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[Multiplatform] Fallout 3 - Guns with Oblivion
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Nick
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Old Jun 18, 2007, 01:58 PM #1 of 244
Quote:
VATS system sounds silly. People are just going to play it as an FPS anyway. It'll encourage people to neglect their arms skills and fight in real time constantly, shooting people manually instead of bothering with hit chances in the first place. The alternative is to enforce arbitrary misses (crosshairs are on his chest, but the game makes you miss at point blank anyway), which would also be stupid.
I think it's possible to enforce "arbitrary misses" without being ridiculous. For example, you can make it so that people can hit the head if they aim well, but it's far less likely to actually do a critical if they don't call the shot. And perhaps you can make it so that the crosshairs shrink or you suffer less recoil as your skill rises. It can also be like Counter-Strike, where you don't actually see recoil but the bullet paths are affected by various factors.

This ends up forgiving people for trying to play it as an FPS early on (Where they'll mostly be using pistols) but will penalize them when they get to better guns that will either suffer from recoil and "shakiness" (Rifles, SMGs) or firing rate (Shotguns). And did they say anything about whether it locks on? Because if there is lock on and it's on by default, it'd be far easier to enforce weapon effectiveness based on skills.

Jam it back in, in the dark.
Killing is a dangerous job, after all. I have to make it pay.

Last edited by Nick; Jun 18, 2007 at 02:01 PM.
Nick
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Old Jun 18, 2007, 04:53 PM #2 of 244
Yes, Aardy, no Fallout 3 is better than something that turns the themes of the original on its head. The skin-tight vault suits were a mainstay of the EC comics that Fallout's art was inspired by. A departure from that just makes the new game seem much more generic.

This could've been titled Apoc Romp and chances are the NMA crowd would've been excited about it.
It's true that you get disappointed in some ways if it bears the Fallout name. But without it, we wouldn't get things like the Pipboy or SPECIAL or whatever, because then the developers would say, "Well, let's not plagiarize Fallout, let's do something completely different!" when it's Fallout that the fans want. Yeah, both the fans and those coming into the series with this new one are going to be a little disappointed ("Why can't I fight this Super Mutant at level one, this is gay!"), but you have to realize you're going to have to give some things up as a series progresses and developers find they have to appeal to a wider audience.

Yeah, I don't completely like it either, but for every little thing we nitpick about being out of place, I'm sure Bethesda is going to try hard to remind us that we are indeed playing Fallout (In the same way that someone making a video game based on something they like will try to reference their favorite bits a lot) if they really are fans of it.

There's nowhere I can't reach.
Killing is a dangerous job, after all. I have to make it pay.
Nick
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Old Jun 18, 2007, 11:11 PM #3 of 244
What fuckhead decided to give Final Fantasy to Capcom. Those jackasses are going to totally ruin the series and bastardize everything we know and love about those games. There's no way this game can be any good since it'll just be another 2D platformer/action game that I've seen a million times.
Wait what are you referencing here?

This thing is sticky, and I don't like it. I don't appreciate it.
Killing is a dangerous job, after all. I have to make it pay.
Nick
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Old Jun 19, 2007, 05:44 PM #4 of 244
Read post above mine.

Read my post.

Replace Final Fantasy with Fallout and Capcom with Bethesda.

Get the god damn joke. *sigh*
I was confused because the post above yours referenced a real precedent (Sort of) that turned out well, i.e. Final Fantasy being given to Quest people to develop the spin-off game Final Fantasy Tactics. Then you basically made the exact same post for some reason (At first I thought you were giving a counter-example but I guess you were just reinforcing his) and used Final Fantasy and Capcom. Unlike the post above, I couldn't think of when this actually happened, and thus I asked what game you were making a reference to, that's all.

Also, no need to be a condescending jackass about it, Jesus.

I am a dolphin, do you want me on your body?
Killing is a dangerous job, after all. I have to make it pay.
Nick
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Old Jun 20, 2007, 06:11 PM #5 of 244
Imagine the backlash if Capcom USA made Street Fighter IV and decided to develop it to appeal to the Smash Bros. crowd? I think it's understandable that Fallout fans may be wary, but the concept of the game hasn't changed in such a way that it cannot present a similar experience, I think. That's just me, though. I don't know if turned based grid combat is essential to Fallout for some fans, but I do think Fallout can work with a different form of combat.

I was speaking idiomatically.
Killing is a dangerous job, after all. I have to make it pay.
Nick
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Old Jun 22, 2007, 03:44 PM #6 of 244
A lot of Fallout fans think less of Fallout 2. Think maybe this is a trend?
I don't think it's all that comparable, because to anyone but the NMA crowd Fallout 2 was more or less what you'd expect to see in a sequel whereas Zelda 2 was a huge change from the first. Not to mention that Zelda 2 was only the second game in the series so when it came out the structure of Zelda grew to a broader concept, as not only did the perspective change but RPG elements were added. Fallout 3 comes after 2 turn based games that are very much alike, and while I'm not necessarily saying this makes it not "Fallouty" enough, I'm saying it complicates the situation compared to Zelda 2. I think if those classic games can make the jump to 3D that Fallout can do it, too, though. We'll inevitably have to give up some things, but just how much we can't claim to know, and we also have to wait and see what we'll gain in return.

How ya doing, buddy?
Killing is a dangerous job, after all. I have to make it pay.

Last edited by Nick; Jun 22, 2007 at 03:47 PM.
Nick
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Old Jun 22, 2007, 04:23 PM #7 of 244
Yes, but Van Buren was never released. I know about VB and how it still looked like Fallout (And thus you're right that it was possible to keep the game like the first two and still have 3D graphics), I'm just saying that Fallout can also change perspective with the jump to 3D if Metroid, Zelda, and Mario can do so, too.

FELIPE NO
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Nick
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Old Jul 1, 2007, 10:44 PM 1 #8 of 244
Nobody is disputing this. What they are disputing is making a franchise game that doesn't play like its predecessors and billing it as a sequel. If this was Fallout: DC there wouldn't be much problem, but with Todd Howard saying he wants to "reinvent" Fallout, and calling what is basically a shooter with pause Fallout 3, it sort of means that there's no hope in there ever being another game like the first two.
See, I think that whether or not Bethesda got the license or not, we'd still never get to see another Fallout that played just like the first one. It was great then and still is now, but I think if, say, Troika picked it up Fallout fans would still be unsatisfied. We'll never really be satisfied, we just have to look at the good part of this: that we're getting a game that might be good, will have a lot of Fallout flavoring, and will hopefully present a similar role playing experience if not combat.

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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Fallout 3 - Guns with Oblivion

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