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New Super Mario Bros.
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shadowlink56
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Old Mar 16, 2006, 05:34 PM Local time: Mar 16, 2006, 04:34 PM #1 of 279
Originally Posted by RushJet1
the koopa kids are bowser's illegitimate children. bowser jr. is probably just a result of asexual reproduction or something, hence the extreme similarity to bowser.
You obviously didn't complete Super Mario Sunshine. It was explained, and we're all horrified.

Jam it back in, in the dark.
shadowlink56
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Old Mar 17, 2006, 01:18 AM Local time: Mar 17, 2006, 12:18 AM #2 of 279
Originally Posted by Freelance Wolf
I've never played Super Mario Sunshine, so please enlighten me.
Evidently Peach is Bowser Jr.'s mother. Commence insane cries of disbelief.

Actually, it's been speculated that this was a lie by Bowser. Let's hope.

There's nowhere I can't reach.

Last edited by shadowlink56; Mar 17, 2006 at 01:22 AM.
shadowlink56
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Old Mar 19, 2006, 12:15 AM Local time: Mar 18, 2006, 11:15 PM #3 of 279
Super Mario World 2: Yoshi's Island was just so late (actually was released in 1995, a year before the N64 and SM64) that it didn't receive much attention.
This is unfortunate because the style, new characters, and story in SMW2:YI made it one of the best in the series.
It would be nice to see a return to the 'prequel' sequel's style and world. It was nice to see Baby Bowser in M&L:PiT, though.
My favorite Mario character also came from M&L: The Tanoomba:


Perhaps we'll see more after NSMB! Yoshi's Island 2 done in 3D/2D would be cool, but only if they preserve the style.

Oh yeah, and thanks for the screens! Can't wait to read the article.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by shadowlink56; Mar 19, 2006 at 12:20 AM.
shadowlink56
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Old Mar 28, 2006, 03:25 PM Local time: Mar 28, 2006, 02:25 PM #4 of 279
I know there's the wall kick ability that ported from SM64, but I haven't heard or seen any other jumps being added.
As was stated before, why bother? We probably woul dhave also seen it in some videos by now.
I want to see some pics of that Blue shell business. everytime I go to a site that supposedly has it they've pulled it down.

I am a dolphin, do you want me on your body?
shadowlink56
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Old Apr 2, 2006, 06:46 PM Local time: Apr 2, 2006, 05:46 PM #5 of 279
Originally Posted by Darkcomet72
A disappointing rumor has it that the music is remixed from previous Mario games. It's upsetting, but kinda predictable.
Yeah. What is there, like 88 renditions of the overworld SMB music?

I was speaking idiomatically.
shadowlink56
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Old Apr 25, 2006, 03:01 PM Local time: Apr 25, 2006, 02:01 PM #6 of 279
Originally Posted by JasonTerminator
So, did anybody else get the ultra-hilarious e-mail from Nintendo with the subject "New Super Mario Bros. Movie Revealed"?

I thought Nintendo was a month behind for April Fool's day until I looked at the actual e-mail. Now I must really wonder if it was intentional or not.

The world may never know.
Yes! Hilarious!
I doubt it was intentional, or there would have been a line about saying, "no, not THAT kind of movie"
I was very scared for a moment.

What kind of toxic man-thing is happening now?
shadowlink56
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Old Apr 26, 2006, 06:37 PM Local time: Apr 26, 2006, 05:37 PM #7 of 279
Originally Posted by soapy
I got really excited when I saw this, but DS only? That's crap.
What else do you want it to be on? No other system would really support the dual screen style.

FELIPE NO
shadowlink56
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Old Apr 29, 2006, 04:42 PM Local time: Apr 29, 2006, 03:42 PM #8 of 279
Gamestop likes to think they're in the loop, but more often than not they couldn't be farther from it.

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shadowlink56
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Old May 8, 2006, 04:30 PM Local time: May 8, 2006, 03:30 PM #9 of 279
I'm a little tired of remixes of the old tunes myself. While they are enjoyable, I do like to hear new themes. Most of the Mario games these days have introduced old theme remixes while also having new themes. I'm sur ethis will be no different.

Jam it back in, in the dark.
shadowlink56
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Old May 24, 2006, 01:32 AM Local time: May 24, 2006, 12:32 AM #10 of 279
Wow . . . this game is kinda . . . easy. I breezed through it on my first day, had to wait for it to ship from Circuit City since they NEVER STOCK!
It's great fun and there are good puzzles. What really makes it difficult is there's really no great mechanism in the game to get mini mushrooms and shells easily.
Sure there are the floating boxes, hammer bros., and mushroom houses, but once those are gone they're gone. Then you have to rely on the switch boxes.
Then you have to survive the level and exit with the power-up, and then survive the level you need it for in order to get the coin or the special route you want. Oy. It's rough, but it's the only real challenge in the game. The bosses are weak with simple patterns. With such imaginative design you'd think they would be tougher.
My biggest complaint though? Why is there no save option from the world map? You have to unlock a route or beat a castle in order to save. Seems pretty lame to me . . . I know it's been mentioned, but sheesh!
I guess that's the only way to really make lives have a point, because then every time you die you could just reset the DS and be right back where you were. Still, I've been doing this to retain the items and power-ups I have when I die trying to get to somewhere with Mini-mario.
It's also weird because you were able to save on all maps of SMAS, so I really don't get why it's so limited.
I also wanted more. More suits, more worlds, more secrets . . . and more time with starman (it barely gets through the full theme, and what is that, like 4 seconds long?). I think Super Mario World was a much larger game, what with there being a special world, a star road, many ways to exit massive levels, etc. I also wondered why the koopa kids didn't replace the annoyingly unimaginative Bowser Jr. battles.

Oh well . . . guess they have to have something to work on in the sequel . . . heh.

Love the music though. Will need to dl the rip once it's completed.

There's nowhere I can't reach.
shadowlink56
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Old May 24, 2006, 11:07 PM Local time: May 24, 2006, 10:07 PM #11 of 279
I love the moon jump feel of Mini-Mario as well, but often gets me in trouble becuase you end up just blazing through the level with massive jumps. I normally end up face to face with a goomba and buy the farm. Still, great fun. Just wish some of the more obvious game mechanics were worked out.
Otherwise, it's a must-play.

This thing is sticky, and I don't like it. I don't appreciate it.
shadowlink56
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Old Jun 18, 2006, 03:26 PM Local time: Jun 18, 2006, 02:26 PM #12 of 279
Originally Posted by AcerBandit
Um, I don't remember the Koopa Kids/Koopalings/whatever talking in Mario 3 or Super Mario World ever. I never really quite understood the facination with them. Probably because I never really enjoyed SMB3 as much as everyone else or SMW's bosses. I played the games for their levels. Anyway, with the Koopa Kids you basically got the same type of lame boss each time but with a new jumping pattern or something.

Bowser Jr. was sort of annoying but at least he changed his strategy slightly as the game went on. I'd rather have him as a midboss and then have a Yoshi's Island-esque unique boss as the main attraction. Bowser Jr. also made an amusing show of telling how Princess Peach was dragged to the next castle after being defeated. Sure that could be remedied by just having Peach in the final castle the whole time but I think this way was more fun.

I think the Koopa Kids will come back someday but not the way you fanatics probably want. I don't even think they were even Bowser's kids. Probably his nieces and nephews or very young cousins or something which begs the question "Are there other giant lizard Bowser things out there breeding?" However, that's trying to dig some sort of story out of the Mario universe and well it works to an extent but you're really just grasping at air.


Oh by the way, I just beat this game last night. World 8 is fucking badass but I want to get something off my chest.

I really enjoy how they DON'T tell you that once you've beaten the game you can then save whenever you want by pressing start. That would have been really fucking helpful to know before I went and got a game over and lost a whole lot of progress on World 4. Thanks a whole fucking bunch, Nintendo. Sure you can make a crazy background for a code to play as Luigi but you can't tell me I can fucking save whenever I want. Seriously, priorities must be a puzzle to these guys. A little tip off of some sort would have really been nice. =/
The Koopalings had noises they made that were unique in Mario & Luigi, and had excellent individual attacks. It's what every fan of the koopalings could dream of. That was , IMO, their best showing.

As for Bowser Jr., I felt he was more comparable to Boom-Boom, the fortress boss in SMB3. A little variation each time you fought him, escalating in challenge. He never sprouted wings or anything like Boom-Boom did, and I felt his attacks needed a little more challenge than was received. Since he was also a fortress boss in the game, it did make sense that he should be a little easier, and
Spoiler:
I loved how you had to fight Father and Son in the end


I also felt that the save "trick" was poorly handled. After I beat it, I looked back to some walkthroughs and most of them at that early stage were suggesting that you save some locked roads so you can continue to save. Imagine my surprise while quitting once to find save as an option. Ugh.

I am a dolphin, do you want me on your body?
shadowlink56
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Old Jun 19, 2006, 02:32 PM Local time: Jun 19, 2006, 01:32 PM #13 of 279
Originally Posted by AcerBandit
Oh they do? Still, it should be somewhere in the game that it tells you have this new save system. My point still stands.
I agree. They know most people these days don't read the instruction booklets. Games are actually rated sometimes based on how well the game teaches you to play.
It bugs me that every time a gamer is willing to admit that they didn't get something right away, there's ALWAYS some jackass saying, "Oh, I found it and it was so obvious and I can't believe you didn't find it like me and I'm smart and so much better than you and you fail and I rule!"

I was speaking idiomatically.
shadowlink56
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Old Jun 20, 2006, 01:34 AM Local time: Jun 20, 2006, 12:34 AM #14 of 279
Originally Posted by Grubdog
How hard is it to press start? Drama queens.
As stated before, it isn't present there until you complete the game. When pressing start throughout the game, you come to realize that there will never be a save option. Then, as AcerBandit said, they don't notify you that they've added it. This to me is LAME.

What kind of toxic man-thing is happening now?
shadowlink56
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Old Jun 20, 2006, 09:49 AM Local time: Jun 20, 2006, 08:49 AM #15 of 279
Originally Posted by NovaX
When did people stop reading the instruction booklets? Was their a memo I missed?

I still read the instruction books before I start a game.This made me LOL for about a minute, I also found it straight away, dumbass. I think that makes me smarter than you.
Considering that I already called you a jackass in my other post by placing you in the category of gamers that pounce on other gamers for missing something, there's no real reason for me to post other than to say that I'm smarter than you simply because I know the proper ways to use there, they're, and their.

There, I'm done.

At any rate, I always look at the booklet too. I've collected many over the years, mostly to see what art they use in the manual because I want to be an artist in the industry. However, I also like rating games based on how well they teach me to play as well.

Most amazing jew boots

Last edited by shadowlink56; Jun 20, 2006 at 09:52 AM.
shadowlink56
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Old Jun 20, 2006, 04:29 PM Local time: Jun 20, 2006, 03:29 PM #16 of 279
I hope they continue the new series and continue to innovate new power ups (and power downs) for the series.
I'm always excited to see new enemy characters as well.

Personally, I want a game that features Wart and Bowser working together. I thought that it might happen in a Mario RPG at some point, but hasn't to date.
Though Wart is in Subcon and Bowser is in the Mushroom Kingdom, couldn't they spawn some sort of zany plot device to merge the two?
I always enjoy it when villains work together; it seems more devious.

Then Tweeters, Beezos, Flurries, Ninjis, Snifits, etc. would meld with the Koopa Troopas, Goombas, Bullet Bills, Lakitus, etc.
The player would have to know from past experience which characters could be defeated in which way - bop or toss. It would become readily apparent anyway.

I'd also like to see the armored koopas make an appearance in a side scroller. They'd be tough to beat.

What, you don't want my bikini-clad body?
shadowlink56
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Old Jun 20, 2006, 04:40 PM Local time: Jun 20, 2006, 03:40 PM #17 of 279
See? It's pretty easy to cook up plot devices for the series, because ANYTHING goes, as long as it's family friendly.

How ya doing, buddy?
shadowlink56
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Old Jun 20, 2006, 05:56 PM Local time: Jun 20, 2006, 04:56 PM #18 of 279
SMW2YI was great! I'm psyched they're making a sequel while staying true to the style. Give it a second look. . .

I have heard that most younger gamers think the original Marios suck.
Little whippersnappers don't respect where all these 3D games are comin' from!

There's nowhere I can't reach.
shadowlink56
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Old Jul 24, 2006, 01:24 PM Local time: Jul 24, 2006, 12:24 PM #19 of 279
Originally Posted by Freelance Wolf
Oh...oh...that laugh

I think someone else in this thread mentioned about the clunky controls in the game, and I agree. It doesn't feel very precise compared to the older Mario games. Spinning in the air takes way too long for me. It's something I'll have to get used to.

Aside from that nitpick, the game's quite fun. It seems harder too than previous games, or maybe I just suck. There is one level where I kept falling in between clouds to my doom. I must have died more than five times trying to get through the level.

Although it's cool to fight Bowser at the end of the world (I LOVE that roar he does), I still feel kinda sad that his death has to be so...gruesome. He's my favourite Mario character and all, Luigi being my second.


Spoiler:
Just complete the game and you'll be happier . . .


This thing is sticky, and I don't like it. I don't appreciate it.
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