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[PC] Dark Messiah of Might & Magic
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skankcore
Encroached Encephalitic


Member 2158

Level 2.25

Mar 2006


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Old Aug 9, 2006, 12:00 PM #1 of 30
i've probably played through the demo 4 or 5 times since last night and now i've just been seeing just how much i can mess up. everything about this game feels right to me. the headbob, player animations, full body model (yay!). all the combat types are cool to mix up, although you only get so many points for a basic level in each; and it feels much better to max out one kind of class and tear shit up. i can't imagine the end of the full game when you can have almost everything available.

it's a shame that the level can be completed in say... 5 minutes if you want. definitely do as they suggest and play it a few times and experiment with everything you possibly can. i've had some really cool moments given the small toolset you can play with. this game will be quite a treat it looks like.

unrelated, source engine sure is shaping up. with this and portal and the art style of team fortress 2. i'd love to see what directx10 will mean for valve and co.

*edit* i completely forgot. this demo is posted on newsgroups if you have the know how. it's quite simple. get grabit and look up your isp's news server. here's the nzb file to make it easier. enjoy

Jam it back in, in the dark.
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File Type: zip dark_messiah_demo.zip (19.0 KB, 3 views)

Last edited by skankcore; Aug 9, 2006 at 12:15 PM.
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Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PC] Dark Messiah of Might & Magic

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