather addicting to try to make it to the next screen. It took me some 70 deaths to figure out the trick on the first group of clouds, but I sat there and tried to figure it out.

The game just has such an incredibly PRECISE hit detection and timing that that's where a lot of the challenge comes from. There is very little room for error, but what's there is enough that VERY MINOR mistakes can be tolerated.

But fucking UGH. I hate the person who made this game almost as much as he apparently hates humanity.

Jam it back in, in the dark.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PC] I wanna be the guy

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