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I'm not even sure Resident Evil 3 would be considered that, wouldn't that be RE4 technically considering, despite it's success, it was still, by your definition the red-headed stepchild of the series? It definitely did piss off a lot of hardcore fans with how drastically the formula changed anyway.
Anywho, I think most people just didn't like Fusion because of the "less talky more walky" mindset. It had a lot more un-skippable story elements which bogged it down as a "Metroid" title. I played through it once and loved it, but quickly realised it was not a good game to replay, which pretty much every other game had been up to that point and afterwards too. (Never played Prime 3 so I dunno about that one)
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I don't think the dialogue killed Fusion for a lot of players. It was all too linear and hand-holding for a Metroid game. Prime 3 suffers from this too on a lesser scale, and is mostly a great game because of the grapple beam and fuck awesome controls. Prime 2, on the other hand, suffered from too much backtracking: it's just paced too slow. I still loved Fusion, but it didn't have a Metroid feel at times because of the wierdness, and instead, just felt like some great fan-service piece, especially with the twists at the end.
Prime 1 and 2 sprinkled the artificial game-lengthener into their product with the end game artifact hunts that NO ONE LIKED. There was another scavenger hunt in 3, but honestly, by the time the game told me to find the energy cells, I had all but one of them already just from playing the game, although this is sadly mostly due to one of Prime 3's largest flaws: a distinct lack of difficulty. Once you get used to the controls, and learn that corrupted mode is unstoppable and completely abusable, you'll blaze through.
I was speaking idiomatically.