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I took it as a jab was all. Everything else is my sound and fury. I do wish there was more involvement past being critical, not that I didn't drive that into the ground already.
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How?
How can you honestly become more involved past criticism? Game development isn't a democracy, unfortunately. It's a business, and it's grown into a big one, with all the trappings of big business, including media campaigns and the idea of "what's going to make the most money?" over "what's fun to play?"
That is why we have companies like EA that put out the same game every year with minor changes (their sports games). So how can you change this? Get into the business and work from within? No, because you can't create something new as a grunt, nor are you allowed to take risks as a designer because ONE flop can spell doom for a small company, and the big ones have embraced the idea mentioned above and won't let you risk their 20 million dollars' worth of money.
In order to *break even* at that budget size, you need to have at least 400,000 copies sold, give or take a few thousand (assuming the price of 50 bucks per copy). If your idea isn't guaranteed 400,000 sales, then forget it right out, and if your idea isn't guaranteed another 200,000, then you have to fight tooth and nail to get something. Nor can you be in charge of giving the green light to projects like that, because you are once more being overseen by others and they will fire you if you OK a flop that costs the company millions.
What Brady's doing is
all that he can do, really. He doesn't have the funds to start up a company, acquire the Fallout license (which would be a massive deal in the cost of millions in of itself), and create Fallout 3 as a CRPG. He can't become an employee at Bethesda and convince them to abandon their insanely massive project and start over from scratch. The Fallout 3 train is already in motion, and ain't nothin' gonna stop it. Hell, ain't nothin' gonna stop the games industry. The bar's been raised too many times over the years, and the tech's become more and more complex, and people are always demanding more. More detailed textures, more complex and adaptable AI, more depth, more storyline, more content, more special effects, more, more, more, more.
Yeah, Elder Scrolls 5: Fallout is probably going to be the death knell for CRPGs. And it's probably going to be pretty damn popular, because it looks good and it's got "innovative" concepts. Hell, I'll admit it right now: I plan to play TES5: Fallout. I plan, however, to thumb my nose at Bethsoft, dust off BitLord, and pirate the damn thing. I'll probably wind up enjoying it, but not so much that I would spend 50 bucks on the thing (or whatever price companies charge nowadays).
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