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[PS2] Final Fantasy XII
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JazzFlight
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Old Oct 10, 2006, 12:34 PM #26 of 4284
Cactoid item thing:
The hidden cactoid thing is in a small dead end area FURTHER to the west. You were just in the first dead end area.


Also, guys, if you're discussing quests or hunts, put them in spoilers.

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Old Oct 12, 2006, 04:21 PM #27 of 4284
Originally Posted by Memnoch
Hmmm, yeah you're right but really you don't need fancy items to beat the bosses..they suck

And ohyeah I VE BEATEN THE GAME! WOW THE LASTBOSS WAS TOOOO EASY but he looked freaking cool though and his moves were cinematic awesome (but REALLY weak,jeez damage me come on??)

About the Story,i still say this is one of the weakest stories in the ff series...bah the END was RUSHED and it doesn't even come close to Final Fantasy X. I kinda feel a little sad that i even went to the bathroom and didn't pauze the game..YES my puppets were kicking the last boss's ass without me doing anything...but yeah he was weak so he didn't deserve my attention.

Now i'm going to play Godhand and still feel a little bit sad ...and ohyeah now i get the FFXII''s Logo and HE doesn't deserve to be upthere..weakass mofo.

Laterzz
I have a feeling you were just overleveled, in which case you could have beaten him by just mashing attack over and over (just like any FF except for VIII which scaled levels to match yours).

Apparently you're supposed to face the final boss at around level 40-50.

I'm 35 hours in and I agree that the story isn't THAT great, but that's simply because there isn't enough of it. I wish there were more events and a longer timespan. There certainly are some incredibly moving and memorable scenes, however, and the dialogue IS worth the price of admission. What Smith has done with this translation is incredible. The story feels like Vagrant Story, in both style and LENGTH (which is it's only downfall).

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by JazzFlight; Oct 12, 2006 at 04:28 PM.
JazzFlight
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Old Oct 12, 2006, 06:40 PM #28 of 4284
I love the battle system.

Personally, I don't look forward to going back to
**RANDOM ENCOUNTER**LOAD LOAD LOAD**HIT X 20 TIMES**LOAD LOAD LOAD**WALK 3 STEPS**REPEAT

I much prefer the real-time battles of FFXII along with the gambits. It takes the tedium out of the game.

I am a dolphin, do you want me on your body?
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Old Oct 12, 2006, 08:03 PM #29 of 4284
I don't see how the computer doing mundane things that you would be doing ANYWAY (like attacking all the time, healing when you get below a certain HP, curing poison, etc...) is bad.

Frankly, I'm glad I don't have to do any of these things. It seems like your problem is with RPGs in general. Aside from say, the SMT series and a few others, most RPGs let you get by with mashing the X button through every battle.

I was speaking idiomatically.

Last edited by JazzFlight; Oct 12, 2006 at 08:05 PM.
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Old Oct 13, 2006, 09:48 AM #30 of 4284
Oh, on the contrary, gameplay-wise, it's not short at all.

I just wish there was more story (or at least, to go in-depth more at each location instead of quickly running from place to place).

What kind of toxic man-thing is happening now?
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Old Oct 14, 2006, 09:19 AM #31 of 4284
It's more like FFXI mixed with Vagrant Story.

I've realized the only problem with the game: the dungeons.
They're MMORPG-style dungeons. Meaning vast, open areas with little storyline relevance or things to "check."

So, basically this is a game where the structure is: Storyline --> Dungeon --> Storyline --> Dungeon --> Storyline --> etc...

The two don't really blend together. At least in other FF games, a lot of the dungeons would be closely tied with the storyline and you would learn things as you went along. This is more like the older FF (1-5) or Dragon Quest games in terms of structure.

FELIPE NO
JazzFlight
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Old Oct 14, 2006, 06:18 PM #32 of 4284
Originally Posted by Metal Sphere
BTW, how do you switch team leaders?
You just press up/down on the D-pad when not in the attack menu (just running around).

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Old Oct 15, 2006, 12:29 PM #33 of 4284
Originally Posted by Hello_Kitty
Vaan, i'm your father.
spoiler for about 6 hours into the game...:
More like, Basch, I'm your brother.


Jam it back in, in the dark.
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Old Oct 21, 2006, 01:45 PM #34 of 4284
Originally Posted by Ashton
Penelo is my favorite character =3 Followed by Fran, who knows no shame(just how i like my viera anyway), and Ashe, who is imported from FF13.
Just to show the possible contrast in customization:
I use mainly Vaan, Basch, and Penelo.

Vaan (Swords) - I use him as a jack-of-all trades. Stealing mostly, but since I directly control him the most, I also do some buffs and debuffs through him.

Basch (Swords) - tank, heavy damage dealer

Penelo (Bow) - healer, constant "protect" buffer

There's nowhere I can't reach.
JazzFlight
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Old Oct 21, 2006, 10:07 PM #35 of 4284
No story spoiler here, just a general criticism about how character storylines are proportioned:
Spoiler:
Yeah, I do get the feeling through the game that Vaan and Penelo have essentially no story. At all. At least, up to where I am at the 40-hour mark.

And that's weird, because the main character is essentially Vaan.


This thing is sticky, and I don't like it. I don't appreciate it.
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Old Oct 24, 2006, 12:49 PM #36 of 4284
Originally Posted by Dizzy
And second, In the bestiarity menu, some of the enemies have numbers on the right where it says "need". What's that? I need to kill that amount of enemies in a chain to get an item or what?
Not in a chain, just total, then you unlock a second page in that monster's entry that is usually a cool tidbit about the game's world.

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Old Oct 26, 2006, 10:15 PM #37 of 4284
Ugggghhhh.

I got the guide, and I love it. I like the inclusion of a shot of every piece of equipment. I love weapon design, and not since articles on Secret of Mana in old Nintendo Power magazines have I seen this kind of weapon coverage.

However, I'm continuing my love/hate relationship with this game. The dungeons near the last 1/3rd of the game are HORRIBLE (as in, the ABSOLUTE WORST I HAVE EVER EXPERIENCED). They drag on and on and have no storyline, and just use the same tedious map designs repeated for like, 10 floors in a row. You feel like you're just on a treadmill for 3 hours, then the game says "enough, here's a boss" and you continue on with the game.

For every aspect that I like, there's a counterpart that I dread having to experience again. Like the stupid concept of randomly assigned treasure. You might find a secret room with a treasure chest inside, only to get 1 gil instead of a cool weapon, just because the odds were 70/30. It's crap.

Plus, as I've said, the storyline is just... very shallow and cliche. Frankly, it needs 10 times the character development it actually has.

The characters (in concept) are great, the graphics are for the most part incredible, the music is classic Sakimoto, and the dialogue is the best in any game I've ever played, but it's dragged down by this other stuff that is just so frustrating.

I was speaking idiomatically.

Last edited by JazzFlight; Oct 26, 2006 at 10:21 PM.
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Old Oct 29, 2006, 11:29 PM #38 of 4284
Beat the game tonight.

Well, the story gets a lot better by the very end. I can't wait to download a rip of all the English cutscenes (if anyone does that, like with Xenosaga Ep 1).

Ultimately, the game has a great story in the beginning and end. For the middle and definitely the final few dungeons, it's brutally tedious.

It's in my top 5 Final Fantasies, for sure. Just not my favorite.

What kind of toxic man-thing is happening now?
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Old Nov 1, 2006, 04:06 PM #39 of 4284
Originally Posted by SOLDIER
Although I do with there was an auto-targeting option (where after you kill one monster, you automatically attack the linked monster; in this game you target it, but you have to manually set attack again).
There is, set your gambits for:

Foe: leader's target -> Attack
Foe: nearest -> Attack

In that order, and have everyone's gambits on.

FELIPE NO
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Old Nov 1, 2006, 04:21 PM #40 of 4284
Are all you people with Bonus DVD music segment problems watching the DVD on your PS2?

That's crazy talk. Stick that baby in a DVD player or your computer. I tried it on my standard Samsung DVD player and it was able to play that chapter.

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Old Nov 1, 2006, 05:16 PM #41 of 4284
When it comes to equipment and magic, don't buy licenses for what you don't have yet.

Aim for getting the augment squares first, stuff like HP+ and spell cost-10%.

Also aim for getting all 3 quickenings for your main characters as soon as possible. Each quickening multiplies your max MP by a full bar. You really need this for everyone if you're going to be relying on healing spells.

Jam it back in, in the dark.
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Old Nov 1, 2006, 11:44 PM #42 of 4284
http://www.thefreedictionary.com/dict.asp?Word=marquis
mar·quis Pronunciation (märkwis, mär-kee) or mar·quess (märkwis)
n. pl. mar·quis·es (-kwi-siz) or mar·quis (mär-keez) or mar·quess·es (-kwi-siz)
1. A nobleman ranking below a duke and above an earl or a count.
2. Used as a title for such a nobleman.

Marquis = "Markwiss". British pronunciation. Since their accents are British and not French.

Same thing in Drakengard 2, with the pronunciation of Lieutenant as "Luftenant". It's British, people.

There's nowhere I can't reach.

Last edited by JazzFlight; Nov 1, 2006 at 11:47 PM.
JazzFlight
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Old Nov 2, 2006, 02:47 AM #43 of 4284
Originally Posted by SOLDIER
I haven't really noticed any jaggies. Maybe you need to set the filter on.
There are jaggies, you can really see them on an HDTV. You get used to them, but they are definitely there. Filter barely does anything.
Quote:
3. "See-sul"? Nuh uh, son. His name is dorky enough as is, I'm sticking to "Se-sul".
You've never heard the name Cecil pronounced See-sul? It can go either way, I'm just not sure of the original kana.
Quote:
4. FFV: "You can travel in Airships, ships, and Y-Burns"

Are you freaking kidding me? Ha ha ha ha.
http://www.thefreedictionary.com/dict.asp?Word=wyvern
WHY-vern. Long I sound.
Quote:
6. "Bahamoot, Neo Bahamoot, and Bahamoot Zero"

No, no, and no. Bad touch.
In FFXII, Bahamut is pronounced Bahamoot.
Quote:
8. FFVIII is the only one that didn't play the prelude. Then again, I don't remember if it even played in the game or not.
The only time they play it in the game is during the final credits. I wish they could have played that part, but it's right at the very end and it might have stuck out as too orchestral. Or they might have just forgotten that it was there. It's also in the game over theme, if I recall correctly.

This thing is sticky, and I don't like it. I don't appreciate it.

Last edited by JazzFlight; Nov 2, 2006 at 02:50 AM.
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Old Nov 2, 2006, 12:50 PM #44 of 4284
People. You're still in the beginning 1/3 of the game. I thought this was God's gift to gaming back at that point.

Wait for the middle+near end when there's no story for long periods of time and the novelty of the battle system runs down and you're stuck in the worst, most bland dungeons ever fighting 2 or 3 enemies over and over again.

But then it all gets better in the ending. That's where all the character development in the ENTIRE game occurs, and it's at least satisfying.

I am a dolphin, do you want me on your body?
JazzFlight
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Old Nov 3, 2006, 10:20 PM #45 of 4284
Originally Posted by Spatula
I think Marquis "Irish" voice is a bit overdone. When he spoke about the history of Dalmasca and the Archadian Empire, I thought it was a relatively elderly man speaking, but he's more in his fourties to fifties, but not elderly.
Marquis Ondore has a pseudo-Indian accent, not Irish.

Bhujerba is supposed to be Middle-Eastern, as far as I can tell.

I was speaking idiomatically.
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Old Nov 4, 2006, 01:48 PM #46 of 4284
Originally Posted by Spatula
Actually, just wondering if anyone can answer my question that I posed to Simo. I just happened to ask him since it so happens he's just a bit ahead of where I am.

Leviathan:
Escaping with Ashe from the Leviathan, and now you're back at the Aerodome? I have 2 teleport stones, and I'm thinking of heading back to Rabanastre, but I just want to make sure that the game allows me to get back to Ondores place on Bhujerba. Is this allowed? I still want to finish up that 3rd mark, the cactus with the flower on top of its head.
Yes you can.

Basically, the only places that I'm certain you can't go back to are:
not really a spoiler:
the empire's airships.


What kind of toxic man-thing is happening now?
JazzFlight
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Old Nov 4, 2006, 06:42 PM #47 of 4284
Like I said, try to get all your quickenings (at least, for your main 3 characters) as soon as possible, since they multiply your max mp. Make sure to equip everyone (all 6 characters) with the LP-doubling accessory ASAP to make the most out of your kills.

Also, try to get the upgrade that regenerates mp every time you deal damage or kill a monster.

My main fighters never run out of mp, and my healer has so much that she can go a whole dungeon without running out.

FELIPE NO
JazzFlight
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Old Nov 4, 2006, 11:32 PM #48 of 4284
LP Doubling Accessory: Gold Amulet

You can start buying them at... well, it's a location with the initials Mt. B.O.
location name:
Mt. Bur-Omisace

If you're still at the Raithwall Tomb, you still have a few dungeons to get through to get to Mt. B.O.

This way, instead of needing 16,000 LP to max out a license board, you'll only need 8,000.

What, you don't want my bikini-clad body?
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Old Nov 5, 2006, 12:02 PM #49 of 4284
Originally Posted by Shenlon
"BASCH LIVES"
I thought I would have some more mini missions like that. Would have probably been a little more fun, kinda like screaming at the gaurds, which wasn't fun but just for the hell of it.

I was actually wondering something about balthier (DONT READ if he hasn't talked about his past yet!)
Spoiler:
Balthier was a judge so I was wondering how his armor must have looked like, or maybe its the same armor as his brother's :/
Spoiler:
Um, Balthier doesn't have a brother. Perhaps you mean Basch's brother, Judge Gabranth?


Jam it back in, in the dark.
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Old Nov 5, 2006, 12:16 PM #50 of 4284
Originally Posted by Shenlon
Spoiler:
oops ur right. Got the faces and names confused ~_~
gatta admit, he does an awful lot like balthier
Spoiler:
Well, maybe because they both have short hair, but the face is the exact same model as Basch (besides the scar on Basch and the mole on Gabranth) so I feel he looks a lot more like Basch.


There's nowhere I can't reach.
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