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Shiny E3 2k6 Trailer is hyah (here): http://www.gamespot.com/ps2/rpg/xeno...de3/media.html
In english~ Jam it back in, in the dark. |
I'm personally interested in more details about this "GeMix!?" minigame that the review mentioned. Is it an elaboration on the card game? Or something completely new?
How ya doing, buddy? |
I'm kind of frightened by the trailer deal... but... I can't seem to get it to play. I click play, and it shows a black screen. Nothing happens, or loads. Tried in both IE and Firefox. Hmm.
This thing is sticky, and I don't like it. I don't appreciate it. |
Actually, according to the Perfect Works storyline, Xenosaga would be Episode II. Episode I is the prologue, where they discover Zohar on Earth etc.
(I didn't click on the spoiler tags and I don't intend to, just commenting on the last post here.) I am a dolphin, do you want me on your body? |
Eh, I loved Ep II, and I have Ep III shipping today. Should arrive tomorrow.
I was speaking idiomatically. |
Well considering that I just played for about 6 hours straight, with some copious Database reading, and I just arrived at the first non-tutorial dungeon, I'd say they certainly aren't rushing the storyline
![]() I'm really enjoying the hell out of it so far. Agreed on most of the first impressions thus far. I'll add my own Good/Bads: Negatives: - Sample rate on voices is low, mainly because there's a TON. So, "ess"es get smudgy, but it's made up by their quality acting. - However, a few new antagonistic characters have awkward voices - one's a bit too arch in his snideness, the other just has a really bad voice. - "Facetime" cutscenes aren't as immersive as the directed/lipsynched scenes of the past, but given the sheer quantity of them it's forgivable. - The gap between Episodes II and III is pretty vague without the flash animations from the JP website, but it's summarized well in several sources both ingame and in the database. Positives: - Graphics are vastly improved from the previous two titles. Environments in particular are amazing - Dungeon design is top notch. - Battle system is one of the most enjoyable RPG systems I've played in a while. Plus, there is NO loadtime. The transition between field and battle is quite literally instantaneous. (With a few exceptions, but it's nothing to complain about.) - Music is hardfuckingcore, with really nice orchestral battle themes - a FAR cry from Mr. Riiiiidge Racerrrr's Episode II battles. (Just my opinion!) Also, for various BGM, there's some really nice jazz tunes. First dungeon is a great upbeat tune, and several interior locations have some nice downbeat tunes. - Voice acting in general is very solid. Ep. I Shion & KOS-MOS = Happiness. Plus, I liked Ep II's chaos better than I's, so I'm glad he's back too. - Storyline is progressing very well, probably even better in its method of storytelling than the previous two games. And according to IGN, the game has a very explosive and powerful ending. Hence, me literally glued to the screen and forcing myself to put it down to sleep tonight. Can't wait. --- Is there a music rip from this game floating around anywhere? I've come across so many tracks ingame so far that aren't anywhere on the released OST, especially the piano pieces and most non-dungeon BGMs. Most amazing jew boots |
Holy crap. Has anyone played the minigame HaKox very much at all yet? It's insane, and incredibly addicting. I just wasted 2 hours on it haha
It's like... Lemmings... combined with Chu Chu Rocket... but with blocks, movable things, and lots of death if you aren't careful.How ya doing, buddy? |
Just a bit of a testimonial here
I beat the game last night, around 55 hours or so logged, though I have yet to do the sidequests. Missing about 4% on Unknown in the Database, but other'n that pretty complete. Absolutely loved it. All the storyline threads get concluded, character arcs complete, and an ending that Spoiler:
Regarding the blood issues, only one scene made no sense without blood, and I agree that since it was key to the scene should have been left in. The other instances didn't bother me as much, though I'm still not certain why they were cut out considering the ammount of blood that was in Episode I. It's moot at this point, and I'm wondering what happened to the "animated blood" that's allowed to be in Teen games. Regarding the ending: Spoiler:
As a final note, I also wanted to glow about the boss battles. Extremely challenging, but not impossible if you put your mind to it. I loved how possible they could be if you figured out exactly what to do, rather than just solving the problem by grinding out levels. Can't say enough good things about how enjoyable the fights were once I finally won after many frustrating defeats ![]() What, you don't want my bikini-clad body? |
Not sure exactly. I took my time, read through the entire database as things were updated, and had instances of extremely lengthy boss battles. Majority of the 2nd disc battles lasted around 15-30 mins each for me. Final boss was even longer... definately not a joke as per your experience, though my criteria for cakewalk = brainless fight. The fight kept you on your toes, and was doable if you know what to pull off, but going in blind makes you adapt on the fly and keeps you shifting your strategy. Unless I'm just wailing away without a challenge (like many battles in Ep II), I wouldn't consider a fight easy per se Not sure if you used a guide for anything, but I pretty much went in cold hence why I missed a few things and didn't finish all the optinal such-and-such. Oh well ![]() Jam it back in, in the dark. |
Actually, the full voice cast is listed in the end credits. If anyone has screen capture abilities, that would be pretty rockin'.
I didn't like the talking heads at first either, but you get used to them as the game goes on, since there's lots of dialogue. It starts to feel like a voiced-over Xenogears after a while what with the dialogue boxes and portraits. Agreed that the battle music is very effective. It gets even better as you proceed, with special boss musics for all sorts of encounters. There's nowhere I can't reach. |
regarding chaos:
regarding Wilhelm:
This thing is sticky, and I don't like it. I don't appreciate it. |
Another part I was wondering around censorship...
from chapter 8:
Most amazing jew boots |
Agreed. On the second point that is. My main complaint post-mortum is that there wasn't more E.S. combat. I could've probably played an entire game using that system
I'd be tempted to say I enjoyed it much more than Xenogears' gear combat, if only because you didn't have to worry about Fuel constantly... But of course there needed to be a much wider variety of ES and weaponry. Most all of the normal attacks were either Physical, Fire, or Beam. So when bosses put up elemental resistances, there wasn't much to go with for working around that aside from Anima attacks. So yeah, there could've been a bit more depth, but in general very fun combat system versus the big bads. I was speaking idiomatically. |
Spoiler:
What kind of toxic man-thing is happening now? |
Spoiler:
Most amazing jew boots |
Fair enough, Mr. Skills
It's just fun trying to put pieces together, even if they don't fit. Yeah, lots of re-writing would have to occur, but you do have to wonder what exactly they were going to go for in a 6-episode Xenosaga rather than what we got in 3. What, you don't want my bikini-clad body? |
It's actually a pretty cool story
Deals with much more than just Jan.Jam it back in, in the dark. |
Don't think it has a name, since the battle music was never part of a released/named OST.
There's nowhere I can't reach. |
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