Gamingforce Interactive Forums
85242 35212

Go Back   Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming
Register FAQ GFWiki Community Donate Arcade ChocoJournal Calendar

Notices

Welcome to the Exploding Garrmondo Weiner Interactive Swiss Army Penis.
GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).


[PC] Guild Wars (+ Factions)
Reply
 
Thread Tools
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 2, 2006, 03:55 PM Local time: Mar 2, 2006, 02:55 PM #1 of 292
You should only need the key if you don't own Prophecies, thus disabling you from participating in the BPE.

At least that's how ANet described it to everyone. I'd probably get it anyway just so my Ritualist will have something to use.

Jam it back in, in the dark.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 2, 2006, 04:10 PM Local time: Mar 2, 2006, 03:10 PM #2 of 292
Wonder how many people are going to go out of their way to start a Canthan character in Tyria and beat the entire Prophecies campaign in the timeframe of those 24 hours then go nuts in Factions.

Although they would probably prefer to massively redeem their faction for skills then run through the game getting the rest of them, then go back into HoH with their pro builds.

There's nowhere I can't reach.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 2, 2006, 04:18 PM Local time: Mar 2, 2006, 03:18 PM #3 of 292
I'd do it incase they discriminate and make some special stuff for linked accounts only.

Anyone know what the top 8 or so guilds got under this reward system thing?

This thing is sticky, and I don't like it. I don't appreciate it.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 2, 2006, 04:24 PM Local time: Mar 2, 2006, 03:24 PM #4 of 292
Being the PR of ANet must be a boring job ~

It was fun however seeing her join in the monk strike (which is still going on) and protesting against stupid players. >=0

I am a dolphin, do you want me on your body?
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 3, 2006, 12:32 AM Local time: Mar 2, 2006, 11:32 PM #5 of 292
Honestly GvG isn't that hard, since if you've at least played around with various skills you should have a decent understanding of what is good and what isn't. It's not about the skills, but the skill of the player. You can have the best build in the game and if you don't have a clue how to adapt depending on the situation you're no better than the worst build that knows where and when to act. Of course it's not plausible to require everyone to know how to respond to every possible situation unless they are dedicated to it and work really hard.

It is a bit disheartening that most guilds only want:
  • Close Friends
  • Professionals
  • High Ranked (6+ at least I suppose) Players
  • No Drama ( Because Guild Wars is Serious Business >=0! )
  • IWAY fags so they can farm fame in HoH all day long ~

Although if you look around you can find a few good guilds (Sup XoO) that are willing to take in new recruits and turn them into decent players.

It seems EoE bombs are popular again, although they aren't pulling them off effectively and so the whole guild just plops dead and the Ghostly Hero is left standing like "wtf is wrong with you guys".

I've kind of retired from GvG until Factions drops or someone comes along and smacks me in the face. More concerned with unlocking things for Ritualist and Assassin instead of farming or whatever (maybe I'll beat the game a 6th time before getting ready for Factions) since I have already unlocked everything for the classes we have already.

I was speaking idiomatically.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 3, 2006, 05:02 PM Local time: Mar 3, 2006, 04:02 PM #6 of 292
It finally arrived, the update that will hopefully change how things work now.

Update - Thursday March 2

General
  • Updated Adrenaline behavior so that death removes all Adrenaline.
  • Updated Exhaustion behavior so that if you cast an Exhaustion spell while your maximum energy is below 10, your maximum energy can be reduced to below zero.
  • Fixed a bug that allowed attack speeds to stack past 33%.
  • Fixed a bug that prevented attack debuffs from reducing a target more than 33% (maximum is 50%).
  • Fixed a bug that kept speed boosts from having an effect on you if you had a debuff slowing you by 50%.
  • You are no longer considered "attacking," "using a skill," or "casting a spell" while you are running to get in range of a target.
  • Fixed a bug that caused attack skills with non-weapon attributes to calculate damage and critical hit chance incorrectly.
  • Clarified various skill descriptions

Equipment
  • Added two +30 Health, Received Damage -5 (Chance: 20%) shields to the PvP character creation screen; updated monster drops to make the Received Damage -5 (Chance: 20%) drop possible.
  • Shields on the PvP character creation screen with the “while Hexed” bonus now have +60 Health and -3 damage reduction.
  • Reduced the Lieutenant's Helm Hex duration bonus to 20%, and added it to the PvP character creation screen.
  • Increased the Monk’s PvP Ascetic Leg Design to +2 Energy to match the armor bought off of vendors.
  • Increased the PvP hammer with additional damage while hexed to 20%.

Mesmer
  • Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
  • Distortion: increased Energy cost to 4..1 when you "evade" attacks.
  • Signet of Weariness: reduced area-of-effect to nearby foes.
  • Mantra of Recovery: reduced Energy cost to 10.
  • Ignorance: decreased casting time to 1 second.
  • Chaos Storm: decreased casting time to 1 second.
  • Epidemic: decreased Energy cost to 10.
  • Ineptitude: increased damage to 30..135.
  • Fevered Dreams: increased duration to 10..25 seconds.
  • Energy Drain: decreased recharge time to 25 seconds.
  • Energy Tap: decreased recharge time to 25 seconds.
  • Blackout: increased recharge time to 12 seconds.

Necromancer
  • Offering of Blood: increased sacrifice to 20%.
  • Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
  • Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
  • Chilblains: Poison now only lasts 10 seconds.
  • Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
  • Shadow of Fear: reduced recharge time to 5 seconds.
  • Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
  • Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
  • Insidious Parasite: fixed a bug that prevented the numbers from displaying.
  • Mark of Subversion and Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
  • Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.

Elementalist
  • Gale: increased Energy cost to 10.
  • Conjure Flame: no longer removes Enchantments.
  • Inferno: increased damage to 30..135.
  • Fire Storm: decreased cast time to 2 seconds.
  • Rust: decreased recharge time to 15 seconds.
  • Conjure Frost: no longer removes Enchantments.
  • Conjure Lightning: no longer removes Enchantments.
  • Whirlwind: decreased recharge time to 8 seconds.
  • Flame Burst: increased damage to 15..120.
  • Rodgort's Invocation: increased damage to 15..120.
  • Mark of Rodgort: decreased recharge time to 5 seconds.
  • Lava Font: increased damage to 5..35 per second.
  • Searing Heat: increased damage to 5..35 per second.
  • Lightning Javelin: decreased recharge time to 2 seconds.
  • Mist Form: decreased cast time to 1 second.
  • Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.

Monk
  • Mend Ailment: increased recharge time to 5 seconds.
  • Holy Veil: increased recharge time to 12 seconds.
  • Shield of Regeneration: increased duration to 5..13 seconds.
  • Purge Signet: reduced recharge time to 20 seconds.
  • Shielding Hands: reduced cast time to .25 seconds.
  • Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
  • Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
  • Scourge Sacrifice: decreased cast time to 1 second.
  • Watchful Spirit: decreased cast time to 1 second.
  • Shield of Deflection: increased armor bonus to 15..30.
  • Aura of Faith: decreased recharge time to 15 seconds.
  • Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
  • Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
  • Mark of Protection: now only disables your skills for 5 seconds.
  • Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
  • Live Vicariously: increased amount healed per swing to 2..17.
  • Light of Dwayna: decreased recharge time to 20 seconds.
  • Martyr: increased cast time to 1 second.
  • Heal Party: increased recharge time to 2 seconds.
  • Balthazar's Aura: fixed a stacking bug.

Warrior
  • Eviscerate: increased adrenaline cost to 8 swings.
  • "I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
  • Thrill of Victory: decreased recharge time to 8 seconds.
  • Bull's Strike: now triggers on moving instead of fleeing.
  • Defensive Stance: increased duration to 5..20 seconds.
  • Crude Swing: increased damage to 1..20.
  • Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
  • "Shields up!": now blocks 50% of the time.
  • Defy Pain: decreased adrenaline cost to 6 swings.
  • Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
  • Griffon's Sweep: increased damage to 5..20.
  • Deflect Arrows: now ends only when you successfully hit with an attack.
  • Warrior's Endurance: increased duration to 10..23 seconds.
  • Dwarven Battle Stance: now also increases attack speed by 10%.
  • Disciplined Stance: reduced recharge time to 45 seconds.
  • Wary Stance: reduced recharge time to 45 seconds.
  • Riposte: increased damage to 20..80.
  • Deadly Riposte: increased damage to 15..75.
  • Shield Stance: decreased recharge time to 45 seconds.
  • Flurry: fixed a bug that reduced your damage more than 25%.
  • Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
  • Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
  • Bull's Charge: now triggers on moving foes instead of fleeing foes.

Ranger
  • Dust Trap: reduced Blindness duration to 3..8 seconds.
  • Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
  • Power Shot: increased damage to 10..25.
  • Precision Shot: increased damage to 10..25.
  • Determined Shot: increased damage to 5..20.
  • Maiming Strike: decreased recharge time to 5 seconds.
  • Scavenger Strike: increased damage to 10..25.
  • Symbiotic Bond: increased Health regeneration to 1..3 pips.
  • Bestial Pounce: decreased recharge time to 10 seconds.
  • Feral Lunge: increased damage to 5..35.
  • Melandru's Assault: increased damage to 5..35; decreased recharge time to 5 seconds.
  • Predator's Pounce: increased damage to 5..35.
  • Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
  • Practiced Stance: increased bonus duration to 30..150%.
  • Melandru's Resilience: increased Health regeneration to 3 pips.
  • Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
  • Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.

Guild Battle Updates
  • Added silver and gold trims for the guild capes of tournament season winners and runners-up.
  • Improved the paths that guild NPCs take when running out of their guild hall during Victory or Death.

Map and Quest Updates
  • Kepkhet Marrowfeast, Queen of the Scarabs, has brought her brood to the desert, drawn by the plentiful corpses of griffon, minotaur, and even other scarabs. The insect brood now infests the "Prophets Path," so travelers be warned!
  • Removed chests from Dreadnought’s Drift and Ice Floe.
  • Fixed a non-aggressive Charr group located in Regent Valley.
  • Fixed a problem in the "Army Life" quest where Old Mac talked to Joe even if he was dead.
  • Moved the spirits in the Underworld to help them avoid blocking enemy pathing.
  • Fixed the entrance to Beacon's Perch from Lornar's Pass so you can't sneak around the edge of the zone portal.
  • Fixed a bug with the "Slaves of Menzies" quest where players had to kill more enemies than the Shadow Overlords to complete each step of the quest.
  • Fixed a signpost pointing the wrong direction in Divinity Coast.
  • Fixed a bug in the "Khobay the Betrayer" that required the players to kill all his guards to complete the quest instead of just Khobay as the Quest Log indicates.
  • Fixed a bug that prevented anyone but Necromancers from getting the "Recruits for Hollis" quest after completing first mission, "The Great Northern Wall."
  • Fixed a number of locations where Aidan, Cynn, Devona, and Mhenlo were not appropriately displaying as Henchmen.
  • Fixed a zone portal in Bergen Hot Springs that was zoning players to various parts of the outpost other than the zone portal.
  • Removed an NPC who had no functionality from Stingray Strand.
  • Fixed a bug that prevented you from having to click on the gravestone to complete the "Husband's Epitaph" quest.
  • Removed a potential chest exploit from the "Deserters" quest.
  • Fixed a crafter in Deldrimor Bowl so he could no longer be killed by monsters.
  • Fixed a bug in the "Hungry Devourer" quest that allowed the Junipers to be killed before the players arrived, preventing the players from getting food for Joe.
  • Fixed a bug in the "Elementalist Path" quest where the target NPC was not at its quest marker.
  • Fixed some maps where the same bosses were spawning multiple times: Ice Caves of Sorrow, Kessex Peak, and Deldrimor Bowl.
  • Fixed miscellaneous bugs with the wurm monster AI.

User Interface Updates
  • Expanded availability of Japanese language support to include non-Japanese accounts.
  • Fixed a target calling bug that prevented secondary called targets from being promoted to the primary called target when the previous primary called target expired.
  • Fixed several bugs that caused the incorrect display of Energy.
  • Changed the color of GM chat text from green to purple.


What kind of toxic man-thing is happening now?
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 4, 2006, 12:20 AM Local time: Mar 3, 2006, 11:20 PM #7 of 292
By now the strike should be over except for a few diehards.

An update to the update:

Update - Friday March 3

Fixed the following newly introduced bugs:
  • The skill Bull's Charge was knocking down moving foes when used with any type of weapon, not only with melee weapons.
  • The skill Fevered Dreams was incorrectly spreading Conditions to allies of both the caster and target, rather than just enemies of the caster as specified in the skill description.
  • The skill Warrior's Endurance did not correctly match its description in the update notes.
  • Monsters were not responding to damage taken from the skill Balthazar's Aura.
  • Certain elite skills, such as Peace and Harmony and Blood is Power, could not be captured using a Signet of Capture.
  • Kepkhet Marrowfeast was neglecting to guard her nest.
  • The Party Window was periodically failing to display certain team allies such as Bodyguards.
  • The Skill Monitor was not correctly displaying skill interruption.


FELIPE NO
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 4, 2006, 12:24 PM Local time: Mar 4, 2006, 11:24 AM #8 of 292
I have a W/Mo sitting around Augury Rock waiting to do the ascension quests with someone since doing them by yourself is boring =P

Most amazing jew boots
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 11, 2006, 12:46 PM Local time: Mar 11, 2006, 11:46 AM #9 of 292
A giant wooden dream catcher does not look neat ;_;

Still no pre-orders available here haha not fair at all, I want my wooden dream catcher damnit >_>

Jam it back in, in the dark.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 15, 2006, 02:31 AM Local time: Mar 15, 2006, 01:31 AM #10 of 292
I like how this time it was unintentional.

There's nowhere I can't reach.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 20, 2006, 12:03 PM Local time: Mar 20, 2006, 11:03 AM #11 of 292
The damn thing still isn't available for preordering over here.

I'm starting to think they don't want me to get Factions.

This thing is sticky, and I don't like it. I don't appreciate it.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Mar 24, 2006, 01:25 PM Local time: Mar 24, 2006, 12:25 PM #12 of 292
The skills are all hacked up XD

I wonder how long until the nerf bat hits them, some of the skills can be so easily abused it's not even funny.

I am a dolphin, do you want me on your body?
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Apr 5, 2006, 01:04 PM Local time: Apr 5, 2006, 12:04 PM #13 of 292
Originally Posted by Kitty
So have anyone been interested in the GWFC tournament at all?
Not really, since I already have an idea of who is going to take the glory. Although I will keep my eyes out for certain matchups so I can see how they have adapted to the current metagame, or if they're still slugging around like snails and haven't figured out the proper adaptations necessary to pull a win.

Originally Posted by Turbo
Im still guildless btw, just started a new Necro/Monk, got him to yaks last night.
Weren't you in a guild not too long ago when we last talked? What happened there, didn't work out?

Originally Posted by Kenichi
I'm confused about Factions. Exactly what kind of game is it? I have Guild Wars, is this game an expansion, a sequel, or does it contain Guild Wars with enhancements and more features like, say, MGS3:Subsistence is to MGS3? If so, is it even worth keeping Guild Wars when I get this?
Factions is supposed to be a stand-alone expansion. You do not need Prophecies (Guild Wars) to play or enjoy this game, but it might be in your best benefit to put the two together to continue the adventures of your mighty Tyrian hero/heroine. If you did not have Prophecies and just got Factions (or have Prophecies and don't want Factions) you wouldn't be missing out on anything storywise, as the two are not related at all. However those who do link the two together will get added benefits, such as being able to have double skills (one from Prophecies and one from Factions) which open up a new era of cheapness that will result in more nerf batting of the Elementalist.

I'm probably going to wait a month or two before getting Factions, so all the retardation can weed itself out during 12v12, and all the backstabbers will find one side to stick to permanently.

I was speaking idiomatically.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Apr 6, 2006, 02:22 PM Local time: Apr 6, 2006, 01:22 PM #14 of 292
Originally Posted by Kitty
http://guildwars.com/press/releases/...2006-04-06.php

GUILD WARS FACTION CHAMPIONSHIP WILL BE HELD IN LEIPZIG GERMANY!

...WHY
Because if they let you participate then there would be no contest =P

What kind of toxic man-thing is happening now?
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Sep 24, 2006, 07:22 PM Local time: Sep 24, 2006, 06:22 PM #15 of 292
TOOK YOU LONG ENOUGH YOU BUM.

I'll have to check what I have on my chars someday. I remember talking to Kitty and getting the general ideas on what to do for ranger, I don't remember if I actually did them though.

How ya doing, buddy?
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Oct 2, 2006, 01:57 AM Local time: Oct 2, 2006, 12:57 AM #16 of 292
It took me like 30 minutes to load a map because I had to download all the files.

Glorious.

At least I had fun mowing down those Grawls with my Zealous Shortbow of Warding

Is there a way to just get all the map data downloaded beforehand?

What, you don't want my bikini-clad body?
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Oct 2, 2006, 11:52 AM Local time: Oct 2, 2006, 10:52 AM #17 of 292
Originally Posted by Kitty
I bought the preorder box, because I wanted that extra character slot.
Speaking of character slots, can't you buy those through the Guild Wars Official Store as well? I was fumbling through it earlier but they kept wanting me to buy Factions so I just closed it.

I'm content with my four character slots, the new professions never really appealed to me anyway (the ones from Factions and the ones in Nightfall), I like the original crew best ;(

Jam it back in, in the dark.
Lacerta
I know how to use a sword!


Member 184

Level 24.77

Mar 2006


Reply With Quote
Old Oct 24, 2006, 07:42 PM Local time: Oct 24, 2006, 06:42 PM #18 of 292
Originally Posted by Grawl
Your help is still welcome ;____;
You're gonna die why lie >=0

The only way I got through this mission was by being a Monk and just healing those suicidal bitches in the pug.

There's nowhere I can't reach.
Reply


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Video Gaming > [PC] Guild Wars (+ Factions)

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[PC] Guild Wars Chapter 3: Nightfall Turbo Video Gaming 50 Nov 28, 2006 04:29 PM
Guild Wars - The Internet is for Porn B4-Hunter Pang's Violence Basement 7 Jul 12, 2006 03:36 PM


All times are GMT -5. The time now is 05:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2026, vBulletin Solutions, Inc.