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I'll be playing Final Fantasy Tactics until either rheumatoid or death sets in. Definitely my favorite game of all time.
I wish they would release it beyond PSP as I have no intention of picking that up just for another FFT port, even if it has FMV now. I really like the pixellated storytelling of the original anyways though its good to know that the translation itself is beneficial. Jam it back in, in the dark.
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Final Fantasy Tactics is unbelievably hard at first. One of the most important (and underrated skills) is constructing a line of defense and learning to allow them to all move together as one unit.
For instance, you can have a few 'towers' to take damage and dish it out in the front. Their high defense allows them to take a bit of damage and their attack rating should also be pretty decent (knight class comes to mind). It never hurts to have a few chemists (or black mages or summoners with the 'throw ability' to throw potions to cure the 'towers') within close quarters to keep the 2 guys up front healthy and alive. Btw, 'autopotion' (chemist ability) will be absolutely indespensable in the beginning parts of the game. Just make sure you have lots of money for potions, and it makes survival THAT much easier. How ya doing, buddy?
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Yes, definitely very basic stuff here. Of course, a fleet of ninja's (with high speed and attack power) or calculators completely break these general rules. What I like about the tactical premise of the game is that it can become very deep once the rules are learned.
A good party is only as strong as its weakest link and the capabilites for customization are nearly endless. This thing is sticky, and I don't like it. I don't appreciate it.
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I really don't think the game would be very fun with 5 of these.
I am a dolphin, do you want me on your body?
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Last edited by RainMan; Oct 23, 2007 at 12:04 AM.
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Oh, and I only wish Olan would've stuck with Ramzes party. 'Galaxy Stop' would be SOO much fun to abuse. ![]()
How ya doing, buddy?
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Last edited by RainMan; Oct 23, 2007 at 02:34 AM.
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^^^Right. Going with that, its good to have a party member with <knight class> (don't remember the exact naming for it) to decrease the speed and attack of the opposing creature.
The boosting will allow your party members to skip the turn of the computer and continue boosting levels, while the knight's speed reduction will allow him to continually earn job points decreasing the strength, magic power and speed of the opposing party. I find that knight skill is EXTREMELY awesome with mustadio as he can still use his gun (long range attack) to inflict status effect downgrades. This is probably the best way to go about leveling up and learning abilities as quickly as possible. I mention this because sometimes the opposing creature (the only one who is left alive) will try to attack the party after having its energy depleted. This is incredibly annoying as it generally takes a while to set the conditions through which one can level up and gain abilities, unimpeded. What kind of toxic man-thing is happening now?
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