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[Multiplatform] Mirror's Edge or How I Play As An Asian Chick
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Grail
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Old Oct 31, 2008, 10:53 AM Local time: Oct 31, 2008, 10:53 AM #1 of 36
I like how this game is pretty much looking like a blatant rip off of Namco's Breakdown. Which, till this day, is still one of my favorite first person shooters. I would say Half-Life 2 like every other buckethead in the world, but I prefer to actually see my character's feet and have a sense of "Ho shit something is happening to my body" instead of just a random flash.

That being said, this game looks pretty, but in terms of everything that I'm seeing, it's already been done before, and I would give it a shot if I had a console. I'd just much rather see a sequel to Breakdown rather than this noise.

Jam it back in, in the dark.
Grail
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Old Oct 31, 2008, 02:11 PM Local time: Oct 31, 2008, 02:11 PM #2 of 36
Uh, the only way his game could be a ripoff of Breakdown would be if it got everything it tries to do WRONG and ended up being a disappointment. Breakdown was stiff and rigid and was good in theory only, this game actually controls enjoyably and I imagine this would be what Alex controlled like had she hot just been an NPC. Far more enjoyable here than in Breakdown..
I'm going to throw in a 'it was good for it's time' sort of deal with what Breakdown was trying to accomplish. Were the controls stiff? Sure. Were there jumps you had to make in game that sucked? You betcha, but it never became frustrating...at least it didn't for me.

I could either be a Breakdown fanboy, or I could just be a fanboy for first person games such as this, and I'm bitter that this game could have been Breakdown 2 and I probably would have robbed/stolen/saved up for a PS3 to get my hands on it. Fuck HUDS in a first person game, seriously. There is no need for them, and if you think there is, then you need to stop being a god damn pansy. That last statement wasn't directed at anybody except those that think HUDs are the best thing in the world.

As far as new ideas go, the fact you have what looks to be like a first person GTA mixed with Breakdown, that's about it. IF this game allows total freedom and doesn't necessarily follow a linear path, I'll probably dig it, but the combat better be flawless. I don't want to spend an eternity in a game where all you can do is wrap your legs around someone's face.

There's nowhere I can't reach.
Grail
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Old Oct 31, 2008, 10:21 PM Local time: Oct 31, 2008, 10:21 PM #3 of 36
This game is good news, regardless if I don't really dig the aesthetic. And it is doing new things, it's making good on the promise of quality.
If you love Fable 1 for the exact same reasons as you stated above, I'm gonna have to call bullshit

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You can be an astrophysicist dreaming of space all day, the truth is that the astronauts are the guys who go up there and that's what this is about. Theory vs execution. It's clear who's good in theory and who's making it happen.
Fair enough, but without the astrophysicist dreaming up the idea of space, we wouldn't have the astronauts to go up there. Couple with the fact that astronauts typically have to be in physical condition,(come on, xbox =/= PS3 or xbox 360), some people just CAN'T go into space, but they can help with the idea by starting it along.

Call it just bitterness on my end, and I do apologize for it. Yeah, I'm a fanboy of breakdown, and I can't believe that I stood out so much so long ago for you to remember :P. I just would HATE for people to call Mirror Edge a 'first of it's kind' when all it did is improve on an idea.

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Dude, Breakdown was literally wasted potential, you can talk about the cool moments all day, but there aren't very many souls out there (myself included) who would want to suffer through it again. And that's for a very good reason. This game isn't "stealing" from anyone.
You called my bluff on me being a fanboy, but back then in a sea of overused first person shooter games that were just one thing after another, Breakdown was a breath of fresh air. Though whereas you see wasted potential, I saw it as a stepping stone of where first person perspective games could emerge.

Sadly, I must have been the only one that could easily master the sliding kick to an uppercut in that game.

This thing is sticky, and I don't like it. I don't appreciate it.
Grail
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Mar 2006


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Old Nov 1, 2008, 11:30 AM Local time: Nov 1, 2008, 11:30 AM #4 of 36
Me am hated Fable 1. And don't own Fable 2 at the moment.
Good man.

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And I could do the sliding kick into uppercut in that game easy. Fighting multiple opponents was something I hated because until you had that charged jump kick, it was a tedious pain in the ass because of the T'Lan. That second T'Langen injection was a pretty awesome moment. I can think of several horrible ones to counter act it, though.
The only part of the game I hated was after you jumped from the roof and had to deal with soldiers and that damn helicopter. That was the most frustrating part of the game for me.

But, back to Mirror's Edge...if this game has as many epic moments in it as Breakdown did, and the storyline isn't halfway stupid, then I do hope they are able to go places with it. Truth is, I'd rather see MORE games like Breakdown and Mirror's edge than, let's say, Half-life. Sure, realistic physics is cool and all, but it doesn't make a lick of difference to me if I don't FEEL like I am the character. To me half-life fails on this, but Mirror's Edge accomplishes this from just the footage alone. I just wanted a Breakdown 2 >_< lol

I am a dolphin, do you want me on your body?
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