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[Multiplatform] CAPCOM announce more Street Fighter!!
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Rotorblade
Holy Chocobo


Member 22205

Level 32.07

Apr 2007


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Old Jun 15, 2007, 07:32 PM Local time: Jun 15, 2007, 05:32 PM #1 of 141
Okay... so Capcom sucks for simply making an older 2D game look better. "I'd have rather them not have done this at all." Considering the target audience, the very idea they're being lazy is fucking laughable. But, hey, way to go victim complex. This is probably the best one could expect from Capcom, considering that most of the people who made their games so competent in the 2D fighting scene have left the company.

Personally, I'm still excited about this. You rarely get a fresh coat of paint of this type, artist preferences be damned. Thanks to this handy work firewall, I can't see that Guile picture, though. Akuma and Ken, look about what I'd expected from Udon, sans Ken's thumb problem. I see Ken's short arm problem is still in effect, though I guess it's because they need to keep the hit boxes the same to retain faithfulness to the original.

Jam it back in, in the dark.

Last edited by Rotorblade; Jun 15, 2007 at 07:34 PM.
Rotorblade
Holy Chocobo


Member 22205

Level 32.07

Apr 2007


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Old Nov 14, 2007, 09:47 AM Local time: Nov 14, 2007, 07:47 AM #2 of 141
Speaking of Guile, looking forward to any announced changes. I'm hoping they make the Somersault Justice a bit more forgiving, as I'm already happy that the window on Dragon Punches isn't random anymore and adjusting his super would help me perform just a little better in the game.

There's nowhere I can't reach.
Rotorblade
Holy Chocobo


Member 22205

Level 32.07

Apr 2007


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Old Nov 14, 2007, 02:14 PM Local time: Nov 14, 2007, 12:14 PM #3 of 141
I've just started learning Guile after I got my ass handed to me by someone online. I was SRK board because I too have great difficulty performing his super combo. But I found that the annoying motion isnt actually the real motion at all. Try this charge down, press torward, back, up kick. Super comes out everytime, only problem is that you got to combo it, or use it as a reversal cos you arent blocking.
I had discovered that it was "up" instead of up-forward a few months ago, I was in practice mode trying to figure out for the life of me why I couldn't get the move to come out consistently. Now it's just that I'm still not that great at getting it to come out in combos and such in Super Turbo. Compared to other games, Super Turbo just feels... different. There are those "random" factors, sometimes you can't cancel a forward kick into a hadouken with Ryu. Just weird stuff like that that I hope gets addressed.

Still, stock charging and negative edge (I believe that's the term) canceling are usually what keep me from doing advanced Guile and Charlie stuff.

This thing is sticky, and I don't like it. I don't appreciate it.
Rotorblade
Holy Chocobo


Member 22205

Level 32.07

Apr 2007


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Old Nov 14, 2007, 10:08 PM Local time: Nov 14, 2007, 08:08 PM #4 of 141
Super Turbo is the Balrog, O. Sagat, and Dhalsim show for the most part. Dhalsim's been good for some time, just one of those characters that sucks at low tier play and excels the better you get.

I am a dolphin, do you want me on your body?
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] CAPCOM announce more Street Fighter!!

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