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GFF is a community of gaming and music enthusiasts. We have a team of dedicated moderators, constant member-organized activities, and plenty of custom features, including our unique journal system. If this is your first visit, be sure to check out the FAQ or our GFWiki. You will have to register before you can post. Membership is completely free (and gets rid of the pesky advertisement unit underneath this message).
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Examples would be stairs, item points, event spots, so forth. You can leave a 22 character memo :3 Also this game is oh so hard, it will certainly keep me occupied for a while. Jam it back in, in the dark. |
Well yeah... otherwise what are you leaving a memo about? The pretty looking floor?
The giant crab thing in the first dungeon sucked so hard. Not as hard as accidentally taking a rest in the clearance though! Oh those darn monsters. There's nowhere I can't reach. |
Do you actually get any EN or is it through selling items?
Most amazing jew boots |
I'm wandering B3F forever, trying to grind enough to kill those stalkers that roam.
I managed to get rid of one... gotta get rid of the other 3 =p Since it's a slasher I guess I should go in w/ slash resistant accesories... but I miss my +18 hp. Front Guard & Rear Guard > * I am a dolphin, do you want me on your body? |
Yes, I beat all four of them at least 4 times now. This includes the dual Stalker battle.
Landsknecht / Protector / Survivalist Medic / Alchemist FL: Defends (except Protector, they use Front Guard) RL: Medic uses Cure on whoever needs it, Alchemist uses Fire (the only real weakness it has) Everyone has Hide Rings so it's damage is not "omgwtfrape" but it still hurts. It dies by the time my Alchemist's TP runs out >_> Apparently it's weak to blunt type, but I don't have any attacking mace users (or a strong mace anyway) so I just stuck w/ defense. My party's skills I guess you could say are totally messed up, however they are getting me through the first 4 floors with ease. I hope I unlock Rest though, I would like to re-do some skill points. I was speaking idiomatically. |
Yeah I know about Salve, but right now I'm just fucking with my skills.
The guards protect damage to that row for ONE hit. Lv 5 is a 35% reduction of the damage, no point in raising it further (it caps at 40% @ Lv 10) At Parry Lv 5 it is already a 100% chance to negate. The chance rises even more but I'm not sure why o_O My Medic tends to go first in battle (if not, then second following the Survivalist) so whoever is injured will get cured at least. En Garde is pretty cool, it means you can go on the offensive since the auto-block will reduce damage by 50%. It maxes out at a 25% chance to autoblock. I have maps of the first 4 floors pretty much finished with all the points on them. B4F is much easier than B3F though, so killing the wolves for xp is nice. Pointless observation: Do not fill in map spots on things you haven't explored. If something happens to walk on that tile you will not see it on the map (but you may see it on the screen). What kind of toxic man-thing is happening now? |
I just wiped my entire guild after decimating B1F~B4F with a crappy built team.
Going to made a more superior team now =o FELIPE NO |
Lol owned ;_;
So I have some builds in mind but I'm not sure how well they would function in the game. I know all the classes's final HP / TP / etc etc values, so I was just basing it off of some item use ;_; On paper though they should work really well. What, you don't want my bikini-clad body? |
It's better than Tornado =T
You either go Allslash or Stunner for Landskjnfkjsnfkejnfkejecht. The elemental slashes only work directly following a elemental spell of the same element of the slash so avoid those like the plague =o~! Jam it back in, in the dark. |
Yeah that party is pretty much the most balanced one, and is what I use. You will get an item on the 11th floor to unlock the Ronin class (Hexer is on the 16th floor), and their skills are pretty much focused on going into x stance, then attacking with y move. Ronin Foreign masters of all forms of combat. Considering honorable death a virtue, their defence is lacking. Proud soldiers who demand the front Skills HP Up - Increase maximum HP TP Up - Increase maximum TP ATK Up - Increase physical damage. Katanas - Increase katana damage. Needed to learn Katana skills. Sight - Increase attack damage at night or when blinded. (requires ATK Up LV3) Crit Up - Increase chances of critical attacks. (requires ATK Up LV5) Ibuki - Heal HP by taking deep breath. (requires HP Up LV3) Kesagiri - Katana skill of stepping forward whike slicing. (requires Katanas LV1) Overhead - Temporary overhead stance tha increases attack and defense. (requires Katanas LV3) Zamba - Strong katana slice from the Overhead stance. (requires Katanas LV5, Overhead LV1) Midareba - Repeated katana slashes from the Overhead stance. (requires Katanas LV7, Overhead LV3) Orochi - Execute an fire katana strike from the Overhead stance. (requires Katanas LV10, Overhead LV5) Seigan - Temporary Seigan stance that increases attack and defense. (requires Katanas LV3) Mikiri - Deflect an enemy attack with a katana from the Seigan stance. (requires Katanas LV5, Seigan LV1) Koteuchi - Immobilize an enemy's arms with a katana from the Seigan stance. (requires Katanas LV7, Seigan LV3) Raizuki - Execute a volt katana strike from the Seigan stance. (requires Katanas LV10, Seigan LV5) Iai - Temporary Iai katana stance that increases speed. (requires Katanas above LV3) Kubiuchi - Chance of an instant katana kill from the Iai stance. (requires Katanas LV5, Iai LV1) Gatotsu - Extremely powerful, fighting-quick katana stab. (requires Katanas LV7, Iai LV3) Hyosetsu - Execute an ice katana strike from the Iai stance. (requires Katanas LV10, Iai LV5) Mine - same as other jobs Most amazing jew boots |
This thing is sticky, and I don't like it. I don't appreciate it. |
As you go deeper and deeper you will need to grind more and more. Monsters on B13F are capable of doing over 1000 in a single hit. The game does place many "Infinite Restoration" points along the way for you to return to recover your wounds though. Of course the cap is 999 for HP. It all comes down to having proper strategy and builds.
Most amazing jew boots
Last edited by Lacerta; May 21, 2007 at 05:39 PM.
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Apparently the director of the game has left Atlus, he was also behind Trauma Center. Hopefully there will be a sequel to Etrian Odyssey though (especially since the password option in the game is specifically for the sequel - if any ever comes).
Just beat the main game with my gang of Lv 70s, doing postgame now, much harder. The 6th and final strata has never made me more annoyed than the previous 5 in the main game combined. I was speaking idiomatically. |
Yes, it wasn't long just very hard.
One of the hardest DS games anyway. Everything from 13F down just loves to do over 1000 damage (since cap is 999HP you die), so it became more of a "gotta have that defense buff" type of thing for me. What kind of toxic man-thing is happening now? |
Since I've 100%'d the game.
Tip for anyone who reaches B16F. Try to Mine 50 Cullinans (rarest drop) from A-4. They make an accessory that costs a fuckton (130000 ental to be exact), but helps a bunch in the long run because it reduces all physical forms of damage. The +6 defense from an accessory is neat too. FELIPE NO |
US version.
Both versions are shitty in terms of actually helping the player though. wtf @ skill descriptions saying they do this, but in actual testing they do something else. >=0! What, you don't want my bikini-clad body? |
The map drawing is only required for the first floor, other than that it's entirely optional. It's not supposed to be "fun", it's supposed to help you out if you take the time to use it (similiar to some of the stuff in Odin Sphere that everyone is bitching about being worthless and a waste of time, except their benefits are more easily seen). This game was created to be somewhat of a new Wizardry. In those types of games you had no map, and huge dungeons. The only way to remember where you were going was to pull out some of that good ol' fashioned graph paper and draw your own map, and at least hope your drawing was correct.
It is though pretty much aimed at those types of fans... although people with creativity can enjoy it too I guess. "I put on my robe and wizard hat" The difficulty is pretty wild though. Even with maxed stats, best equipment, and maximum HP. Monsters are still going to go like 4000~30000 damage in the end. Then again with careful skill planning that becomes... 0~100 damage. The one thing I really dislike is the 8 character limit in names though. Most of the monsters ended up having to get assigned new names just to fit the limitation, yet their original name is still seen in item descriptions. Jam it back in, in the dark.
Last edited by Lacerta; May 27, 2007 at 01:15 PM.
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Defender and Immunize will make it so you take very little damage from everything this game has to offer =D
Unless it does an "instant death" attack, which tends to carry an element on it, so you need one of the elemental guarding skills from the Paladin then (Troubadour will just make it do less, but instant death is still instant death). Inn isn't that expensive if you know how to manipulate it, but then it involves making 4 Lv 1 "Slaves" and then switching out person you're going to be healing (since it ignores the last person's level, only the first four count into price). There's nowhere I can't reach. |
Password option from MeiQ 1 is used in the very beginning to transfer your guild name, a random character to appear later in a quest (supposedly), and either Etoria Crown or Etoria Medal (town crown/medal) although they have been nerfed from their MeiQ 1 counterparts. A ton of skills have been removed or changed, and there have been numerous additions. Everyone gets the standard skillset now (HP,TP,STR, etc UP, along with Escape UP), along with their own skillsets. Biggest changes is no more defender, or immunize. Also removal of Boost Gauge in favor of a Force Gauge. Force Gauge lets you use a Force Skill which is a really powerful skill for that class. Ex. Bard gets a full Force Gauge and uses their skill, the entire party receives the ATK, DEF, and HP songs all at once. They added an equipment compendium -_- More map options, so on and so forth! A basic translation (more like copy everything from MeiQ1 and add in what wasn't there) of the new town: Spoiler:
Taco and I are pretty much struggling through it, so I guess you could ask us various questions? EDIT: One thing that kind of sucks is they nerfed the harvesting skills, so you don't get a ton of uses from one point now. One point is one attempt. This thing is sticky, and I don't like it. I don't appreciate it.
Last edited by Lacerta; Feb 21, 2008 at 06:03 PM.
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On the topic of skills, let's go over what's been removed and added. Removed in Italics, Added in Bold (at least, what I call it). Name Changes also in bold? Half-assed translation of the skills that were added, some of them don't really make sense anyway. Unless there was a reason not to; I put the English skill names. Swordsman (I'm not calling it the damn landshark) Hell Cry Flee Counter Sonic Raid Ray Slash High Swing Power Gain Arm Heal -> Bondage Cure (I think that's what it's called...) Power Crash -> Death Bound Chaser skills reworked to somehow be even more stupid Ranger Trickery Quicken Cloak Disable Sonic Step Slow Step Chain Dance Sleep Arrow Paralyze Arrow Poison Arrow Scout Watch Escape -> Escape Rate UP Aware -> Danger Perception Owl-Eye -> Perception Paladin Cure Cure II Defender Stalker Guardian Backwater? Divine Protection Refresh Full Guard Material Guard Provocation changed to function correctly. Flee -> All Flee? Dark Hunter Boost Up Fury Cloak Demonic Poison Pole?* Selfish Pole?* Trapping II Temptation Leg? *Not sure if they are supposed to be pole, or like in EO1 if they were supposed to be called Climax Trapping also changed, for some reason Medic Immunize (known in Japanese as Defensive Medicine) Healing Touch Regen Area Full Heal Full Recovery Full Refresh Medical Desperation Scout Watch Cure II -> Healing Cure III -> Full Healing Area Cure (Salve) II -> Area Healing Refresh changed a bit Defensive Medicine II (CPR) -> Resist Dead Alchemist Toxins Poison Venom Scavenge TP Regen Sight Analysis Physical Mastery Decapitation Death Crusher Kan Hammer? Nuclear Temperature Warp -> Recursion Large Thunder Storm (Thor) -> Large Lightning Bard Healing Relaxing Stalker Return Evil Endurance? Calm Pastoral Song Attracting Serenade Beckoning Sonata Entire Lullaby Bushido Sword Mastery Sight Crit Up Ibuki Kesagiri Mikiri Drawn Sword Taking Heart Strike of Death Corpse Law Scabbard Attack Demonic Flame Decapitation Moonlight Honorable Lightning God's Build? Light Snow Fall Gatotsu -> Armor Omission Stance Masteries Curse Maker Stagger Relapse Lure Wide Knowledge (Scavenge) Mutation Poison Paralyze Evil Eye has lower requirements Revenge has different requirements Universal (Meaning on every class skillset) HP UP TP UP STR UP VIT UP AGI UP TEC UP LUK UP Escape Rate UP Force Skills (from what I understand of them anyway): Swordsman - Full Gain - Huge damaging attack (all enemies?) Ranger - Dream Line - Evasion is greatly increased for entire party Paladin - Complete Protection - All damage nullified for one turn Dark Hunter - All Bondage - Bondage every area of the enemy Medic - Super Medicine - All Statuses Removed and HP Recover for all? Alchemist - Super Nuclear Temperature - Large damage to all enemies Bard - The Final, Decisive, War Song - ATK UP DEF UP HP UP to entire party Bushido - Flash - All enemies take massive damage and instantly die if possible Curse Maker - Yellow Flag - All enemies are inflicted with a random status effect Doctor Magus - Ancient Road of the Shrine Maiden - Party HP Recovery and all attributes UP? Gunner - Supreme Magical Bullets - Single Target, Massive damage and 100% chance of Stun Pets - Ultimate Wound Licking - Party recovers HP? Something about not removing status effects I think... I am a dolphin, do you want me on your body?
Last edited by Lacerta; Feb 21, 2008 at 09:10 PM.
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