Banned

Member 18

Level 51.14

Feb 2006

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Jun 17, 2006, 04:36 PM
Local time: Jun 17, 2006, 04:36 PM
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#1 of 21
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I supposed I can't recommend Fallout any more than previous posters have. It's my favorite RP franchise of all time and what I hold as the standard that all CRPGs should try to live up to. To specify, though, the original Fallout had a much better story and a tighter scope, which made the world more believable. Fallout 2, on the other hand has a lot of gamespace and NPC interactions, though fans of the original Fallout try their hardest to forget New Reno.
One unmentioned title you should take a stab at is definitely Arcanum: Of Steamwork and Magick Obscura. The roleplaying element is top-notch, and the gameworld is HUGE. It's also one of the most complex gameworlds, and the dichotomy between technology and magick is fascinating, if a bit imbalanced. It's really a shame that a sequel was never made for it. What holds the game back from greatness, though, is so-so combat that tried to strike balance between the simultaneous inclusion of real-time and turn-based systems, and a level 50 levelling cap that applies to everybody in your party, not just the player character. To be more specific, once the player character reaches level 50, XP acquisition is meaningless, regardless of the level of your NPC party members.
I also can't recommend Neverwinter Nights at all. Sure, apologists will mention the user mods, but are you looking to buy a game bundled with a developmer's kit, or a developer's kit bundled with a game? Seriously, the Bioware-made NW game made me want to vomit, and I never finished it. Then again, Bioware never really has made a good Roleplaying game in my opinion. Bioware, it seems makes a lot of technically impressive RPGs while needing former Black Isle teams to make interesting sequels that are worth playing.
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