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[DnD] Let's Cast Magic Missile!
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Bradylama
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Old Jan 20, 2009, 02:57 PM Local time: Jan 20, 2009, 02:57 PM #201 of 4001
Two acres of land sounds nice. It could be our first base of operations.

Jam it back in, in the dark.
Bradylama
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Member 18

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Old Jan 20, 2009, 03:11 PM Local time: Jan 20, 2009, 03:11 PM #202 of 4001
What is that, Geneforge?

There's nowhere I can't reach.
Bradylama
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Old Jan 21, 2009, 04:20 PM Local time: Jan 21, 2009, 04:20 PM #203 of 4001
Get some web hosting nub

This thing is sticky, and I don't like it. I don't appreciate it.
Bradylama
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Old Jan 21, 2009, 05:59 PM Local time: Jan 21, 2009, 05:59 PM #204 of 4001
We might as well make our way to the cemetery now to assess the situation. See what's out and about or what have you.

I am a dolphin, do you want me on your body?
Bradylama
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Old Jan 21, 2009, 06:17 PM Local time: Jan 21, 2009, 06:17 PM #205 of 4001
Locking doors keeps zombies from entering the house because they'll shamble around on the street looking for signs of human life. Without any sign of life they just keep shuffling around.

Also, if we drew all of them into one building we'd probably break a lot of stuff and ruin some townie's day. They might try and weasel out of their payment, which is why we should recon in force.

I was speaking idiomatically.
Bradylama
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Old Jan 22, 2009, 10:17 AM Local time: Jan 22, 2009, 10:17 AM #206 of 4001
You know it's day out, right? We could go to the cemetery and not have to deal with anything terrible.

What kind of toxic man-thing is happening now?
Bradylama
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Old Jan 22, 2009, 11:40 AM Local time: Jan 22, 2009, 11:40 AM #207 of 4001
Zombies aren't a big deal, it's the stuff we'd have to face in the mausoleum that's the problem. We could just let the zombies come to us and thin them out if everybody wants to do that, though. (Pang's already rendered the Inn I'd hate for that to go to waste now )

FELIPE NO
Bradylama
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Old Jan 23, 2009, 05:27 AM Local time: Jan 23, 2009, 05:27 AM #208 of 4001
This isn't just some crab cave down here, it's a freaking cavern. The fact that there's a rendering for the Inn probably means that it'll lead to the Mausoleum, and we can save ourselves the trouble of dealing with those zombies. We probably couldn't enter the mausoleum directly anyways if the log is any indication.

Additional Spam:
On the other hand if you all were a bunch of roleplaying queermos, I guess your characters don't even know about the cavern and the dwarf and I are gonna get ourselves killed. =(

What, you don't want my bikini-clad body?

Last edited by Bradylama; Jan 23, 2009 at 05:29 AM. Reason: This member got a little too post happy.
Bradylama
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Member 18

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Feb 2006


Old Jan 23, 2009, 05:52 AM Local time: Jan 23, 2009, 05:52 AM #209 of 4001
If the undead can come up through the cavern it won't matter how well defended we are.

Most amazing jew boots
Bradylama
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Old Jan 23, 2009, 06:38 AM Local time: Jan 23, 2009, 06:38 AM #210 of 4001
I'm down for Undead Alamo.

Additional Spam:
haha I'm not down with that plan, though, you're just gonna split us up and get us all killed.

There's nowhere I can't reach.

Last edited by Bradylama; Jan 23, 2009 at 06:39 AM. Reason: This member got a little too post happy.
Bradylama
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Old Jan 23, 2009, 07:25 AM Local time: Jan 23, 2009, 07:25 AM #211 of 4001
I've played too much L4D to be comfortable with somebody splitting off from the group when facing hordes of enemies.

This thing is sticky, and I don't like it. I don't appreciate it.
Bradylama
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Old Jan 23, 2009, 08:03 AM Local time: Jan 23, 2009, 08:03 AM #212 of 4001
We have no snipers. There is no one-shot-one-kill in this game unless you can coup-de-gras past the bloodied level. People who split off would be surrounded and mauled to death by zombies.

e: or unless we're facing hordes of minions I guess

I am a dolphin, do you want me on your body?

Last edited by Bradylama; Jan 23, 2009 at 08:05 AM.
Bradylama
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Old Jan 23, 2009, 09:17 AM Local time: Jan 23, 2009, 09:17 AM #213 of 4001
My main concern with this kind of "tactical" planning is that D&D isn't a tactical game. We're playing Command & Conquer, not Jagged Alliance, and often times the best way to deal with enemies is to focus fire and whittle them down. The problem I see is if we split up we're not focused as a group, and as a result we might weaken a couple zombies where we could have at least killed one.

I was speaking idiomatically.
Bradylama
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Member 18

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Old Jan 23, 2009, 01:24 PM Local time: Jan 23, 2009, 01:24 PM #214 of 4001
That's very true although we've only got three ranged weapons between us including Bob's magic and Bob is fuck all use in a fight against a single, large enemy anyway as a rule. If we stick together in the main room we can back each other up and cover both potential entrances and if we block the entrances well enough, those attacking the zombies outside can backup and help the others without the zombies actually getting in. As I see it, if we keep them pinned together close enough we only ever have to fight a maximum of one each at a time and with enemies like that, it's the numbers that makes them dangerous. With Gabe blocking the stairs, Arg blocking the front door and the others shooting shit, I reckon we could hold out fairly indefinitely against run of the mill zombies. Gabe held off a fucking ogre for about 5 turns on his own after all.
We'd have to create a single-space corridor and funnel them through, but only one person could melee at a time, because otherwise they can just walk around you at the end of the corridor. We can try it your way if you want, but I say we just barricade the cellar and focus on the zombies walking around outside instead of splitting up, even if it is just a room away.

What kind of toxic man-thing is happening now?
Bradylama
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Old Jan 24, 2009, 03:17 AM Local time: Jan 24, 2009, 03:17 AM #215 of 4001
GOD FINE

FELIPE NO
Bradylama
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Old Jan 24, 2009, 09:47 AM Local time: Jan 24, 2009, 09:47 AM 4 #216 of 4001
Men of Freeport stop your dreaming
Can't you see their claw points gleaming
See their undead pennants streaming
To this battlefield
Men of Freeport stand ye steady
It cannot be ever said ye
For the battle were not ready
Freemen never yield
From the hills rebounding
Let these war cries sounding
Summon all at Melora's call
The mighty force surrounding
Men of Freeport on to glory
This will ever be your story
Keep these burning words before ye
Freemen will not yield

How ya doing, buddy?
Bradylama
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Old Jan 24, 2009, 08:08 PM Local time: Jan 24, 2009, 08:08 PM #217 of 4001
I thought those other stairs just led up to the raised stage in the bar room.

Jam it back in, in the dark.
Bradylama
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Member 18

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Old Jan 26, 2009, 01:11 PM Local time: Jan 26, 2009, 01:11 PM #218 of 4001
Hey Shin, what possessed you to get that far out ahead in the first place?

There's nowhere I can't reach.
Bradylama
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Member 18

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Feb 2006


Old Jan 26, 2009, 06:38 PM Local time: Jan 26, 2009, 06:38 PM #219 of 4001
Miss does half strength damage, pang =V

This thing is sticky, and I don't like it. I don't appreciate it.
Bradylama
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Old Jan 27, 2009, 06:29 AM Local time: Jan 27, 2009, 06:29 AM #220 of 4001
Turn Undead is probably going to make our moves irrelevant if it hits.

I am a dolphin, do you want me on your body?
Bradylama
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Member 18

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Old Jan 27, 2009, 06:48 AM Local time: Jan 27, 2009, 06:48 AM #221 of 4001
It's not powerful enough to kill everything outright, but it'll probably throw them back a space or two.

I was speaking idiomatically.
Bradylama
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Member 18

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Old Jan 28, 2009, 07:48 AM Local time: Jan 28, 2009, 07:48 AM #222 of 4001
So hey Lurk, what are ya doin way over there?

What kind of toxic man-thing is happening now?
Bradylama
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Member 18

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Feb 2006


Old Jan 28, 2009, 08:03 AM Local time: Jan 28, 2009, 08:03 AM #223 of 4001
I got the green zombie handled, btw, everybody else concentrate on dat purp zombie.

FELIPE NO
Bradylama
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Member 18

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Old Jan 28, 2009, 11:04 AM Local time: Jan 28, 2009, 11:04 AM #224 of 4001
edit: I figure I'm going to try out that dragonbreath trick if I can. Since fire seems to be these guys' weakness and I think we should exploit their weaknesses wherever possible.
Zombies are only weak to radiant damage (the kind you put out with Turn Undead). Shin just got lucky on one of his attack rolls.

Zombies get owned with all criticals.

What, you don't want my bikini-clad body?
Bradylama
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Member 18

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Feb 2006


Old Jan 28, 2009, 11:26 AM Local time: Jan 28, 2009, 11:26 AM #225 of 4001
hey Shin we're actually fighting three zombies and there's no guarantee that the next wave will break through this round, but that's ok.

Additional Spam:
If you get more criticals, though, that'd be fuckin sweet

Jam it back in, in the dark.

Last edited by Bradylama; Jan 28, 2009 at 11:27 AM. Reason: This member got a little too post happy.
Closed Thread


Exploding Garrmondo Weiner Interactive Swiss Army Penis > Garrmondo Entertainment > Pang's Violence Basement > [DnD] Let's Cast Magic Missile!

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