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[Multiplatform] Fallout 3 - Guns with Oblivion
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Rotorblade
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Old Jul 5, 2007, 07:37 AM Local time: Jul 5, 2007, 05:37 AM #26 of 244
Learning about actual game design. Reading developer interviews, go to Gamasutra, take a college course, become an intern, make mods, learn to write. If you like gaming, GET INVOLVED IN IT. Past just flapping your gums in internet dead space. Gamers are the whiniest fandom around, constantly arguing several different elements of enjoyment and such.

Rather than participate in faggotry, I would like it if we had more to the activity than people who speculate based off a limited view of the industry and as a mere consumer at that.

When I say make a change, I also say "realistically." Fallout's fucked in the mind's of the fandom, I conceded this. That doesn't mean it's too much to ask that people do more to learn about the industry and get involved if they insist on saying this is a travesty and that gaming is dead and oh my god it's all over.

No one said anyone had to become some worker on EA's payroll, but there was a slight hint that some people could do something other than flap their gums about how "man this sucks, fuck you Bethesda, Imma harass you and get back at you despite the fact that you're still probably going to make money because journalism on gaming is a PR machine!"

Based off one of Brady's entries, a developer just took a pot shot at the Fallout community. Who's got more cred to the common man, the community or the developer?

If all you want to look at is the failure rate, then go ahead. You'll see failure and not opportunity. You've got to take risks to be successful, fact of life there. I didn't say people should throw their lives away, I said they should contribute positively, even through things like little events on a message board.

If all you want to do is discuss games, there's nothing wrong with that. Do whatever it is that you're going to do. What I think is hilarious are people who call Fallout 3 the clarion call of doom to gaming, when this shit has supposedly, I don't know I just might not have been paying attention the past 5 pages been going on for quite some time.

Quote:
Yeah, Elder Scrolls 5: Fallout is probably going to be the death knell for CRPGs. And it's probably going to be pretty damn popular, because it looks good and it's got "innovative" concepts. Hell, I'll admit it right now: I plan to play TES5: Fallout. I plan, however, to thumb my nose at Bethsoft, dust off BitLord, and pirate the damn thing. I'll probably wind up enjoying it, but not so much that I would spend 50 bucks on the thing (or whatever price companies charge nowadays).
Victim complex. Again.

No one's killed your fucking mother, stop talking like this. A genre is dying, were you there for Freespace 2 and Space Sims on Computers?

It's such bullshit that no one makes mainstream text based adventure games.

> Type rebuttal to internet post

"I don't understand 'internet.'"

There's nowhere I can't reach.
Rotorblade
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Old Jul 5, 2007, 12:22 PM Local time: Jul 5, 2007, 10:22 AM #27 of 244
I actually bought Space Force: Rogue Universe because it's the only privateer-esque space sim and it's mediocre at best.
Right, dead.

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All we've gotten out of CRPGs are the stats, and that's not roleplaying.
Indeed, though the fact that the idea of just using stats emerged slowly kind of says something about people who only get bits and pieces.

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Demanding that people get involved in the industry is honestly too much to ask
Right, no shit at that? I do remember saying being involved could range from industry work, to just small little projects (yours) or just being informed beyond "this is a travesty." Of course asking everyone to just up and join the industry is ridiculous, I just used it as one example. It's amazing what we take for granted. Again, my point was/is that people get all up in arms, and the question becomes "Why should I care about what you're saying when you're not really saying anything that hasn't been heard before and echoing something because it's only affecting you at this one point in time?"

Did a pretty shitty job of explaining myself, so I guess I'll just level here. Often I read things like "Capcom isn't even trying" coupled with "Most of Capcom's fighting game guys aren't with the company anymore." It baffles me with these two points being established, that anyone could even say Capcom isn't trying, when they've already established that their talent for such things has flown the nest. I owe it to those involved here to define what the fuck I'm saying, as just letting people try to take a shot in the dark and understand what I'm incoherently rambling about is, to be blunt, asinine and fucking retarded of me. So, if you were to ask me "Define being involved", I would say "Doing anything ranging from recognizing and following the industry past cursory knowledge to actually trying to participate in it."

And, well, that is asking a lot. Stab me through the brain.

Quote:
He's a virtual nobody, and his opinion carries about as much weight as Fallout fans.
And the uninformed guy who reads it is gonna trust who? Yeah.

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Last edited by Rotorblade; Jul 5, 2007 at 12:51 PM.
Rotorblade
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Old Jul 5, 2007, 01:20 PM Local time: Jul 5, 2007, 11:20 AM #28 of 244
I definitely need to work on not being hard to follow/convoluted, but yes, that's what the synapse firing in my brain was trying to get out this whole time.


Quote:
All the more reason to "inform" them.
Do what you do, man.

I am a dolphin, do you want me on your body?
Rotorblade
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Old Oct 29, 2008, 10:17 PM Local time: Oct 29, 2008, 08:17 PM #29 of 244
Some more substance here... I'm loving this game. I was skeptical, I eventually fell into the dumb belief of "This will just be Oblivion with guns", but I'm willing to turn that view around and say this game is its own beast. I'll try to keep the comparisons to Elder Scrolls 4 at a minimum, but there's so much Fallout 3 gets right that Oblivion got wrong.

To get it out of the way, character models are presentable and actually look good. Your childhood friend is a girl with a butterface, unfortunately. But other than that, the base models look good.

The world environment/atmosphere has a lot going for it. If you've played Fallout 1 and 2, then there might be clashes over the "authenticity" of things, but the move to Capital area was the right thing to do. It lets this world still relate, but not have to worry about adhering to that frivolous fan canon bullshit. I loved going through mail boxes and finding letters from Vault-Tec or reading transcripts/emails on broken computers from various people. Going through the remains of houses and finding a corpse in bed, with a rejection letter from Vault-Tec in their mailbox just really gives a sense of how terrible the previous world was going into the new one.

I have only begun to get a decent foothold into the main campaign, but the world environment is eerie and frightening, but also engaging and meaningful from just what little foothold I've made. generally stuck to the East Coast and haven't ventured West just yet. However, I was greatly surprised and admittedly confused when I was told to go somewhere in the main quest and then by doing my own thing, I stumbled upon something that canceled that entire objective. It seems that things you're told might be actual information, and don't always have to be taken upon in order to progress through the game.

Skills are much more defined and the balance is great. Example here is how broken speech could be. If you have high speech you'll have greater success in general discussion, but it doesn't mean it'll universally translate to everything. If you have a low science rating, you cannot bullshit a scientist as it will have a huge impact on your percentage of success. You need to be able to barter if you want lower prices at shops, so it is entirely separate from charisma. I don't feel confused anymore about hacking or sneaking or what my skills do in relation to my stats and perks. Which has been great, as making that shit cumbersome and opaque has hurt similar games in the past.

There's a sense of freedom, but a good sense of structure. That "balance" that always gets talked about. Combat isn't perfect depending on what you're looking for, but it's still more engaging than what Bethesda had going on in Oblivion and Morrowind, not to harp on those so much, no one's perfect. The camera in V.A.T.S. has fucked up for me often, but I guess that's kept it from getting tedious, this shit has not gotten old.

Each weapon can have a certain effect on the camera and animation. From using a Combat Shotgun to a Hunting Rifle to a Power Sledge or even just regular melee, the impacts from those VATS animations are very satisfying. You won't always get the same animation on the same weapon in similar situations, but I'm sure it'll run out eventually. It's always a new animation if the camera gets fucked up, though! I've used a hunting rifle and sometimes it'll show the trajectory of the bullet before it hits the victim's head, other times it'll just show the shot being fired from my player character and then the victim getting blasted back.

Uh, I ended up using a Deathclaw and having the victim get tossed a good distance from me after a VATS combat engagement, so while it might not be kung fu awesome, I do like that good sense of blunt impact being in there as well. It only happened once, other times I've chopped off arms or exploded heads with basic slashes. Haven't fucked around with energy or heavy weapons yet, as my character is a scientist/sneak.

It's still a First Person Shooter/RPG mix, so your mileage may vary depending on your interest level. As a skeptic coming in, being coerced by a friend at the last minute (go peer pressure), I'm happy with the result. This game does so much right that the original games couldn't hope to do. With luck, the game will hold up to end game. Barring any unforseen flaws, this game has been great so far.

I was speaking idiomatically.

Last edited by Rotorblade; Oct 29, 2008 at 10:22 PM.
Rotorblade
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Old Oct 29, 2008, 10:39 PM Local time: Oct 29, 2008, 08:39 PM #30 of 244
If there's something I had to gripe about at the moment, it's the hacking. It's literally a guessing game for me so far, I don't enjoy it at all.

What kind of toxic man-thing is happening now?
Rotorblade
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Old Oct 29, 2008, 11:16 PM Local time: Oct 29, 2008, 09:16 PM #31 of 244
That's because you suck at life.
Okay, Deni, imagine you walk into a store. And you decide, "HEY! I want a soda! You know it's number one!", except in order to get the soda, you have to go into a green terminal screen and guess a secret codeword to both obtain the soda and make the purchase. Also, you only have 4 chances to guess the proper codeword otherwise you can never purchase a soda from that store ever again for the rest of your life.

But wait, you're a strapping young lad, and you know now that if you just leave the store and come back, you get 4 more guesses! Great! Oh... wait... you just realized upon your return that by leaving the store, the codeword has changed and then you have to go through the whole process of elimination ALL OVER AGAIN.

The codeword keeps changing... there's no logic or reason to the purchase of your soda.

You are in a video game.

You cannot die, the auto save keeps reviving you into this hellish hell of hell.

FELIPE NO
Rotorblade
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Old Oct 29, 2008, 11:39 PM Local time: Oct 29, 2008, 09:39 PM #32 of 244
I don't see how my love of difficult to obtain soda has anything to do with your utter lack of worth.
Can't say you liking crap ever surprised me!

What, you don't want my bikini-clad body?
Rotorblade
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Old Oct 30, 2008, 12:49 AM Local time: Oct 29, 2008, 10:49 PM #33 of 244
Yes No [No Deni Club Member]

Jam it back in, in the dark.
Rotorblade
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Old Oct 30, 2008, 12:37 PM Local time: Oct 30, 2008, 10:37 AM #34 of 244
I haven't hit a terminal I've HAD to hack in order to progress through the main game just yet, though.

How ya doing, buddy?
Rotorblade
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Old Oct 30, 2008, 01:18 PM Local time: Oct 30, 2008, 11:18 AM #35 of 244
Oh you devil's fag-vocate you.

I said if I HAD to pick something I didn't like about this game, it'd be hacking. What fucking business do you have throwing in a "lesson" here when it was me making a concession to people who might have wanted to know about any negatives I found in the game? You're up on some truly asinine shit right now.

Moreover.

There's usually GOOD SHIT WHEN YOU HACK TERMINALS. You can shut off security in certain areas, or unlock hidden messages or doors, which usually lead to loot or cool story logs. You don't HAVE to successfully hack a terminal in a lot of cases, though not doing it would prove to be a pain in the ass because they usually lead to harder fights and expenditure of precious resources. Plus, hacking just isn't fun to do when it leads to awesome shit.

It sucks you have to play some stupid guessing game where your stat means nothing just do get to the goods. It's just a shitty part I wanted to point out. Honestly, what's your fucking point? I feel irate just reading that dumb shit.

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Last edited by Rotorblade; Oct 30, 2008 at 01:22 PM.
Rotorblade
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Old Oct 30, 2008, 01:38 PM Local time: Oct 30, 2008, 11:38 AM #36 of 244
I'd say the latter. From what I've seen, hacking and lock picking give you access to a mini-game where your skill doesn't seem to affect your success rate. I could be wrong, but I haven't noticed my stat making those lock picking or hacking mini-games easier. If a lockpick is "hard to pick" then you have the ability to simply attempt the mini-game with a high enough skill. Which is actually pretty cool when it comes to lock picking, if I do say so myself. That mini-game is very well designed.

Hacking... well, yeah, you're pouring points into a related stat to get the "privilege" of playing a less well designed mini-game.

How ya doing, buddy?
Rotorblade
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Old Oct 31, 2008, 06:24 PM Local time: Oct 31, 2008, 04:24 PM #37 of 244
I looked into it and apparently I'm dumb. Go me!

Tutorial on Hacking. - Fallout 3 Message Board for PC - GameFAQs

I was speaking idiomatically.
Rotorblade
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Old Oct 31, 2008, 07:13 PM Local time: Oct 31, 2008, 05:13 PM #38 of 244
I'd say the latter. From what I've seen, hacking and lock picking give you access to a mini-game where your skill doesn't seem to affect your success rate. I could be wrong, but I haven't noticed my stat making those lock picking or hacking mini-games easier. If a lockpick is "hard to pick" then you have the ability to simply attempt the mini-game with a high enough skill. Which is actually pretty cool when it comes to lock picking, if I do say so myself. That mini-game is very well designed.

Hacking... well, yeah, you're pouring points into a related stat to get the "privilege" of playing a less well designed mini-game.
More or less, I said that. Yeah.

What kind of toxic man-thing is happening now?
Rotorblade
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Old Nov 3, 2008, 10:23 PM Local time: Nov 3, 2008, 08:23 PM #39 of 244
Rotorblade
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Old Nov 14, 2008, 02:36 AM Local time: Nov 14, 2008, 12:36 AM #40 of 244
I haven't finished the game yet, though I do want to say that I felt like the game just fell apart on me. I mostly have a dissatisfaction with my character's final development at level 20. I'm waltzing around in Power Armor, but I'm more often than not using the SP versions of Combat Shotgun/.308 Rifle/.34 Rifle. I can't say I'm a fan of the Big Guns tree of weapons and from what I hear, Energy might not be all that better.

I feel like certain actions I took in the beginning just doing whatever the hell I wanted have sort of nerfed the main quest for me. Things just feel tedious, and I think hitting 20 before even being half-way through the main quest might have done it. I'm probably going to start a new character and just try to apply a bit of the knowledge I gained from my previous game and hopefully finish Fallout 3. I still feel its Bethesda's best game, but I'm at a loss for what happened in my own game.

What, you don't want my bikini-clad body?
Rotorblade
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Old Nov 14, 2008, 03:18 AM Local time: Nov 14, 2008, 01:18 AM #41 of 244
I'm thinking of sticking it out to finish the main quest, just to have it done, but I think re-rolling would be the best solution for myself at the moment.

I'm on the 360, though from what I've read, Fallout 3 would more than likely run on my laptop. I'm weighing my options at the moment, I'll have to see how the 360 version pans out for me. Also, the difficulty seems fine depending on what enemies you're fighting, though Sneak and Death Sprint (something like that, Level 20 VATS Perk in any case) can be game breaking at times. Deathclaws can be a pain in the ass in numbers no matter how good your stats are.

Jam it back in, in the dark.

Last edited by Rotorblade; Nov 14, 2008 at 03:21 AM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [Multiplatform] Fallout 3 - Guns with Oblivion

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