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[Multiplatform] Mirror's Edge or How I Play As An Asian Chick
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Rotorblade
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Old Oct 31, 2008, 06:55 AM Local time: Oct 31, 2008, 04:55 AM #1 of 36
Well, I've played the demo. It's a neat idea, and I appreciate what they were going for, but man, the camera system is just weak. Would have been SO MUCH BETTER in 3rd person.
The purpose would have been defeated like you after the last woman you hit on!

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Rotorblade
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Old Oct 31, 2008, 12:40 PM Local time: Oct 31, 2008, 10:40 AM #2 of 36
Uh, the only way his game could be a ripoff of Breakdown would be if it got everything it tries to do WRONG and ended up being a disappointment. Breakdown was stiff and rigid and was good in theory only, this game actually controls enjoyably and I imagine this would be what Alex controlled like had she hot just been an NPC. Far more enjoyable here than in Breakdown.

That's not to say that I was really in love with the demo. This game seems fruity, dedicated to its Hollywood presentation values and completely alienating me from it. I didn't watch the intro movie because I just didn't care. I don't know, they say that hte military jarhead generic blah character archetype is stereotypical, but I don't really dig this aesthetic either. Anyway, less bullshit and more substance: I hate messing up then having to watch the tutorial sequence all over again just to make another attempt, but this is somewhat new territory for first person games at least regarding execution. It's a new idea so there'll be some transitioning to do.

Frankly, make me another game like Maken X, then I'll care. Platforming is for the birds, at least from what I saw.

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Rotorblade
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Old Oct 31, 2008, 02:32 PM Local time: Oct 31, 2008, 12:32 PM #3 of 36
but it never became frustrating...at least it didn't for me.
Is this just in regard to the platforming? Because I can recount several moments in Breakdown where I just wanted to quit. I already remember your love of Breakdown, Grail, so you don't really have a good leg to stand on as far as avoiding getting flagged by the "fanboy with rose tinted glasses" card. The platforming in Breakdown had some puzzling moments and I can already recall several moments I just hated that this game does fine. Like not getting shot at while shimmying across the narrow surface for one thing. Or a dick move final scenario and shitty multiple opponent combat.

Maken X is the better first person action game, bar none, and Mirror's Edge could very well make first person movement a reality. There's a lot of fundamental stuff here from other attempts, but a lot of improvements that I've seen... so far. There's always been cool little what ifs in first person games that Mirror's Edge is doing. Imagine a Thief game with similar movement like this? Or a more action/combat centric game for that matter.

This game is good news, regardless if I don't really dig the aesthetic. And it is doing new things, it's making good on the promise of quality. You can be an astrophysicist dreaming of space all day, the truth is that the astronauts are the guys who go up there and that's what this is about. Theory vs execution. It's clear who's good in theory and who's making it happen.

Dude, Breakdown was literally wasted potential, you can talk about the cool moments all day, but there aren't very many souls out there (myself included) who would want to suffer through it again. And that's for a very good reason. This game isn't "stealing" from anyone.

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Rotorblade
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Old Nov 1, 2008, 08:02 AM Local time: Nov 1, 2008, 06:02 AM #4 of 36
If you love Fable 1 for the exact same reasons as you stated above, I'm gonna have to call bullshit
Me am hated Fable 1. And don't own Fable 2 at the moment.

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Fair enough, but without the astrophysicist dreaming up the idea of space, we wouldn't have the astronauts to go up there. Couple with the fact that astronauts typically have to be in physical condition,(come on, xbox =/= PS3 or xbox 360), some people just CAN'T go into space, but they can help with the idea by starting it along.
The metaphor assumes you know that a lot of astronauts are also astrophysicists. Whereas one is just but a half of the whole and will thus only be a dreamer in comparison to the Astronaut who both dreams and then accomplishes. I know you mean well, Grail.

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Call it just bitterness on my end, and I do apologize for it. Yeah, I'm a fanboy of breakdown, and I can't believe that I stood out so much so long ago for you to remember :P. I just would HATE for people to call Mirror Edge a 'first of it's kind' when all it did is improve on an idea.

You called my bluff on me being a fanboy, but back then in a sea of overused first person shooter games that were just one thing after another, Breakdown was a breath of fresh air. Though whereas you see wasted potential, I saw it as a stepping stone of where first person perspective games could emerge.

Sadly, I must have been the only one that could easily master the sliding kick to an uppercut in that game.
See, nothing ever came of Breakdown. Namco abandoned the idea and game for greener pastures, so the statement of it being wasted potential is more than true. I've played my fair share of first person games, and we've already seen games like Portal do interesting things with the perspective. Fallout 3 is out and has somehow refined an idea Bethesda's been doing countless times. Don't hunt for "innovation" or "fresh air", because you're never gonna find it that way.

And I could do the sliding kick into uppercut in that game easy. Fighting multiple opponents was something I hated because until you had that charged jump kick, it was a tedious pain in the ass because of the T'Lan. That second T'Langen injection was a pretty awesome moment. I can think of several horrible ones to counter act it, though.

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