Exploding Garrmondo Weiner Interactive Swiss Army Penis

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-   -   [PC] I wanna be the guy (http://www.gamingforce.org/forums/showthread.php?t=28677)

Waferballs Jan 2, 2008 01:45 PM

I wanna be the guy
 
So i've been watching people trying to beat this sadistic freeware game lately. Hugely enjoyable. It's inspired by old school trial and error platforming, but with an insane amount of deathtraps. EVERYTHING kills you in this game.

Check out this guy's frustration in a mid-game room: YouTube - I Wanna Be The Guy Part 7 WTF CLIFF (Request By Luizprower)

You can download the game here: IWBTG! A Very Hard Game About a Boy and 8-bit Masochism!

Anyone here up for the challenge?

Rotorblade Jan 2, 2008 02:00 PM

There's a reason I leave games like those to the "Let's Play" folks. Try looking for the playthroughs of "I wanna be the guy" done by JMan. I assure you, it's both hilarious and terrifying.

Dizzy Jan 2, 2008 09:07 PM

Oh man, I've never heard of this game. Ignorance was blis.

I so wanna cut my veins with the joystick now. It's so freaking hard.

Though, I'm finding it pretty addictive. So far I'm in the stupid sky where it says that only the Q letter will kill you. I'm kinda stuck, but I assume that you get stuck pretty often.


PS: ... and I thought Battletoads was difficult....

Dopefish Jan 2, 2008 09:32 PM

I'd MUCH rather watch the videos than try it myself.

value tart Jan 2, 2008 10:35 PM

There is a very fine line between a game that is so difficult that you want to pull your hair out, and a game that is incredibly difficult but feels beatable. The difference between a game that is just flat out badly designed and a game that encourages you to try harder, makes you feel like you really CAN do it if you work hard enough.

This game is straddling that line on purpose. For every element that feels like a genuine test of your skill, there's another thing (like the fucking spike platform right near the beginning) that really feels like the designer just hates humanity.

However, the game is enough on the "hard but satisfying" side of the line that it becomes rather addicting to try to make it to the next screen. It took me some 70 deaths to figure out the trick on the first group of clouds, but I sat there and tried to figure it out.

The game just has such an incredibly PRECISE hit detection and timing that that's where a lot of the challenge comes from. There is very little room for error, but what's there is enough that VERY MINOR mistakes can be tolerated.

But fucking UGH. I hate the person who made this game almost as much as he apparently hates humanity.

Elixir Jan 3, 2008 06:57 AM

Someone I know has done this game on every single mode minus Impossible, which I don't think has any save points.

Personally I don't like the game because you practically need to memorize every single screen otherwise you're going to die horribly. There's stuff which you just can't dodge unless you know it's there. It's reasonable once you know the screen off by heart, but still. Shit is ridiculous. This reminds me of the Kaizou Mario World videos I saw on nicovideo, and the amount of deaths people had to get through before beating it.

It reminds me of that Japanese flash game which was pretty similar to this. I can't recall the name but this whole new trend of "make a game with impossible shit you can't beat unless you've memorized it and can predict it" seems pretty annoying. I ended up giving this game up at Tyson.

I also found in the alpha version that jumping came off as rather weird, where you couldn't double jump properly if you were on a platform moving downwards. I'm not sure if this was intentional or if it was WHY it was intentional but there's definitely a bunch of bugs still in the game. I mean, it's possible to save right before dying, and thus making it impossible to move when you reload without death. The fact that you can't start the level by moving hard <in any direction> is a pain as well.

I really have no idea if any of these things I've pointed out are bugs or are not when I think about it though.

Dagobert Jan 3, 2008 05:55 PM

Nice, I'm stuck on the first damn level.


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