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but it never became frustrating...at least it didn't for me.
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Is this just in regard to the platforming? Because I can recount several moments in Breakdown where I just wanted to quit. I already remember your love of Breakdown, Grail, so you don't really have a good leg to stand on as far as avoiding getting flagged by the "fanboy with rose tinted glasses" card. The platforming in Breakdown had some puzzling moments and I can already recall several moments I just hated that this game does fine. Like not getting shot at while shimmying across the narrow surface for one thing. Or a dick move final scenario and shitty multiple opponent combat.
Maken X is the better first person action game, bar none, and Mirror's Edge could very well make first person movement a reality. There's a lot of fundamental stuff here from other attempts, but a lot of improvements that I've seen... so far. There's always been cool little what ifs in first person games that Mirror's Edge is doing. Imagine a Thief game with similar movement like this? Or a more action/combat centric game for that matter.
This game is good news, regardless if I don't really dig the aesthetic. And it is doing new things, it's making good on the promise of quality. You can be an astrophysicist dreaming of space all day, the truth is that the astronauts are the guys who go up there and that's what this is about. Theory vs execution. It's clear who's good in theory and who's making it happen.
Dude, Breakdown was literally wasted potential, you can talk about the cool moments all day, but there aren't very many souls out there (myself included) who would want to suffer through it again. And that's for a very good reason. This game isn't "stealing" from anyone.
This thing is sticky, and I don't like it. I don't appreciate it.