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[PC] GFF Team Fortress 2 Crew!
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pompadork
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Old Apr 20, 2008, 09:48 PM #1 of 255
GFF Team Fortress 2 Crew!

Whaddap (there's not a dedicated tf2 thread, huh?)

GFF Steam Community: Steam Community :: Group :: Gamingforce

I know there are a bunch of you who play TF2, but we don't all play together often enough. Even the last 'event' sort of sucked (with only like 7 of us showing up )

I know we had an event listed to essentially cheat to get the medic achievements, but its not there anymore. No event i guess! But that would have been pretty cheap anyway, i think.

Also, someone here should run a server. Starman's sucked last time (owned)

As a random point,
TF2 Stats Parser - Overclock.net - Overclocking.net

Heres a program to show you some stats that aren't visible in game normally (or on your steam tf2 stats web page). Interesting to see how far along i've got to go for that stupid 10 million medic heal achievement.



9.75 million to go, w00t.

Most amazing jew boots
pompadork
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Old Apr 20, 2008, 10:15 PM #2 of 255
Maybe it will be easier now that its over the summer, but yeah even with Starman i had lag so i imagine you in south america would be pretty bad :\/.

There's nowhere I can't reach.
pompadork
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Old Apr 20, 2008, 11:50 PM #3 of 255
Last time we played all i said was 'oneechan ohayo' on mic and no one responded so i just stayed quiet the whole game.

This thing is sticky, and I don't like it. I don't appreciate it.
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Old Apr 21, 2008, 09:36 AM #4 of 255
As for events, you'd have to ask the group admins to be sure, but i think they removed the event we were supposed to have to just goof around together in order to get those medic achievements?

Did you all actually want to do that? I don't care about getting them like that or playing 'for real' either way, but if that event was up i'd probably still go :\/

I am a dolphin, do you want me on your body?
pompadork
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Old Apr 21, 2008, 02:00 PM #5 of 255
Yeah man i don't know, 10 million is quite a bit. I have a feeling that a huge majority of people will try to find cheaper ways to getting the 36, especially since valve stated a few weeks ago that only ONE person had reached that mark ;_;

Most amazing jew boots
pompadork
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Old Apr 21, 2008, 10:43 PM #6 of 255
That was pretty fun tonight whaddap puff, juan, jinn. PS new max kills as soldier is 16

How ya doing, buddy?
pompadork
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Old Apr 28, 2008, 10:27 AM #7 of 255
I didn't see those, sweet.

1 million is nothing though haha. Assist in killing 20 nemesis seems kind of time consuming as well.

FELIPE NO
pompadork
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Old Apr 29, 2008, 08:29 PM #8 of 255
Update out, woot!

Too bad i'll have to wait until after tonight for my last exam to be over, arg!

The achievements on your SteamID pages have been updated as well.

Steam Community :: Team Fortress 2 Stats :: pompadork

All the stat info for medics has been reset, so you're starting anew. Be prepared for some absurd achievements!

Source Engine

* Improved particle performance on multi-core machines
* Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
* Fixed surround sound initialization problems with new speaker modes defined in Vista


Team Fortress 2

* Added Goldrush
* Added Character Info and Loadout to the main menu
* Added 39 Medic achievements
* Added unique Medic items:
o The Blutsaugher, The Kritzkrieg, and The Ubersaw
* Added new attack animations to most melee weapons
* Added new speech for the Heavy and Demoman
* Added Stopwatch mode to Tournament mode
o Automatically used on Attack/Defense maps
* Teleporter effect no longer shows up on invisible or disguised Spies
* Spies disguised as their own team can now capture control points
* Increased force taken by pipebombs by bullets and explosions
* Target ID hud is now colored red or blue to match the spectator target
* Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
* Fixed exploit where clients could start benchmark mode on servers
* Fixed drowning exploit that allowed players to regenerate health
* Fixed reload exploit that allowed plays to fire instantly after switching weapons
* Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
* Fixed invulnerability overlay not drawing if the invuln player was previously on fire
* Fixed "times used" entry in teleporters maxing out at 32
* Fixed rare client crash on level change during control point capturing
* Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
* For mapmakers:
o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
* Granary
o Added setup time logic, and gates to the middle
o Fixed an overlay alignment bug on one of blue's gate signs
o Minor lighting fixes in red/blue spawns
* 2Fort
o Added medium ammo and health to basement hallways
o Added small ammo and health to top of spiral
o Fixed a clip brush exploit outside blue sniper deck
o Fixed number "2" overlay on front of red base not being assigned to the brush face

Most amazing jew boots

Last edited by pompadork; Apr 29, 2008 at 08:44 PM.
pompadork
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Old Apr 30, 2008, 12:03 AM #9 of 255
Yeah, while cheating is out of the question, we can still HELP EACHOTHER OUT VIA A GFF EVENT. Lets.

Sousuke add us to your steam friends when you get it! It might seem like a lot to learn at first since the 9 classes are really different, but just try them all out and see what you like and it's pretty easy to pick up i think.

Jam it back in, in the dark.
pompadork
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Old May 4, 2008, 09:06 AM #10 of 255
Yeah that can pretty much be done on Dustbowl stage 2 at the capture point.

17 of the medic ones so far, woo.

There's nowhere I can't reach.
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Old May 21, 2008, 01:03 AM #11 of 255
I never use kritzkrieg, bludsaughter is better than the syringe gun, and the uber saw has no downside. At all.

How ya doing, buddy?
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Old May 22, 2008, 08:26 PM #12 of 255
I'm on a lot RR so just come on any time. Also i don't know if i phrased my post weirdly, but i meant that the new needlegun is better AND the saw is better; i already have all of the achievements. I know valve wanted to give pros / cons for each weapon, but the 30% slowness is not noticeably at all and the weapon still crits. No reason to use the original saw at all.

Quote:
Although, I know a lot of meds who also are good enough with the ubersaw than they can uber out of trouble in the middle of a firefight with a few well placed attacks.
Yes, it has saved my life a lot. It seems to happen that i'll uber someone who will run into 10 enemies trying to kill them all, then die once the uber wears off. Attacking people quickly enough can give you uber fast enough to just get the chance to run away. The only down side is the prospect of filling my uber that much has made me ignore the needle gun, so it's easier to die.

Pyro upgrades up next!

I am a dolphin, do you want me on your body?

Last edited by pompadork; May 22, 2008 at 08:31 PM.
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Old May 23, 2008, 10:17 AM #13 of 255
I think Pyro next is a good idea, since there should be some more medics to put out those flames, but yeah i can't imagine what the unlocks would be. It'll be interesting to see if they change someting about the shotgun, since a bunch of classes have that.

Me and puff were talking about how it would be cool for the flame thrower to have maybe a right click function where you could just release a lot of gas then ignite it and it would stay aflame for a bit kind of like a defensive deterrent, but i'm not sure what the disadvantage would be.

I was speaking idiomatically.
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Old Jun 20, 2008, 02:51 PM #14 of 255
Oh god, Valve removing all dropoff damage from the pyro's flamethrower is a little much =/

What kind of toxic man-thing is happening now?
pompadork
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Old Jun 23, 2008, 02:19 PM #15 of 255
Ah the backburner is great. I don't usually stay defense with pyro so i can live without the air blast. The flare gun is definitely useless though, yeah.

Also there's a skywalking exploit in fastlane, heads up ~


PS who wants to play :]

FELIPE NO

Last edited by pompadork; Jun 23, 2008 at 02:30 PM.
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Old Jun 23, 2008, 07:59 PM #16 of 255
Can we organize another day where we all play so i can dominate again ~ ~ ~

What, you don't want my bikini-clad body?
pompadork
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Old Jun 24, 2008, 08:16 PM #17 of 255
I'd love to host but for some reason if i create one it doesn't show up in actual server lists.

I'll try to set a date this coming week for people and see what would work. I'm moving in like 2 days and i don't know if i'll have internet at our new house right away so we'll see.

Most amazing jew boots
pompadork
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Old Aug 16, 2008, 02:08 PM #18 of 255
Interesting because now i can snipe heavies more easily than ever

WHEN IS OUR GFF GAME.

There's nowhere I can't reach.
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Old Aug 16, 2008, 02:27 PM #19 of 255
The sandwich sounds kind of stupid and i'm hoping that's not it. There aren't a ton of open spaces without health packs anywhere around, so the heavy can still find health without a medic. Besides, they are trying to make the heavy more independent and unless the sandwich fills up his entire health, the damage he would take while switching weapons and waiting to fire again doesn't seem worth it.

WOULD BE DUMB.

This thing is sticky, and I don't like it. I don't appreciate it.
pompadork
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Old Aug 16, 2008, 02:34 PM #20 of 255
Yeah well something like that is possible, and i'm sure if it IS a sandwich it wouldn't just be health recovery. So it could be a good 'weapon' just not how i'm imagining it i guess.

I am a dolphin, do you want me on your body?
pompadork
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Old Aug 19, 2008, 07:49 PM 1 #21 of 255
you don't play tf2 get out

sandvich lol RETARDED. Oh well EASIER SNIPING.

Also it says the supply is unlimited but i'm assuming there is a recharge time otherwise lol

I was speaking idiomatically.
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